Quantcast Vagary.TV - Part 3
Latest Headlines
0

Xbox 360 Review: The Witcher 2: Assassin of Kings

Mature gaming is often a strong misnomer. The word “mature” is often substituted for “graphic,” “visceral” or “violent.” Actually maturity is demonstrated through portrayal of events that are adult, substantive and consequential. Mortal Kombat, for example, is often considered a mature game, but really, its simplistic nature doesn’t convey maturity so much as horrific maiming and violence.  The fact is that there are relatively few games that portray actual maturity. They attempt to imply maturity and consequence through arbitrary morality systems, glossing over and gamifying maturity. It is the classic failure you see in lesser works in many genres: showing instead of telling. And let’s face it: human beings are complex. Rare indeed is the individual who is completely saintly or utterly evil. The vast majority of human beings exist somewhere within that spectrum, yet games tend to force us towards one extreme or the other.

It is into the want of actually mature storytelling that The Witcher 2: The Assassin of Kings  steps. Sure, Geralt of Rivia will hack off limbs, cover himself in the blood of his foes, and have wild sexual escapades. But he will also exist in a real sense, a character in a complex world making decisions that vary from self-serving, self-interested to protecting the very fabric of his world. It is refreshing to see a character participating in epic events only as they relate to his own personal struggles. Geralt is not motivated to save nations out of a sense of duty. He is simply endeavoring to survive in the world, to make his way and build a life of his own. Sadly, Geralt is swept away in events beyond his control, and finds himself used as a weapon in a conflict not of his choosing. Geralt has abilities, and everyone has need of what he has to offer. He wishes peace, but is destined to be a pawn of war.

Early game will see Geralt wandering about during the sacking of a town. This is the result.

Fantastic writing and voice acting weave a first rate adventure (though the use of the amnesia trope is unfortunate- the writing here in all other areas is so good, they could have done better). The tale strikes an excellent balance between linearity and player choice. Each chapter provides significant opportunity for open world exploration, which can easily be ignored in favor of pursuing the main story. That story provides plentiful opportunity for choice as well, and those choices will guide the narrative, make enemies and friends, and significantly affect what portions of the game you play. Decision will, as they often do in real life, close off some opportunities forever, while opening other doors.

The level of maturity extends to the combat. Each encounter is a deadly event, and, much like real life, precautions must be taken prior to the event. That classic RPG mechanic of quaffing heath potions repeatedly whenever you’re in trouble won’t work here, for a couple of reasons. First, you can only take potions when you’re outside of combat situations. Secondly, each potion is, to a degree, toxic—drink too many potions, and Geralt will meet an untimely demise. Preparation also includes the harvest of the proper ingredients to make potions, and the crafting of strong armor. Searching for potion recipes and blueprints for weapons, armor, traps and bombs are key to success on the battlefield.

You have a sword for monster and one for humans. Pull the right one.

The thoughtfulness you apply to preparation extends to the combat itself. Enemies will work to surround you, striking you from multiple directions at once. Strategy, proper use of magic, well timed blocking, traps and items will get you through your battles, but take note: combat is tough. Success is built upon identifying and exploiting your opponents’ weaknesses. Assessing your situation is just as important as your ability to hit the X button with lightning speed.  Battles may be won with the casting of the right spell or the toss of the right item. Popping up the spell wheel or the items list in combat will slow down time to a crawl. It’s not a Mass Effect-style pause, but merely a slow down, given you precious time to cast a defensive sign in the nick of time or plant a throwing dagger in your opponent’s forehead. It’s an interesting stylistic choice, giving that Matrix-effect to key moments, and allowing you to experience the supernatural speed for which a witcher is known.  Though the battles are difficult (and on higher difficultly settings, a real rite of passage for the strategic gamer), the tools Geralt possesses make matchups compelling and fun, provided you are willing to truly think them through.

