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The Perfectly Sane Show Ep. 96: Snakin’ & Packin’

This week Fozzy takes off (literally), so we get good friend of the show Walter Lopez to fill in for the Persian Breeze. On the table for discussion is Diablo III, Max Payne 3, Minecraft, Modern Warfare 3, Star Wars: The Old Republic, Dance Central 2, strippers, game news and crying children. Enjoy.


Also, join us in the forums to discuss games and other stuff we like.

Music in this episode:
Strike of the Devil’s Axes OC ReMix by CarboHydroM & LuIzA

E-mail comments (or questions) to perfectlysane@vagary.tv or follow us on Twitter.

Tony – iamnapoleon1066
Jeff – JustSomeDude899
Cyrus – FozioAuditore
Chris – kariyanine

Perfectly Sane Show

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n00bketeers 100: Seamen and Prisoners!

Well, we made it folks, we may as well just retire. Or not, seeing as this episode completely rocked. I guess it means that we are just getting warmed up. We finally roped Britt into doing some Hall of Fame pictures for a few lucky listeners of the show. And best of all, good ol’ Fozzy the Gamer is on the show again! Please help us celebrate our hundredth episode, enjoy!

As always, send in your questions/comments to n00bketeers@vagary.tv to get your own MS Paint picture, and you too will be entered into the n00bketeers Listener Hall of Fame! Continue reading



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What to Watch this Weekend – May 18th Edition

This week it is really beginning to feel like the summer movie season. Three wide releases hit screens and those looking for something that is not The Avengers should not have a problem as all three will appeal to different audiences.

Say what you will about the quality of Michael Bay’s Transformers films but there is little denying that they were massive financial successes. As such, it is not surprising that toy manufacturer, Hasboro, would want to attempt to duplicate that success with another of their properties. What is surprising is that Hasboro thought their naval combat board game Battleship was the property that would be best able to mimic Transformers financial accolades. Starring Liam Neeson, Taylor Kitsch, and pop-star Rihanna, Battleship looks to be a cross between Bay’s Transformers films and the video game Crysis 2. The film looks like a big dumb traditional action blockbuster. So if you are still looking for more high impact special effects sequences after The Avengers, Battleship might be your fix, just don’t hold your breath expecting anything quite as good.

Counter programming to Battleship (and The Avengers) comes in the form of two comedies Sacha Baron Cohen’s latest absurdity, The Dictator, and the atrociously titled, What to Expect When You’re Expecting. Both films appeal to different demographics, The Dictator hitting 18-35 year old males and Expecting hitting 18-35 year old females (my wife thinks it looks terrible and I couldn’t agree more). The Dictator however looks like it might have more wide range appeal. While early trailers built up the outright debauchery and crassness of The Dictator, the newest trailers tease at something more, which is why it is my pick of the week.

Do you have any plans for the weekend? Let us know in the comments.

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PS3 Review: Starhawk

Creating your own bases and changing the combat landscape is a great idea

My experience with Starhawk began with an intoxicating jet-bike ride through the space cowboy desert wasteland of a fringe world and ended with me hanging out in an online lobby and sharing complaints with Don Parsons, our head of PR.

The brilliant Firefly-esque slide guitar melody of that bike ride hit the pleasure centres of my brain alongside the garbled whine of the engine. Moments later, I lept off the bike and sent a bunker crashing down from orbit to fend off mutated humans. The next level of Starhawk’s single player had me piloting the walking robot-mech form of a Hawk, the game’s fighter jet, before a press of a button had me transforming into jet fighter mode and blasting off into an aerial space dogfight. The entire single player campaign was just as well put together and was full of these moments where everything felt right, despite the tame and predictable brother vs. evil brother plot. Unfortunately, the rest of the game falls apart.

Starhawk is developer Lightbox’s next step in the land and air multiplayer third person shooter concept that began as Warhawk, a game developed by several Lightbox employees back when they were a part of developer Incognito.

The intuitive flight controls make the most complex dogfights exhilarating and approachable

Don’t worry if that obligatory history lesson doesn’t sound familiar to you, as the single player component of Starhawk brings you up to speed well before the end of its conclusion. You’ll be introduced to the shooting right before you’re thrown into several situations where you have to use in game currency, called rift energy, to call down buildings from space and watch as they construct real-time in a matter of seconds. This leads to countless situations where you have to defend a point from an increasingly varied mix of infantry, ground vehicles, and fighter aircraft. By the end of the game, you’ll be manning the parapets of turret toting walls to gun down infantry right before you salvage them in a button’s press to jump into the seat of anti air turrets after they burn through the atmosphere – it’s an experience more exhilarating than many I’ve had and it makes for a crushing tragedy that this formula collapses in the realities of online multiplayer.

