<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	xmlns:media="http://search.yahoo.com/mrss/"
	>
<channel>
	<title>Comments for The Multiverse - MMO Radio</title>
	<atom:link href="http://vagary.tv/multiverse/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://vagary.tv/multiverse</link>
	<description></description>
	<lastBuildDate>Sat, 07 Jan 2012 06:44:35 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>Comment on The Multiverse &#8211; Season 02 Episode 20: &#8220;See you on the other side&#8221; by bilingue</title>
		<link>http://vagary.tv/multiverse/archives/431/comment-page-1#comment-2137</link>
		<dc:creator>bilingue</dc:creator>
		<pubDate>Sat, 07 Jan 2012 06:44:35 +0000</pubDate>
		<guid isPermaLink="false">http://vagary.tv/multiverse/?p=431#comment-2137</guid>
		<description>I will do my best to check out MMO Radio! Let me know when its good to go! :D</description>
		<content:encoded><![CDATA[<p>I will do my best to check out MMO Radio! Let me know when its good to go! <img src='http://vagary.tv/multiverse/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Multiverse &#8211; Season 02 Episode 19: &#8220;Danglers&#8221; by &#187; Blog Archive &#187; Star Wars &#8211; Attack of the Clones</title>
		<link>http://vagary.tv/multiverse/archives/426/comment-page-1#comment-1931</link>
		<dc:creator>&#187; Blog Archive &#187; Star Wars &#8211; Attack of the Clones</dc:creator>
		<pubDate>Tue, 20 Dec 2011 18:55:50 +0000</pubDate>
		<guid isPermaLink="false">http://vagary.tv/multiverse/?p=426#comment-1931</guid>
		<description>[...] look at the republic which I had planned to play anyways. As Chris Coke said over at the Multiverse: &#8220;Basically you get to play an alien but they are all humanoid.  Esentially you can either [...]</description>
		<content:encoded><![CDATA[<p>[...] look at the republic which I had planned to play anyways. As Chris Coke said over at the Multiverse: &#8220;Basically you get to play an alien but they are all humanoid.  Esentially you can either [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Multiverse &#8211; Season 02 Episode 19: &#8220;Danglers&#8221; by Green Armadillo</title>
		<link>http://vagary.tv/multiverse/archives/426/comment-page-1#comment-1769</link>
		<dc:creator>Green Armadillo</dc:creator>
		<pubDate>Mon, 05 Dec 2011 22:21:57 +0000</pubDate>
		<guid isPermaLink="false">http://vagary.tv/multiverse/?p=426#comment-1769</guid>
		<description>I didn&#039;t buy Skyrim either, and don&#039;t intend to.  Putting buckets on peoples&#039; heads aside, the concept of what you do in the game is less important to me than how you do it.  I&#039;m just not a fan of the FPS-like experience, period.  