The Witcher 2 offers a refreshing look at the RPG genre. In an era where story driven RPGs are being pushed aside in favor of open-world experience, this effort reaches between the two and fines a happy medium. With a multitude of high fantasy games on the market, this is a unique endeavor, and one which would be appreciated by any gamer looking for a truly mature effort.  There are few true thinking man’s games available on console, games with tough, strategic combat and complex, compelling and adult content. The Witcher 2 fills that void with skill and intellect, and is a must play effort for all true fans of the RPG genre.

Huge massive creature? He's mine.

Pros

  • Skillful, interesting combat
  • Excellent writing, dialogue, and voice acting
  • Interesting upgrade systems and crafting mechanics

Cons

  • Jarringly difficult tutorial could scare off newcomers
  • Not the game to play without all your wits about you

5 / 5

0

Xbox 360 Review: Country Dance All Stars

Let me preface this review with the fact that I am NOT a gamer. I have no idea how to use a controller with more than an A and B button, and I have almost no desire to learn. This is probably why I really enjoy the Kinect; I never have to touch a controller I can just move a around and the machine does what I want – most of the time. While I have played a variety of Kinect games with my kids I enjoy the dancing games the most. Mostly because they are easy enough for me to master and it is fun to dance around like fool with my family and friends. This brings me to the latest dance release: Country Dance All Stars.

This game was a lot of fun to play; with a variety of country hits from traditional to current popular songs there is something for everyone who enjoy country music in the slightest. Additionally, the game includes the lyrics at the bottom of the screen karaoke style, allowing for additional fun for those who enjoy sing-a-longs (The Honkytonk Badonkadonk had us in stitches). The dance moves also range from simple to complex allowing for a even the least talented dancers to have a moderate degree of success. While the game was entertaining and I had an excellent time dancing around the living room, the graphics and ease of use leave something to be desired.

When you begin playing the game it jumps right into the song menu and you can immediately begin playing, you have to access a separate menu to practice the moves included in each dance. While this seems like it might be fun it is actually a bit frustrating; having to go to a separate menu to get practice moves encourages you to skip that part so the first go round of every song is a disaster. Other dance titles have practice built into the game play and that set-up makes for much more fluid play.  There is traditional dance mode and a freeze dance mode which is interesting; the player dances along until the freeze icon appears then you need to be still or the game will deduct points from you score. We could not figure out how to master this mode but it did add an element of variety to the game.

In addition to the weird set up the controls and background graphics also present some problems. To operate the menu you have to grab an imaginary dot and move your arm up and down which as a little confusing for my children. Also once you begin operating the menu screen you cannot switch out players because it will not read the new players – imagine trying to walk a four-year old through the menu screen so she can play when she cannot read, it was frustrating to say the least.  Then there are the graphics, which are distracting, at best and downright irritating at worst. It is difficult to describe but the patterns on the clothes the dancers are wearing appear to be stationary with the outline of the dancers moving across them – it is very tough on the eyes. However, these complaints aside I would recommend this game to country music fans. If you are looking for a party game to share with friends for a fun night in, Country Dance All Stars will do the trick – if you can master the controls and get past the strange graphics.

Pros

  • Excellent song list
  • Family friendly fun
  • Karaoke sing-along

Cons

  • Cumbersome interface issues
  • Practice modes are tiresome to access
  • Awkward graphical choices

3 / 5

0

Playstation Spring Showcase

Every time Sony has some sort of event going on in Toronto, I always try my best to attend because you get personal hands on time with amazing games that are yet to hit store shelves. This year, Sony’s theme was ‘Playstation <3 Canada’ where most of the games that were shown were being made by Canadian developers. Most of the games I played were extremely fun and I can’t wait to get my hands on the final copy of these games when they release this spring and summer.

Soundshapes

I’m a huge fan of games that blend music with gameplay. Soundshapes for the Playstation Vita is something I can’t wait to play when it comes out. The animation is really smooth and looks great on the Vita.

As you make your way through a level, your actions will make small pieces of music that will continue to build as you progress. It’s really fun to make music within a video game and I think more developers should explore it.