In the over 14 hours of time that I spent playing Starhawk online, the game modes of team deathmatch, capture the flag, and zones (a variation of capture-and-hold gametypes) devolved into some of the most unenjoyable multiplayer I’ve played in years. This is because of players exploiting the build and battle system as well as the incredible power of tanks and hawks. At the beginning of these game types, several players usually stay behind in the home base gathering rift energy automatically while their teammates run out and skirmish with those of a similar mind on the other side of the conflict. Within minutes, the players that stay behind gain access to the structures that construct hawks and tanks. Because players spawning into the game immediately have enough money to create a tank at one of these buildings, this leads to one side having an incredibly large swell of powerful vehicles and quickly overpowering the opposing side. Well before the end of the match, one side inevitably ends up bombing, shelling, and obliterating the other force’s last remaining area.

Spawn camping never ends up being this fun for either side

It’s almost impossible to combat this behaviour, too, as the defensive structures necessary to do so have a prohibitively high cost and even the readily available rocket launchers do little against vehicles that can kill several infantry players with a single shot.

In all of my time with the above modes of Starhawk’s online play, I only partook in a match that wasn’t a landslide loss or victory once, when a stale mate ended in several well fought skirmishes and changed the course of the match. Sure, it was still due to the overwhelming force of tanks and turrets occupying the one contested and vital area only accessible by air, but it was something.

The most fun to be had with Starhawk is arguably with the online deathmatch mode, which puts all players in hawk jet fighters and throws them into a massive dogfight. Even when you spawn into one of these games after connecting, you can already see spiralling contrails of exhaust behind countless players as they swirl around each other in banks and swooping loops to avoid laser and gunfire. It’s not all that hard to learn, either, as missiles are easily avoidable by holding the X button and using the thumbstick to swoop away in a lilting barrel roll or loop-de-loop. Adding to the depth is the ability brought over from Warhawk to drift, similiar to a car in a street race, in mid-air.

The brilliant air combat and the conceptual appeal of calling down structures from orbit all seem like they’d go incredibly well together, and the talent behind Warhawk’s development has such promise. It makes it one of my biggest disappointments of recent years, then, to say that Starhawk isn’t recommendable on anything other than the merits of its online dogfighting and single player components.

“I hope they patch it,” was said by many of the players I met online, even the ones who were winning. The hope for a patch is mirrored by my own thoughts, but it’s hardly something to recommend a game on.

 

Pros:

  • Fantastic soundtrack
  • Intoxicating space cowboy atmosphere
  • Solid framerate and good online connectivity
  • The best arcade flight gameplay in years makes online dogfights in Death Match mode fantastic arenas for fun and skill
  • Fantastic visuals, sound effects, and animations
  • Good single player campaign
  • “Build and battle” system is a lot of fun…

Cons:

  • …but it makes for some of the most exploitable, unbalanced, and unenjoyable online multiplayer I’ve played
  • Co-op has an unrealistically steep difficulty curve
  • Party system is confusing and rarely works
  • Online split-screen often results in disconnects
  • Many elements, such as loadouts, medals, and online character progression, are left unexplained

2/5

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Beta Registration for Dust 514 Begins

I bet you've never seen an image of armed dudes running around explosions. You're welcome.

Developer CCP has begun accepting registrations for the beta of their upcoming free to play Playstation 3 shooter, Dust 514.

You can register here.

Dust 514 is supposed to let console players fight one another on planets in deep space at the same time that PC players fight, mine, and go about their merry spacey way in EVE Online.

Yes, EVE Online is the crazy persistent online space MMO. How crazy? Well, the game involves player-run corporations with their own deep space mining operations. It’s also worth mentioning that there are some players who are space pirates; oh, and that a group of players began organizing themselves in April 2012 to crash the in-game economy by attacking the economical nerve centre of the galaxy.

The beta will already be under way this week for “select players” of EVE Online and attendees of March 2012′s EVE Fanfest in Iceland, according  to developer CCP.

