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Pax Prime 2011: Guilds in Guild Wars 2

People who attended the big Guild Wars 2 Panel on the second floor of the Seattle Sheraton Hotel got a special surprise at the end of the panel. Eric Flannum, Lead Game Designer partially lifted the veil on their Guild system for Guild Wars 2.

They will allow players to join as many guilds as they want but they will only be able to represent one guild at any given time. As a result, you will only be able to see the guild chat of the guild you’re currently representing but it will be extremely easy to switch on the fly.

Wanting to provide incentives to joining a guild, guilds will have a progression system. Using influence as a currency, guilds will be able to unlock benefits, such as storage, buffs and calendars. Guilds will also be able to purchase keeps in WvW PvP, you’ll be able to improve them and they will play an important role in the conflict.

The Guild system is still very much a work in progress and things are be subject to change but it’s a good thing that ArenaNet addressed one of the important features of their game before the inevitable dark void that follows Gamescom and Pax conventions.

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Pax Prime 2011: Firefall Preview

Firefall made a major showing at Pax Prime this year, from banners on the escalators, the giant statue just outside the entrance to the Exhibitor Hall to the sheer amount of square feet they hogged on the show floor. Created by the up and coming Red 5 Studios, who house veteran developers who have worked on World of Warcraft and Tribes, FireFall is free-to-play massive online cooperative shooter and I had the opportunity to experience the PvE portion of the game.

Firefall takes place in a beautiful post apocalyptic world where mankind has discovered a new all-purpose resource called Crystite. As they mined this new resource, it consequently leads to the arrival of the Melding, a hostile energy storm that starts to engulf the planet. From that storm a new bred of species emerges, The Chosen, a bloodthirsty race hell-bent of destroying the human race.

As you combat the Chosen and find an answer to the Melding, you’ll have the option of choosing various battleframes – classes – on one character. So far, we have the Assault battleframe, an offensive juggernaut that has the ability to cause massive AoE damage, the Recon battleframe, specializes in long-range attacks as well as utilizes mines and special ammo. The Medic battleframe, the healer of the bunch, no slouch on their own, they have the ability to drain other players health as well as, excess to a grenade launcher, and lastly we have the Engineer battleframe, the mechanical genius, they can deploy turrets and energy shield that they can upgrade and repair on the fly. For my demo, I started out using a Recon Battleframe.

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Pax Prime 2011: Mass Effect 3 Preview

In a nice closed off area, I had the chance to sit down and get some one on one time with Mass Effect 3.

Mass Effect 3 brings some new features to the table. They improved A.I tactics, introduced new enemy types, new melee combat mechanics, and re-tooled classes.

I started off having to choose my class, the Soldier, the Engineer, or the Sentinel. I choose the Engineer and it came with quite a few tricks to play with – some old, some new. The Engineer has always been known as a distraction class with the use of the combat drone that stunned enemies and made them susceptible to gunfire and the various tech and biotic powers. Now I have a turret that does the same thing in conjunction with the combat drone leaving enemies open and interrupting their tactics.

As I upgraded my Shepard, I had a chance to look at the new upgrade system. So far, there are three main upgrades you have to get before it branches out. After that, the remaining upgrades present you with a choice between two upgrades. Do you want to increase the damage further or reduce the cooldown time. The new system allows players to create a more unique tailored to what they need.

Starting my demo, I was on the Salarian homeworld assisting Mordin with Garrus and Liara, escorting a fertile female Krogan dubbed ‘The Krogan Princess’ to Urdnot Wrex, who may or may not be alive depending on your decisions in previous Mass Effect games. Safely escorting the princess off world would secure one of the must-needed alliances that you need to form throughout the game to combat the Reapers. My task was to kill off the indoctrinated Cerberus troops who were hell bent on disrupting my mission.

With Liara and Garrus, I had to form tactics of my own against new enemies. In one situation, I had Garrus engage a Cerberus troop outfitted with a shield that protected himself from frontal attacks. As I flanked him, I told Garrus to use his concussion shot that slammed into the Cerberus troop shield, knocking him off balance. Getting up close and personal, I finished him off with a new enhanced melee attack – as the engineer holding down the B button resulted in me whipping out my Omni blade that lit on fire when I swung it, quickly ending the life of the tropper.

That didn’t remedy any of the pressure I was experiencing due to a lot more reinforcements showing up. As I fired at them, some of them took cover and while another handful tried to approach me from the side. Luckily, I took notice and threw my combat turret behind them to keep them busy while I repositioned myself to combat them more effectively.

As I repositioned I order Liara to use her singularity ability and the group who tried to flank me were lifted and suspended in the air, making them easy picking with the combined fire of all three of us. As we pushed ahead, I notice a workbench where we could change out our weapons as well as customize them to our tastes.