Lights! Camera! Party!

Looking at the crowd gathering around the people currently playing a round, I instantly saw that it was a different twist on party games. The first thing that came to mind was that it kind of had a Mario Party vibe, yet it didn’t have a giant board game to walk around and had no die to roll.

Being a Playstation Move title, I can definitely see people making good use of the controller which needs a little more titles under its belt. There were a lot of different mini-games to play in the game’s current build and most of the game’s charm was because of the humorous touchesin those mini-games; they used crazy little monkeys that had you doing everything from beating your chest using the move controller to painting an outhouse door to give the monkey a little bit of privacy as he sits on the toilet shouting at you. I laughed. Things like these make game party games worth playing.

Retro City Rampage

First of all, I have to say that this 8-bit open world game looks amazing on the Vita.

As soon as the Vita was given to me I was on a bus in the game. I had no idea what I was supposed to be doing, so I drove around the area until I accidentally hit a few pedestrians moments later. It gave me a lot of points so I decided to cause a little bit more mayhem by driving the school bus through a park, killing everyone I saw, which gave me a chain combo which brought a smile to my face. What happened next was hilarious. A few police cars started chasing me around the city but I didn’t let that stop me. I quickly did a U-turn and smashed into three of the police cruisers following me. I figured out how to get out the bus and things just got better. Apparently I was equipped with a bazooka so I did what anyone else would (in a game of course) and I blew them to smithereens until the game told me I had acquired a silver metal.

Papo & Yo

I’ll admit that I haven’t heard a lot about this game but, after  just watching someone play it for three minutes, I can’t wait to play it in the comfort of my own home. I have to say from what I saw in the demo that this game is incredibly unique. In Papo & Yo, a PSN exclusive, you take control of a young boy adventuring through the streets of South America solving puzzles to continue. My favourite part of the game was when the guy who was playing the demo wasn’t sure what he was doing or what he was supposed to do and there was a box on the floor in-game that said “hint.” Obviously I thought it would bring up some sort of menu or text would appear on screen giving you a little bump to get the puzzle completed, but nope, none of the above. The character put the box over his head and there were hand drawn clues in the box. I thought it was funny and really creative. You could even move the box around to get more clues and I just loved that.

Dyad

Dyad was the second musical game at the showcase. I was excited because it was the only game that had some crazy visuals that were always flashing, moving, and spinning. At first I wasn’t sure what the object of the game was, but after they explained it to me, it was pie. The only way to move through the level was to grab flashing lights to pull yourself along. On your own you don’t move at all and trying to pull on enemies will slow you down.

Sorcery

Sony is finally making a game that will put the Move controller to good use with what seems to be a pretty big title. I didn’t have enough time to try it myself but from what I saw there is going to be a lot of mixing different spells together to make more powerful ones such as fire. You can also swing your arm in the air to make whirlwinds to send at your enemies. This game is looking a lot better than what it used to look like when I saw it around E3 2011. They’ve added a lot more detail. I do think, however, that this game isn’t exactly for people looking for an approachable pick up and play Move title. I’m sure a game of this kind is definitely going to need to have a training mode. Either way, if you want to make good use of your Move controller, Sorcery is it.

0

Review: Mad Catz Ghost Recon Universal 7.1 Headset

 

Mad Catz has recently released a Ghost Recon: Future Soldier-branded headset for Playstation 3, X360, and PC. With so many options on the market, it’s best to shop around to find what fits your needs. This universal surround sound headset will fill the gaps for most gamers needing a new earpiece.

There is no doubt about it, the aethetics of this piece of hardware are fantastic. Being a Ghost Recon fan helps, but even the skull art could be considered “universal” and anyone could appreciate it. The cable to this wired headset is a matching blue and the lights in the ear cups light up the artwork for anyone to see – or if you set your headset on the bed and need to find them again.