As to EQ2 re-free-to-play, I made some initial comments, but there has been so much conflicting information put out by SOE on this topic that I&#039;ve given up on analysis until the thing actually goes live this week.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t buy Skyrim either, and don&#8217;t intend to.  Putting buckets on peoples&#8217; heads aside, the concept of what you do in the game is less important to me than how you do it.  I&#8217;m just not a fan of the FPS-like experience, period.  </p>
<p>As to EQ2 re-free-to-play, I made some initial comments, but there has been so much conflicting information put out by SOE on this topic that I&#8217;ve given up on analysis until the thing actually goes live this week.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Multiverse &#8211; Season 02 Episode 19: &#8220;Danglers&#8221; by Starseeker</title>
		<link>http://vagary.tv/multiverse/archives/426/comment-page-1#comment-1736</link>
		<dc:creator>Starseeker</dc:creator>
		<pubDate>Fri, 02 Dec 2011 13:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://vagary.tv/multiverse/?p=426#comment-1736</guid>
		<description>I didn&#039;t buy Skyrimm.  Waiting for steam to have a sale. so Ferrel is not alone.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t buy Skyrimm.  Waiting for steam to have a sale. so Ferrel is not alone.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Multiverse &#8211; Season 02 Episode 19: &#8220;Danglers&#8221; by Eleska</title>
		<link>http://vagary.tv/multiverse/archives/426/comment-page-1#comment-1732</link>
		<dc:creator>Eleska</dc:creator>
		<pubDate>Thu, 01 Dec 2011 21:18:23 +0000</pubDate>
		<guid isPermaLink="false">http://vagary.tv/multiverse/?p=426#comment-1732</guid>
		<description>See... I go to Ember Isle and get confused by these giant colorful leaves that look like butterflies I should catch and eat and use for potions.</description>
		<content:encoded><![CDATA[<p>See&#8230; I go to Ember Isle and get confused by these giant colorful leaves that look like butterflies I should catch and eat and use for potions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Multiverse &#8211; Season 02 Episode 11: &#8220;Darkside Good&#8221; by Eleska</title>
		<link>http://vagary.tv/multiverse/archives/389/comment-page-1#comment-1599</link>
		<dc:creator>Eleska</dc:creator>
		<pubDate>Wed, 09 Nov 2011 20:27:04 +0000</pubDate>
		<guid isPermaLink="false">http://vagary.tv/multiverse/?p=389#comment-1599</guid>
		<description>You guys touched a bit on whether tanks should worry about their aggro or mitigation or both, as well as the stresses of playing a tank.  I think ultimately a tank is Crowd Control, and that the things that allow him to CC are aggro, mitigation, and player input (I&#039;ll get into why I include this last one in a bit).


I don&#039;t a tank shouldn&#039;t have to worry about aggro, but to me it is only a small part of playing a tank and has a very black and white value. Either I have aggro or I don&#039;t. The only *real* interesting part of aggro to me is when a mob first spawns, or is first being pulled or picked up. This is the only time aggro is *exciting*. Of course, in Rift&#039;s current state, warrior aggro consists of SO spam, which is indeed an uninteresting rotation, but hopefully 1.6 will address that. We shall see. 

In this podcast, Ferrel expresses concern about a tank being able to control mitigation having a direct effect on the healer, that a tank gains control of his mitigation removes both responsibility and control of the healer, while still quite likely leaving blame on the healer. I want to make it clear that I think this is a valid concern. I want to point out though, that this already exists to an extent, and while tanks do generally have mitigation abilities, it primarily exists in the form of gear. A tank is interesting in this fact, in that while DPS gets gear that helps them DPS better, and healers get gear that helps them heal better, a tanks gear does not help him aggro better so much as it helps him mitigate. Tanks are often said to be the most gear dependent role. I really don&#039;t see moving mitigation management into a tank&#039;s rotation so long as it is properly balanced (and balancing is often a tricky act). Healing a tank that is undergeared is comparable to healing a tank not using mitigation abilities (if he the game gives him them). I see the difference being whether the mitigation comes through gear or through ability usage. Either way, part of a tank&#039;s job is to mitigate. This is vastly more interesting and fun if it can be done through abilities over gear. There can be timing involved in ability usage, depending on the mob. 

I don&#039;t think mitigation abilities replace healing, either. They work towards the same goal, but are different methods of reaching it. There is a relationship between a tank and a healer. Both work on maintaining it. No one wants to heal a wet paper bag.

The last thing I mentioned is player input. Why did I add this when obviously all classes have to have some sort of input from the person to function? It isn&#039;t so much that I wanted to distinguish player input as a tank&#039;s job, so much as I wanted to separate it from the mitigation and aggro tools, and it&#039;s much harder to have the in game tools for the tank to accomplish his last job which is mob positioning. Whether the mob is cleaving, whether it drops an aoe on the ground and needs to constantly be moved, whether mobs need to be tanked away from the raid or in a group, mob positioning is a very important part of a tank&#039;s ability to manage crowd control, but outside a few abilities like a death grip, rely primarily on the player&#039;s situational awareness and response to that situation.