Check back on Vagary.TV on the week of June 3, 2012, when we’ll have more on Dust 514 when we see it at E3.

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Quick Attack: Awesomenauts

Quick Attacks are Vagary.TV’s way of giving you, the reader, a glimpse at a game we are playing. This could be a game we are reviewing in full or just something we picked up for a few days to kill some time but, either way, it will highlight thoughts and impressions from the first hour or two of gameplay. 

In this Quick Attack, we take a look at Awesomenauts for Playstation Network and Xbox Live Arcade.

  • Awesomenauts, like League of Legends, DOTA, and Demigod before it, is a multiplayer online battle arena game. A what now? Yeah, don’t worry about it. What that means is that you ,some human controlled buddies, and some computer controlled tiny dudes (creeps) have to shoot and blast your way through enemy turrets and a similar troop assortment to destroy the enemy base. Watch the video above for a better idea!
  • The six characters are spread out across different specialities and are all extremely well balanced
  • The in game currency system is smart. Kills, assists, and healing your buddies gives you money to use on powerful upgrades that change the way your character plays in meaningful ways: One upgrade turns the amphibian brawler Froggy G’s tornado move into a damage reflecting attack that’s great for attacking turrets, while another turns support sniper Yuri’s slow aura into a healing spell for allies. The currency system works both ways, so trying to avoid feeding the enemy money with careless deaths creates a lot of tension and strategic risk vs. reward decisions.
  • The two to three player splitscreen online and offline is incredibly easy to set up, even in tandem with friend invites. Unfortunately, there are occasional drops in frame-rate during spawn animations when splitscreen is used.
  • The art style is vibrant and visually interesting while making it easy to tell what’s going on in even the most frantic of situations. During our preview at E3 2011, the developers said that much of the art was Bucky O’Hare inspired and it really shows.
  • A real-time ping counter on the scoreboard gives you an idea of the connection quality of the match, and host migration works well for the most part. Both of these features are sorely lacking in many online games today, so Kudos to developer Ronimo games for getting it right.
Every friend of the four I’ve shown this game to has had the same reaction. Their first impression was frustration and outright indifference. Without fail, they all came around and mirrored my sentiments on how addicting and incredibly fun Awesomenauts is once you get around the learning curve of a few games. Unlike many MOBA games, which last 45 minutes to an hour, the quick 5-15 minute matches of Awesomenauts make even the most disastrous game negligible in the span of the daily hour or so us adults have to play games.
 
Awesomenauts is one hell of a 2D action game that somehow manages to cater to busy lifestyles while having an incredibly balanced, strategic, and approachable design that breaks new ground in the often unforgiving heroes vs. towers and creeps MOBA genre. I’m hesitant to use gushing hyperbole when talking about a game, but trust me when I say that it’s worth giving a chance.
 
 

 

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Unboxing: Diablo III Collector’s Edition

Diablo III is finally here and per the usual Blizzard standards it comes with a superb Collector’s Edition. While you wait for the servers to clear up and let you play, take a look at what goodies come packed inside their giant sized CE.

Please excuse the photo quality, they were taken on an old iPhone. 

Fresh from Amazon, the box itself.

Diablo makes his presence felt once the lid comes off.

 

Small box inside the box. I wonder what could be inside...

 

Diablo statue with USB Soulstone containing Diablo II and its expansion.

Diablo assembled. My wife is not happy with its placement in our house... my dresser

Soundtrack CD, Behind the Scenes DVD & Blu-Ray, and a bunch of guest passes.

What we came for, the game itself.

Diablo III artbook.

A look inside the artbook.

Now if you will excuse me, it is time to kill some demons. Look for a Quick Attack on the game followed by a review in the very near future.

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Quick Attack: Minecraft Xbox 360 Edition

Quick Attacks are Vagary.TV’s way of giving you, the reader, a glimpse at a game we are playing. This could be a game we are reviewing in full or just something we picked up for a few days to kill some time but either way it will highlight thoughts and impressions from the first hour or two of gameplay. Opinions could change before our final though.

In this Quick Attack, we look at the first few hours of Minecraft Xbox 360 Edition for the Xbox 360.