In terms of sound, the quality is both exceptional and customizable, complete with Dolby Digital 7.1. While any surround sound set-up is exponentially better than listening through your TV, I felt completely engulfed in my games while wearing this headset. A small remote links into the cable and allows you to adjust both the game and mic volume on the fly. It also features a very-accessible mute switch. It’s all incredibly easy to adjust while in the game, too, as I generally had the game volume cranked up and had to turn it down once I hopped online with friends.

If you are upgrading from a TV/earpiece set-up and play a lot of online games, you are in for a surprising treat. While playing games like Battlefield 3 or even the Ghost Recon: Future Soldier beta, you hear things that you just can’t hear from a TV. Everything had a rich and crisp sound to it.

During extended-play sessions, comfort was never an issue. Once the headset was in place, I became oblivious to my surroundings and actually forgot I had them on. The mic can be completely removed, but it also bends so I generally just bent it out of the way when I didn’t need it. My only problem with this piece of hardware was that it made my ears sweat a little after a few hours of playing. It wasn’t a major issue though, and the benefit of enveloping myself with such immersive sound was fully worth it.

It is a common problem to talk louder while having headphones on, but with the optional Selective Voice Monitoring, you can hear yourself as your teammates do. The fear of waking everyone in the house while playing because you’re immersed is completely diminished.

Everything is included to hook up to your PS3 or X360 and it’s just as easy to hook into your PC. While switching rooms is a pain, if all of your systems are in the same room it is as simple as unhooking the optical cable and USB cable and switching it to the other system. There is also an additional cable to hook into the X360 controller. The quality through my computer was exceptional, too, and it just plugs in via the USB cable. The drivers self-installed and off I was, chatting on Skype with a much clearer tone than through the old mic/speakers set-up I was accustomed to (or worse, Skype over a smartphone).

This Tritton-built headset (it’s essentially a prettier AX720) offers the performance of a quality headset you would expect from Tritton, but with a much more eye-pleasing aesthetic to it. For someone that uses more than one system (consoles or PC), I couldn’t recommend this piece of hardware more; it’s one of the best upgrades you could treat yourself to.

Pros:

  • Beautiful art work, lighting and color coordination
  • Superior sound and comfort
  • Universal – so no need for multiple headsets

Cons:

  • Can leave your ears a little sweaty after long-periods of time

Score: 5/5

0

The Perfectly Sane Show Ep. 95: The Return of Frosty Paws

This week the guys talk Minecraft, Jeff’s late night antics on rich people’s lawns and some other stuff… I think.

Oh and Jeff sings.


Also, join us in the forums to discuss games and other stuff we like.

Music in this episode:
Strike of the Devil’s Axes OC ReMix by CarboHydroM & LuIzA

E-mail comments (or questions) to perfectlysane@vagary.tv or follow us on Twitter.

Tony – iamnapoleon1066
Jeff – JustSomeDude899
Cyrus – FozioAuditore
Chris – kariyanine

Perfectly Sane Show

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

0

What to Watch this Weekend – May 11th Edition

It is another lite week in the world of new film releases.

Hitting theaters in wide release is the latest Tim Burton/Johnny Depp colaboration, Dark Shadows. Based on the 70s gothic soap opera of the same name, Burton once again brings his quirkiness to audiences. Unlike his last few releases with Depp (Alice in Wonderland, Charlie and the Chocolate Factory), Dark Shadows does not seem to have the same wide appeal and I personally smell bomb.

Also releasing in theaters, albeit in limited release, is God Bless America. The dark comedy directed by Bobcat Goldthwait is well worth watching if you can find a theater showing it. If not, there is always The Avengers which is sure to hold strong in its second weekend of release, provided you are one of the few that has yet to see the blockbuster.

0

Movie Dudes Ep. 35: Avenging Poe

This week its The Avengers and some other stuff.

E-mail comments (or questions) to chris.scott@vagary.tv and jeff.derrickson@vagary.tv or follow us on Twitter.