Ok, so with all three of these things being core to a tank&#039;s role, I think the next thing to discuss is &quot;Which does the tank worry about? Aggroing? Mitigating? Positioning?&quot; Yes. But that isn&#039;t the real question. The real question is to what amount. Offtanks need to worry about aggro more. They should have the tools to pick up mobs quickly and move them effectively. They should be able to worry less about managing their mitigation because they are constantly having to scan their environment, and are constantly having to manage aggro. A tank on only one mob though will get very bored as aggro becomes *incredibly* static compared to the rollercoaster management  of the tank constantly swapping targets and picking up new mobs. This tank should be able to focus more on abilities that give him more mitigation. In an encounter in which the mob has to constantly be moved, these other two things should become less important. All of these are tools the tank needs to have available, and a good encounter will balance which the tank focuses on at whatever moment appropriately. Mitigation tools do need to exist to engage the tank in that particular part of his job. Managing aggro alone is incredibly boring and incredibly binary when there is only one mob.</description>
		<content:encoded><![CDATA[<p>You guys touched a bit on whether tanks should worry about their aggro or mitigation or both, as well as the stresses of playing a tank.  I think ultimately a tank is Crowd Control, and that the things that allow him to CC are aggro, mitigation, and player input (I&#8217;ll get into why I include this last one in a bit).</p>
<p>I don&#8217;t a tank shouldn&#8217;t have to worry about aggro, but to me it is only a small part of playing a tank and has a very black and white value. Either I have aggro or I don&#8217;t. The only *real* interesting part of aggro to me is when a mob first spawns, or is first being pulled or picked up. This is the only time aggro is *exciting*. Of course, in Rift&#8217;s current state, warrior aggro consists of SO spam, which is indeed an uninteresting rotation, but hopefully 1.6 will address that. We shall see. </p>
<p>In this podcast, Ferrel expresses concern about a tank being able to control mitigation having a direct effect on the healer, that a tank gains control of his mitigation removes both responsibility and control of the healer, while still quite likely leaving blame on the healer. I want to make it clear that I think this is a valid concern. I want to point out though, that this already exists to an extent, and while tanks do generally have mitigation abilities, it primarily exists in the form of gear. A tank is interesting in this fact, in that while DPS gets gear that helps them DPS better, and healers get gear that helps them heal better, a tanks gear does not help him aggro better so much as it helps him mitigate. Tanks are often said to be the most gear dependent role. I really don&#8217;t see moving mitigation management into a tank&#8217;s rotation so long as it is properly balanced (and balancing is often a tricky act). Healing a tank that is undergeared is comparable to healing a tank not using mitigation abilities (if he the game gives him them). I see the difference being whether the mitigation comes through gear or through ability usage. Either way, part of a tank&#8217;s job is to mitigate. This is vastly more interesting and fun if it can be done through abilities over gear. There can be timing involved in ability usage, depending on the mob. </p>
<p>I don&#8217;t think mitigation abilities replace healing, either. They work towards the same goal, but are different methods of reaching it. There is a relationship between a tank and a healer. Both work on maintaining it. No one wants to heal a wet paper bag.</p>