  • Minecraft gives you the option of playing a tutorial and learning the basics of the game or diving right in. Being as I had no clue what I was doing, I took the tutorial option and was quite glad I did. Minecraft can be quite daunting even when knowing how to “play” it but the tutorial at least gives you the basic knowledge you need to survive, including how to navigate the interface.
  • Once the tutorial is done, the game lets you continue playing right from the tutorial world. While I messed around a bit with the prefabricated village outside the starting area, I quickly left to create my own world where I would have to create everything.
  • What I quickly found out was that Minecraft can be quite brutal. The early game is all about gathering as many materials as you can and creating a shelter before nightfall. I’ll admit I had more than a little trouble early on. Despite having played the tutorial I was still overwhelmed during my first couple attempts. I could not seem to get it together enough to be ready for nightfall and when it gets dark it gets very dark.
  • Night is best described as the most game-like part of the game. When darkness comes, so do enemies and it creates an atmosphere reminiscent to the best survival horror games. There is no purpose to the game other than to survive and being unprepared for darkness is a sure fire way to get yourself killed. I know I did multiple times.
  • After resetting my world multiple times, I finally got the hang of things and was able to create a solid shelter (of Sandstone), which I have continued to upgrade. I now have furnished the inside with a bed, a chest and my crafting tables as well as have put in a nice wooden deck to the beach and a fenced in garden off the side. There is a great sense of accomplishment when you get your first structure built and now I have the itch to build bigger and better things.
  • Once I started surviving the nights I was able to begin the other main aspect of Minecraft, exploration. Minecraft on Xbox 360 is a 1000 X 1000 grid which is immensely large. I have a lot of water in my world and have had to build a boat and go cruising to explore the other islands. The boat controls leave a lot to be desired but still I’ve found myself enjoying my daily exploring excursions.
  • I’ve yet to create an actual mine, the idea is somewhat daunting but I know if I want to get the best experience out of the game I am going to have to go underground.
  • I’ve also yet to play with anyone else and while multiplayer is obviously a big selling point for the game, and I want to try it out, I have not felt that I’ve been missing anything by not playing with others.

Minecraft is fun but there isn’t much game there and even less direction. It will appeal to players that enjoy being given a sandbox and the tools to play in it, those preferring a more directed experience will want to stay clear. Look for our full review from Tony Odett in the near future.

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PC Review: Risen 2: Dark Waters

Eastern Europe has long been known as a hotbed for high creativity mixed with awkward execution. While games like The Witcher 2 have proven that highly polished product can come out of the old communist bloc, most games are still amongst the wonkiest released to retail. So, going into Risen 2: Dark Waters, I knew exactly what to expect and it mostly hits those expectations, but it also has a surprising amount of natural charm that gives clemency to a lot of the nagging issues at play.

Risen 2: Dark Waters is a follow up to developer Piranha Bytes tepidly received roleplaying game, Risen. Having not played Risen, I cannot tell if the story of Dark Waters directly follows the events of the original or not. Regardless it seems that those events are mostly inconsequential as Dark Waters takes the series out of the stock fantasy realm the original was based in, instead taking pirates as the theme. As such, with so many games where players fight generic fantasy monsters, Risen 2 is a breath of fresh air.

Players will take on the role of the nameless hero as he sets out to infiltrate the world of the pirates on a mission to track down the whereabouts of a legendary weapon. Unlike many Western styled roleplaying games, the main quest in Risen 2 is actually well thought out and thoroughly engaging and there is surprisingly some very solid writing with excellent characters in the game.

It is the story, characters and the ability to live out the life of a pirate that define Risen 2 and make it worth playing. Unfortunately, the game takes its sweet time showing these things to players, instead choosing to put its worst foot forward with a sluggishly paced opening and a tutorial area that highlights the worst aspects of the gameplay and progression system.

It seems to be a calling card of games developed in Eastern Europe to make their players suffer before getting any enjoyment out of their products. Risen 2 follows suit and during an extra-long training session, masquerading as a prologue, Risen 2 forces players to do tiresome fetch quests, complete multi-tiered quest lines with no direction, navigate an atrociously designed map, and fight monsters that cannot be defended against. While some of these things are part and parcel with roleplaying games, they generally do not show themselves in the opening act when the game is trying to hook players with a reason to keep playing. And the biggest of these issues is something you will do throughout the game, combat.