Jeff – JustSomeDude899
Chris – kariyanine

moviedudesVTV

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

2

Review: Silent Hill HD Collection

Horror comes in a variety of flavors and while Resident Evil ruled the game scene with its campy B-movie approach, there was always room for something more serious. That is where Silent Hill came along. Until the original Silent Hill, on the original Playstation, I had never been scared by a game before. Silent Hill rectified that through effective use of their unique sound and visual design paired with mature subject matter, generally not found in games. Needless to say, Silent Hill was a smash success for publisher Konami and the series continued in sequels on the Playstation 2.

Konami, seeing the success other games have had with HD re-releases, has brought fans of the series, and potential newcomers, Silent Hill 2 and Silent Hill 3 in one package called Silent Hill HD Collection. Notably missing from this HD collection is Silent Hill 4: The Room. While The Room was less well received by both critics and fans, its exclusion from this collection diminishes the value of the package somewhat. That said, there are plenty of other things that diminish this package, that the exclusion of a mediocre title is the least of its worries. Developed by Hijinx Studios in conjunction with Team Silent, the Silent Hill HD Collection is a mixed bag of excellence marred by technical flaws and poor design choices.

While many games do a great job of putting their best foot forward, hiding their inherent flaws until one is too invested in the goings on to turn back, this HD Collection slaps users in the face on the main menu screen. Actually that is being a bit harsh; it waits to slap users until after they choose whether they want to play Silent Hill 2 or Silent Hill 3. Accidentally choosing the wrong game will require players to exit the game fully and reboot from the dashboard as there is no menu option to return to the game’s root menu. Some might be willing to overlook this issue but when grouped with the rest of the game’s technical issues and wonky design decisions, the menu issue is just the first check mark on a shoddy production job.

My personal experience got even worse. Using a wired third party controller that I have used to play other games before and after playing the Silent Hill HD Collection, the game was near unplayable. Character movement was jerky and unresponsive in both Silent Hill 2 and Silent Hill 3, to the point that I actually felt the collection was completely broken. On a whim, I decided to try a Dualshock 3 and magically a lot of the unresponsiveness disappeared, albeit not all. Characters still controlled somewhat wonky until I switched the in game control toggle from 3D to 2D, or standard tank controls.

While things became playable after the switch from 3D to 2D control, the games themselves suffer from incredible amounts of slowdown. The frame rate fluctuates constantly, often with no rhyme or reason to it. This slowdown creates atrocious drops in playability, especially if it happens during an action sequence. There is absolutely no excuse for these drops in performance.

There is also no excuse for how little improvement has been made to the visuals. This is supposed to be a high definition collection but the textures only look fractionally better than their last generation counterparts and much of the visuals in the two games look muddy. The muddy visuals could actually be overlooked, and might have been overlooked, if Hijinx had not upped the brightness level of the game. With the added light, the visuals, in some cases, actually look worse than when the games were originally released.

I do not want to sound completely negative after all Silent Hill 2 and Silent Hill 3 are two of the best horror games to come out and this HD Collection does pose the opportunity for players to experience them both, that is providing one can look past the bugs and outright poor design choices. Both games are fantastic in terms of writing, puzzles and scares. Silent Hill 2 in particular deals with some extremely mature subject matter that most games today would not even dream of touching.

Silent Hill 2 anchors itself on the theme of loss as protagonist James Sunderland sets about exploring the mysterious town in search of his dead wife. Instead of overloading the player with jump scares, cheap scare tactics and tons of enemies, Silent Hill 2 works a more psychological angle utilizing smartly designed levels and effective use of sound. Sure there are still enemies to defeat but figuring out the mysteries of the town and James relationship with his wife are the most interesting and terrifying aspects of the game.

Where Silent Hill 2 deals with loss, Silent Hill 3 deals with revelations. Heather, the protagonist of Silent Hill 3, is the adopted daughter of the original game’s hero, Harry Mason, and the game sets out to reveal the secrets behind the mysterious town. As a fan of the original game, Silent Hill 3 is a great piece of fan service that continues the fine tradition set forth by its predecessors. It may not be as deep in its messaging as Silent Hill 2 but it holds a unique charm. However, the appeal of the game may be less to people that have not played the original game, still it lays a smart, cohesive horror story out that few games have matched since.