<p>The last thing I mentioned is player input. Why did I add this when obviously all classes have to have some sort of input from the person to function? It isn&#8217;t so much that I wanted to distinguish player input as a tank&#8217;s job, so much as I wanted to separate it from the mitigation and aggro tools, and it&#8217;s much harder to have the in game tools for the tank to accomplish his last job which is mob positioning. Whether the mob is cleaving, whether it drops an aoe on the ground and needs to constantly be moved, whether mobs need to be tanked away from the raid or in a group, mob positioning is a very important part of a tank&#8217;s ability to manage crowd control, but outside a few abilities like a death grip, rely primarily on the player&#8217;s situational awareness and response to that situation.</p>
<p>Ok, so with all three of these things being core to a tank&#8217;s role, I think the next thing to discuss is &#8220;Which does the tank worry about? Aggroing? Mitigating? Positioning?&#8221; Yes. But that isn&#8217;t the real question. The real question is to what amount. Offtanks need to worry about aggro more. They should have the tools to pick up mobs quickly and move them effectively. They should be able to worry less about managing their mitigation because they are constantly having to scan their environment, and are constantly having to manage aggro. A tank on only one mob though will get very bored as aggro becomes *incredibly* static compared to the rollercoaster management  of the tank constantly swapping targets and picking up new mobs. This tank should be able to focus more on abilities that give him more mitigation. In an encounter in which the mob has to constantly be moved, these other two things should become less important. All of these are tools the tank needs to have available, and a good encounter will balance which the tank focuses on at whatever moment appropriately. Mitigation tools do need to exist to engage the tank in that particular part of his job. Managing aggro alone is incredibly boring and incredibly binary when there is only one mob.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Multiverse &#8211; Season 02 Episode 17: &#8220;Doctor, Doctor, Whore&#8221; by The Multiverse &#8211; Season 02 Episode 17 &#124; Epic Slant &#8211; MMO Design and Guild Leadership</title>
		<link>http://vagary.tv/multiverse/archives/412/comment-page-1#comment-1590</link>
		<dc:creator>The Multiverse &#8211; Season 02 Episode 17 &#124; Epic Slant &#8211; MMO Design and Guild Leadership</dc:creator>
		<pubDate>Tue, 08 Nov 2011 13:21:44 +0000</pubDate>
		<guid isPermaLink="false">http://vagary.tv/multiverse/?p=412#comment-1590</guid>
		<description>[...] Show Link [...]</description>
		<content:encoded><![CDATA[<p>[...] Show Link [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Multiverse &#8211; Season 02 Episode 17: &#8220;Doctor, Doctor, Whore&#8221; by PVD On The Multiverse Again &#124; Game Ninja</title>
		<link>http://vagary.tv/multiverse/archives/412/comment-page-1#comment-1589</link>
		<dc:creator>PVD On The Multiverse Again &#124; Game Ninja</dc:creator>
		<pubDate>Tue, 08 Nov 2011 13:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://vagary.tv/multiverse/?p=412#comment-1589</guid>
		<description>[...] doesn&#8217;t sound completely irrelevant over a year later &#8211; so I was extra fortunate to be invited back to a second taping of the show this weekend for the 50th [...]</description>
		<content:encoded><![CDATA[<p>[...] doesn&#8217;t sound completely irrelevant over a year later &#8211; so I was extra fortunate to be invited back to a second taping of the show this weekend for the 50th [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Multiverse &#8211; Season 02 Episode 16: &#8220;Blizzard Bash, Commit Your Cash&#8221; by Cindy</title>
		<link>http://vagary.tv/multiverse/archives/409/comment-page-1#comment-1582</link>
		<dc:creator>Cindy</dc:creator>
		<pubDate>Sun, 06 Nov 2011 03:57:40 +0000</pubDate>
		<guid isPermaLink="false">http://vagary.tv/multiverse/?p=409#comment-1582</guid>
		<description>I got updates on my last comment I should share: The 7 new &#039;classes&#039; are specializations for example if you have conjurer to 30 and thaumaturge to 15 you can be a white mage ect.. 