Combat in Risen 2 is designed around three different disciplines, sword fighting, gunplay, and voodoo. The default system available is sword fighting and it has major design issues that hinder it from being an all-around effective choice for battle. The biggest issue is that unless combat is against human characters, the intricate defense/parry system is useless. This makes all fights against wildlife and monsters troublesome even on lower difficulty levels. It can be highly frustrating dying repeatedly at the hands of a fire-breathing chicken because it has un-blockable attacks. And it is even more frustrating when you realize that you were mistakenly on the wrong side of an island when it happens.

Navigation in Risen 2 is troublesome to say the least. In all my time with the game I was never able to get the quest marker system to work properly with the map and without a waypoint to aim for there is a lot of aimless wandering. I will fully admit that maybe I missed the instructions for how to utilize the map but even so, it is not intuitive.

Worst of all the awkward design decisions though might be the progression system. Leveling revolves around two things, glory points (experience points) and gold. Glory points, awarded for doing just about everything in the game world, can be used to buy levels in the game’s core proficiencies like sword fighting or gunplay but each proficiency has skills that can also be leveled up. However, all this sub leveling is done through meeting trainers in the game world and paying them large amounts of gold to train these skills. Being as gold is hard to come by for over half of the game, leveling can be somewhat of a chore.

As someone that generally gets turned off by a noticeable lack of polish, sticking with Risen, despite its issues, rewarded me with a very unique gaming experience and a charming story that captivated me and made me want to continue playing. The fact that it is noticeably different in setting from every other roleplaying game out there also helps it quite a bit. In the end though, these issues may not be enough for some players to overcome but that is alright, Risen 2 is after all a janky game and will not be for everyone. If you are however, in the mood for sailing the high seas with a bottle of rum, this game will scratch your itch quite well.

Pros

  • Engaging main quest
  • Solid writing
  • Charming story and characters

Cons

  • Combat is unbalanced
  • Navigation can be a chore
  • Progression is frustrating
  • Weird animation issues and clipping problems

3 / 5

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Just In Bailey: Burning the Midnight Oil

Once upon a time, I took part in a sacred video game tradition: the midnight release.  I was young and able to stay awake.  Nowadays, I’m lucky if I’m up past 10 o’clock at night.  It’s actually kind of sad.  What makes the midnight release so cool?  Why would anyone want to stay up so late just for a video game?

Midnight releases evoke a certain excitement that doesn’t exist when you waltz into a GameStop at 10 in the morning, and are judged for not having a real job by the soccer mom going into the Old Navy next door.  There is a nervous anticipation in the air as people shuffle about in line, watching the clock tick down to that mystical minute after midnight.  And trust me when I say that minute is taken very seriously.  There will be no sale until those 60 seconds are up.  The buzz in the air is palpable.  Some places even have activities or giveaways for the faithful gamers.

The crowd that midnight releases draw is of a totally different caliber as well.  There isn’t the occasional group of kids or that one fool who acts like he knows what he’s talking about but just sounds foolish when he’s vomiting false information.  You know the one I’m talking about.  He struts in with his nose in the air, goes up to the counter, starts talking to the GameStop employee and asks for “that new Madden game.”  Then he turns to you and tells you all about how he’s excited for the new Call of Duty game that actually came out last year.  We’ve all seen this guy and it takes everything in our power not to laugh in his face.  But, I digress.  The crowd at the midnight release is made of fans, real fans.  You’ll even get the cosplayers.  These are the people who know what they buying and why they’re buying it.

I’ve tried to go to a few midnight releases recently and realized it just isn’t worth it anymore.  First, I’m already exhausted after a long day at work.  Then, I’ll get the game or system and get home.  By this time it’s half past midnight.  I have to go to work the next day. So, essentially, I’m losing sleep to get a game I won’t even be able to play.  But, that’s the price of growing up.

Getting a game at midnight is a sweet perk if you aren’t in the same situation I’m in, or if it comes out on the weekend.  There’s a certain coolness to having a game before the “normal” people who have patience.  The atmosphere, the environment, and the people make it a cool experience.  And really, who needs sleep?  We’ll sleep plenty when we’re dead, right?

 

 

 

Just In Bailey –an homage to the secret code from Metroid, which allowed you to play as Samus Aran without her suit– is an editorial column at Vagary.TV brought to you by Joey Alesia. What started as an alternate perspective on different parts of video games has since become a more wide-ranged look at the gaming industry from a gamer’s perspective with over 25 years of gaming knowledge and a twisted sense of humor.  Follow Joey on Twitter (@wrkngclsswrtr) or email him at Joey.Alesia@Vagary.tv.