When you use the bench, you have the option of customizing your weapon: changing the barrel, the scope, magazine size etc. I was using the ‘matlock’ assault rifle and I was able to change out the barrel for a much longer one that provided additional damage. The upgrades so far don’t seem to provide any negative effects, however there are very specific in what they do and I only had two upgrade slots.

Progressing through the demo, I noticed that they have introduced more elevation in their design. As I moved into the next area, I had the opportunity to go up the stairs to fight those below; being the optimist I took it but I was shocked to find out that they could jet pack upstairs to fight me. Ruining my initial plans, I took the fight to them with my combat drone and turret, while using Garrus and Liara’s abilities to finish them off.

Near the end when I almost delivered the female to Wrex, Cerberus sent down a gigantic Atlus Mech – which I found out I could pilot it if I was crafty enough to kill the tropper inside. The Mech is a lot more threatening than the Mechs in Mass Effect 2 as they can travel over cover and terrain. Whereas before you could just game the system by moving over to the next piece of cover if it got to close. Now the mechs will just step over cover and get right on top of you if you just sit there. With good use of tactics and movement, I was able to take down the mech and avoid getting myself blown to pieces.

At the end of the demo, I was very satisfied with what I played. The game was familiar yet foreign with all the new moves and improvements made. Shepard feels a bit heavier as I moved around the area. The melee attacks feel like melee attacks – when I hit someone I really feels as if I’m trying to knock their heads as opposed to just jabbing them. I could roll, maneuver in between cover, as well as sprint whenever I wanted instead of power walking. I can’t wait to see more of the game as it progresses to its March 6, 2012 release date.

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Documentary Review: King of Chinatown

During this past weekend at PAX East, I had the pleasure of being able to catch a screening of an indie documentary entitled “King of Chinatown”.  Prior to the event, I had never heard of this film, nor the director, nor even the star of the film; however, after seeing the well put together trailer I was very excited for the film.

King of Chinatown instantly had the feeling of another film I love (The King of Kong), but with a more modern and gritty twist.  The primary focus on the film is professional gamer Justin Wong and his relationship with his then manager (and later in the film former manager) Isaiah Triforce Johnson.  We begin by meeting the two around the time Street Fighter IV launches.  Justin has all ready become a superstar of the game and the film chronicles his victories through many tournaments.  Interlaced with these advances, the director shows us interviews with former members and associates of the group that Triforce heads up.  These interviews form a balance in the film in that you have the somewhat outlandish Triforce, both in personality and in his ideals and then we have these people that know him and think he is not at all that which he makes himself out to be.  They claim Triforce is was leaching off of Justin’s success, and in the film we do see this angle too.  We also meet Justin’s Rival, Daigo Umehara. They call Daigo the beast as he displays no emotion, win or lose and also because he rarely loses.  Daigo ends up beating Justin almost every time they meet.  Overall, for someone who didn’t know really anything at all about this world in gaming the film was an eye opener.  Whether or not you knew anything about the competitive gaming world, when the credits rolled there was much applause.  A great film, and here’s hoping that they find a distributor for it soon.

4 out of 5 stars.

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How Everything I thought I knew about 3D changed in an hour…

Today at PAX East, everything I knew (or thought I knew) about 3D gaming was completely blown away.

In the past, my experiences with 3D technology led me to believe that it was a novel concept and not a really something that could take off.  Today I was lucky enough to sit down with two fine gentlemen from NVIDIA who graciously showed me 3D Vision.  From the moment we began speaking, my attitude changed from somewhat pessimistic to very intrigued.  The first tidbit of information that perked up my ears was hearing how NVIDIA does business.  In the console gaming world, the hardware makers developer the hardware, create a basic software developer kit and give it to the software developers.  NVIDIA on the other hand, is much more hands on.  I was amazed to learn that NVIDIA actually embeds itself with software developers to ensure their products are comptable with 3D Vision.

After chatting about the company and some of their products, the final Coup De Grace was delivered to somewhat negative view of 3D technology.  I sat at a PC, complete with 3 monitors and 3D glasses.  At first I had prepared myself to have a headache like I usually do when I watch 3D Movies, however this fear was assuaged the instant I put the glasses on and looked at the screen.  Much to my amazement, I was witnessing a beautifully rendered game in outstanding 3D.  When trying to describe a visual technology, I find it extremely difficult.  The only thing I can say is if you were like me and you were resistant about 3D, especially in gaming you really need to sit down and try some of the latest products from NVIDIA.  You will be utterly blown away.  We at Vagary.TV hope that we can work with NVIDIA to bring everyone who visits our site up to speed with their technology and software.

As always,
-Ryan Kenward

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Javi’s PAX Impressions: Day 1

I am at the Penny Arcade Expo, joining my fellow gamers as we get our hands on the hottest titles in the industry. But since it’s only the first day of the show I decided to spend today getting my bearings on the convention. I walked the floor and got a good look at what games were there so that tomorrow I can dive in head first and try to play ‘em all. Of course that doesn’t mean I played nothing today. In fact…

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