Wada, SE CEO, has commented that they&#039;re considering a discount on the subscription fee for early adopters of the game.</description>
		<content:encoded><![CDATA[<p>I got updates on my last comment I should share: The 7 new &#8216;classes&#8217; are specializations for example if you have conjurer to 30 and thaumaturge to 15 you can be a white mage ect.. </p>
<p>Wada, SE CEO, has commented that they&#8217;re considering a discount on the subscription fee for early adopters of the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Multiverse &#8211; Season 02 Episode 16: &#8220;Blizzard Bash, Commit Your Cash&#8221; by Cindy</title>
		<link>http://vagary.tv/multiverse/archives/409/comment-page-1#comment-1559</link>
		<dc:creator>Cindy</dc:creator>
		<pubDate>Wed, 02 Nov 2011 02:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://vagary.tv/multiverse/?p=409#comment-1559</guid>
		<description>Why yes guys I did end up having to comment on Chris&#039; s stuff. lol :) 

First off wow at the back handed compliments on both WoW and FFXIV, you tried to say nice things you really did and I applaud you, but your honest opinion just couldn&#039;t be eclipsed. I had a chuckle or two. ^_^

Why would people pay for a subscription for FFXIV you&#039;re wondering? First of all I won&#039;t deny SE is excruciatingly slow at updates, FFXI was always so sloooooow. FFXIV is only different because Yoshida and company are much more communicative then any other FF dev team before them. It makes the wait to patches a bit easier to bear. And there HAS been significant updates, but you have to keep in mind that what is lacking in content is present in revamps. The WHOLE game is being redesigned, from top to bottom with only a few of the original features remaining. 

So maybe that&#039;s why people get the impression that nothing is happening with this game, also for some reason the media coverage for the 2.0 announcement I thought was misleading. There are pdf documents on the official site giving a road map of what is to come PRIOR to 2.0. They are some major additions to the game, additions seen in regular expansions of most major MMOs. Like 7 new advanced classes, housing, raids, major battles along with the on going revamps. By the time patch 1.20 rolls around sometime in December the game will be where it should have been at launch, that is why they feel they can charge people. 

The subscription fees have not been changed or taken down from the official site either, so as far as we know the sub will be as follows:

30 days: 9.99$
90 days: 26.97$
180 days: 47.94$
Extra Characters: 3.00$

So yes the base fee covers one player character and one retainer. I think they said they might allow for more free retainers as well. And in a FF game you don&#039;t need alts to try different classes since you can already switch to any on one character. I don&#039;t see SE changing their policy and pricing because of this. 

Okay that&#039;s all! Hope you both had a Happy Halloween!</description>
		<content:encoded><![CDATA[<p>Why yes guys I did end up having to comment on Chris&#8217; s stuff. lol <img src='http://vagary.tv/multiverse/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>First off wow at the back handed compliments on both WoW and FFXIV, you tried to say nice things you really did and I applaud you, but your honest opinion just couldn&#8217;t be eclipsed. I had a chuckle or two. ^_^</p>
<p>Why would people pay for a subscription for FFXIV you&#8217;re wondering? First of all I won&#8217;t deny SE is excruciatingly slow at updates, FFXI was always so sloooooow. FFXIV is only different because Yoshida and company are much more communicative then any other FF dev team before them. It makes the wait to patches a bit easier to bear. And there HAS been significant updates, but you have to keep in mind that what is lacking in content is present in revamps. The WHOLE game is being redesigned, from top to bottom with only a few of the original features remaining. </p>
<p>So maybe that&#8217;s why people get the impression that nothing is happening with this game, also for some reason the media coverage for the 2.0 announcement I thought was misleading. There are pdf documents on the official site giving a road map of what is to come PRIOR to 2.0. They are some major additions to the game, additions seen in regular expansions of most major MMOs. Like 7 new advanced classes, housing, raids, major battles along with the on going revamps. By the time patch 1.20 rolls around sometime in December the game will be where it should have been at launch, that is why they feel they can charge people. </p>
<p>The subscription fees have not been changed or taken down from the official site either, so as far as we know the sub will be as follows:</p>
<p>30 days: 9.99$<br />
90 days: 26.97$<br />
180 days: 47.94$<br />
Extra Characters: 3.00$</p>
<p>So yes the base fee covers one player character and one retainer. I think they said they might allow for more free retainers as well. And in a FF game you don&#8217;t need alts to try different classes since you can already switch to any on one character. I don&#8217;t see SE changing their policy and pricing because of this. </p>
<p>Okay that&#8217;s all! Hope you both had a Happy Halloween!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