Neither game would be nearly as effective as they are without the stellar sound design. Hijinx mostly gets this transfer correct. For whatever reason, new voice acting was recorded and it leaves a bit to be desired but nearly everything else is spot on, from the soundtrack to the ambient noises that accentuate the terrifying atmosphere. I say nearly everything else because gunshots in the games sound muffled and less crisp than I remember them being. That said, regardless of if my memory is correct or not, gunshots sound flat and lack power which is extremely noticeable compared to the rest of the sound design. Still the sound design in these two games is excellent and shines amongst everything else in the package.

HD Collections should be celebrations of classics, providing fans the experience they remember while presenting newcomers with the evidence to support the acclaim these games received. The Silent Hill HD Collection fails to do this and as such it fails to be something that can be recommended.

Pros

  • Excellent sound design
  • Fantastic writing
  • Smart puzzles
  • Genuine scares

Cons

  • Subpar HD conversion
  • Brighter environments accentuate muddy visuals
  • Buggy and unresponsive controls
  • Unwarranted slowdown causing performance issues

2 / 5

Note: This review was done using the Playstation 3 version of the game. It is also available on Xbox 360.

0

Quick Attack: Sniper Elite V2

Quick Attacks are Vagary.TV’s way of giving you, the reader, a glimpse at a game we are playing. This could be a game we are reviewing in full or just something we picked up for a few days to kill some time but either way it will highlight thoughts and impressions from the first hour or two of gameplay. Opinions could change before our final review (there will not be one for this title) though.

In this Quick Attack, we look at the first few hours of Rebellion’s Sniper Elite V2 for the Playstation 3, X360 and PC (played on the PS3).

  • The game starts with a low-toned narration of the events transpiring. You are trying to capture Nazi scientists who built the V2 rocket. I wasn’t really overwhelmed by the plot in the first hour, nor did I find it engaging or entertaining. It did, however, explain why the game was tagged “V2″ (a clever addition, as this is the second Sniper Elite game).
  • Advertised as having slow-motion, brutal “kill shots”, the game follows through with that promise. Every vital hit is a “kill shot” that looks amazing, but after a few dozen, I was wishing I could skip them. I didn’t want to turn them ALL off, mind you. But being allowed to hit X, [] or anything else would have been great.
  • The levels are sprawling and offer various ways to reach and handle your objective. The second stage, I could have completely snuck around some guards and handled them silently. Instead, I climbed up to the second floor of a building and shot one in the head, which then caused a swarm of other guards to come out. Yeah, I should have dealt with them quietly.
  • After both levels I played, I unlocked things. But I never actually found a way to equip them. So either you change your gear in later stages or the game does a poor job of telling you how to change it. Or it’s for co-op.
  • The most enjoyment I got out of Sniper Elite V2 during my few hours of play time was the “challenge” mode. Much like any other “survive x amount of waves” modes, you hole yourself up in a good position and try to see how long you can last. I could see myself completely skipping the tired, uninventive campaign all together and having some fun with this mode.

In closing, I’d just like to say there are a few small sparks of genuis in Sniper Elite V2. Sadly, they are so few and far between that I can’t give it a recommendation. That said, I’m sure some people could find some entertainment in it.

0

Review: Xenoblade Chronicles

There is an ongoing debate in the gaming community.  Many seem to think the Japanese-style role-playing  genre is dead.  They say the Western-style has taken over for better or worse.  To those non-believers I say this: JRPGs live on.  Nintendo and Monolithsoft have created a masterpiece in Xenoblade Chronicles for the fading Wii console.  Everything in this game shines.  The story, the cast of characters, the gameplay, everything comes together in a package that is well worth the price of admission.  Final Fantasy can learn a thing or two from this game.  Just make sure you have a lot of time to spare.  Once Xenoblade Chronicles hooks you, it takes you on a long ride that doesn’t slow down until the credits roll.

Being on the Wii may give some people pause.  The graphics aren’t high definition, but this is a perfect example of why graphics don’t make the game. The views are still stunning and the character models detailed enough.  The gameplay is fluid, only slowing down if there is a great deal of action during a battle.  Xenoblade allows you to use either the wiimote and nuchuku or the classic controller.  I tried both and preferred the classic controller myself.  I also found it amazing they were able to cram such a huge game onto one disc.

Not many games I’ve played recently have provided a reason for me to care a lot about the cast of characters.  Xenoblade’s cast definitely scratches that itch.  Yeah, there are some bad jokes, and the characters can be overly dramatic, but I was legitimately emotionally involved.  The voice acting was on point. There was genuine personality given to each of the characters.   One character sounded a lot like Ricky Gervais , which made his bad jokes even funnier.

Xenoblade Chronicles also has one of the better stories I’ve experienced in a while.  It begins with a battle between the Mechonis and the Bionis, two giant beings looking to destroy one another.  They injure each other to the point that they stop moving.  It is revealed that these giants are actually home to different beings.  The Mechonis is home to the Mechons, which are machine-like in nature.  The Bionis houses the Homs, or humans, the Noppon, and others.  There is a great war between the Mechons and Homs.  A year later, we meet the main character, Shulk.  After a great loss, Shulk and his best friend, Reyn start off on a quest for revenge that turns out to be something much bigger than they ever imagined.

Aside from the main story, there are literally hundreds of side-quests you can undertake.  These can range from simple fetch quests and monster hunting quests, to rebuilding an entire colony.  Xenoblade has the traditional gain experience and level up system with a twist.  Practically everything you do earns you experience, from completing quests to just finding landmarks, you’ll gain experience, ability points (AP), and skill points (SP).  These AP and SP can be used to enhance each character and allow for some customization depending on your play style.  There is also an Affinity system that tracks how much the relationships between characters grow, which in turn provides you with added skills and perks.  Characters can even collect and craft gems to enhance their gear.

There are no random encounters, which is a god-send.  Enemies roam the field of play.  Some may attack you if they see or hear you, others will only attack if provoked.  The battle system is fast-paced.  You have three characters fighting at a time.  You directly control one character, most times it’s Shulk.  The character uses regular attacks automatically.  You can choose to use different acquired skills, which will have to recharge after use.  These have different affects , such as causing status ailments, knocking an enemy over, etc.  The system is easy enough to grasp, but difficult to master.  One thing I did learn the hard way is that level-grinding can be necessary at times, especially toward the end of the game.

The only complaints I have about Xenoblade Chronicles are skin deep.  Sometimes the action can get really frantic where one wrong button press could cause a 20 minute boss battle to end in disaster.  There is a pop-up menu which allows access to the options, quests,etc.  If you don’t exit out of this menu , it stays up and can lead to you unintentionally going to a menu when you mean to talk to someone or battle an enemy.  Oh, and the name of the sword Shulk uses (which also plays a big part in the story), the Monado, is a stupid name for a weapon.  With awesome sword names like Masamune and Excalibur, Monado just seems weak.

I loved Xenoblade Chronicles.  It was a refreshing take on the JRPG.  I hope gaming companies see how well this game works and take notes.  I also hope that gamers don’t discount this game because it is on the Wii.  We need games like this to balance out the endless stream of shooters and sports titles.  With  great characters, well-designed gameplay, a thoughtfully touching story, Xenoblade Chronicles provides over 100 hours of awesomess that should not be missed.

Pros:

-Well thought-out story

-Touching cast of characters

-Fast-paced, tight, and balanced gameplay

-Tons to do.  The game can last over 100 hours and there is a New Game + available upon completion

 

Cons:

-Why didn’t this game come out sooner?  The Wii could have used more games like this

 

Score:  5/5