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Beta Archive

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500,000 Beta Applicants for The Secret World

Funcom announced that over 500,000 people have registered for beta for their upcoming mysterious MMO, The Secret World. Funcom CEO Trond Arne Aas said, “We are thrilled to see the amount of interest ‘The Secret World’ is generating among gamers and the press, and exceeding half a million beta registrations six months before release is definitely something we are proud of.”

The Secret World aims to create an unique environment that players haven’t seen before in the genre.

Taking place in modern day, The Secret World explores all the hidden truths, myths, and the power behind the scenes while giving players total control over their characters development with multiple skills to level up and explore with no restrictions.

Funcom still plans to launch The Secret World in April of 2012 for the PC.


Source: The Secret World Blog

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Mass Effect 3 Demo in January 2012

Bioware has confirmed that they will release a demo of Mass Effect 3 in January 2012 that will contain both multiplayer and single player components. Jessica Merizan, Community and Social Manager at Bioware released a FAQ regarding the upcoming demo.

What are the details of the Mass Effect 3 pre-release demo?

•The Mass Effect 3 pre-release demo will launch in January 2012 (exact date TBA).
•The demo will include both single-player and multi-player sections.
•The demo will be released in all regions where the game is

How can I get early access to the multi-player portion of the Mass Effect 3 demo coming in January 2012?

•Owners of Battlefield 3, on any platform, who activate their Online Pass will automatically be granted early access to the multiplayer portion of the Mass Effect 3 demo. There is no need to enter any other codes, the early access will be applied to the EA Account associated with the Online Pass. Note: BF3 Origin Customers automatically have the BF3 Online Pass.
•This applies to all regions where the demo is released (to be announced)
•The exact date of the demo launch will be announced in late November
•There will be another program whereby players and fans of the Mass Effect franchise can unlock this early access (with no purchase necessary) – this will also be announced in late November or early December.
•There will also be a tool posted on www.masseffect.com allowing players to check if their EA account has been granted the early access.
•The length of the early access period is TBA.
•The single-player section of the demo will be available to all players on day one of the demo launch.

Mass Effect 3 is still on track to release on March 6, 2012 in North America and on March 9 in Europe for the Xbox 360, PlayStation 3 and PC.


Source: Bioware Forums

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EA and Virgin Gaming Announce Battlefield 3 Tournament

In light of Battlefield 3 just going into open beta today, Electronic Arts and Virgin Gaming announced that, in celebration for the upcoming release of Battlefield 3 in October, they will host the Battlefield 3 Worldwide Conquest Tournament, an online tournament that will net a lucky winner $1.6 million.

The online tournament will begin early 2012 and players from around the world will be able to participate.

If this tournament interests you, you can head on over and  pre-register.

Battlefield 3 will be available October 25 in North America for the PlayStation 3, Xbox 360, and PC.

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Guild Wars 2 Beta “For Sure” This Year

In interview with Eurogamer, Colin Johanson, Lead Content Designer at ArenaNet, confirmed that Guild Wars 2 will be going into beta sometime in 2011.

“We’re going to go into closed beta by the end of this year for sure.

We’re in closed alpha right now. We’re going to go into closed beta by the end of this year. Based on the outcome of the closed beta, that will determine our open beta schedule. Based on the outcome of the open beta, that’s going to determine our release date.”

This give some creditably to what was reported earlier by French site, MMOCrunch, of a Korean report stating that Guild Wars 2 would be shown at G-Star, a gigantic gaming convention in Korea, following the start of the Beta in the West.

Whether or not Guild Wars 2 will beta in November is still unknown. Stay tuned to Vagary.TV, as we continue to cover how the beta shapes up for the well-received MMO.


Via: VG247

Source: Eurogamer

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Battlefield 3 Beta Begins Today

Today commences the long-awaited Battlefield 3 beta test. Keys were passed out via e-mail,  to those who pre-ordered BF3 or brought a copy of the limited Tier 1 edition of Medal of Honor. The key allows you to play BF3 as well as, experience their social platform Battlelog.

Those who you who received a key and play on a console, you’ll just have to log on and download the game via the marketplace/store. If you play on the PC, you must download the Origin client first before you can download the beta client. If you want to experience BF3 in its true glory, you may want to invest in a beefy rig.

PC Specifications:

MINIMUM SYSTEM REQUIREMENTS

  • OS: WINDOWS VISTA (SERVICE PACK 2) 32-BIT
  • PROCESSOR: 2 GHZ DUAL CORE (CORE 2 DUO 2.4 GHZ OR ATHLON X2 2.7 GHZ)
  • MEMORY: 2 GB
  • HARD DRIVE: 20 GB
  • GRAPHICS CARD (AMD): DIRECTX 10.1 COMPATIBLE WITH 512 MB RAM (ATI RADEON 3000, 4000, 5000 OR 6000 SERIES, WITH ATI RADEON 3870 OR HIGHER PERFORMANCE)
  • GRAPHICS CARD (NVIDIA): DIRECTX 10.0 COMPATIBLE WITH 512 MB RAM (NVIDIA GEFORCE 8, 9, 200, 300, 400 OR 500 SERIES WITH NVIDIA GEFORCE 8800 GT OR HIGHER PERFORMANCE)
  • SOUND CARD: DIRECTX COMPATIBLE
  • KEYBOARD AND MOUSE
  • DVD ROM DRIVE

RECOMMENDED SYSTEM REQUIREMENTS

  • OS: WINDOWS 7 64-BIT
  • PROCESSOR: QUAD-CORE CPU
  • MEMORY: 4 GB
  • HARD DRIVE: 20 GB
  • GRAPHICS CARD: DIRECTX 11 COMPATIBLE WITH 1024 MB RAM (NVIDIA GEFORCE GTX 560 OR ATI RADEON 6950)
  • SOUND CARD: DIRECTX COMPATIBLE
  • KEYBOARD AND MOUSE
  • DVD ROM DRIVE

The open beta will continue throughout September and end on October 10.


Source: Battlefield Blog

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EA’s Battlefield 3 Beta Starts at End of September

Players will get a chance to test out the upcoming FPS, Battlefield 3, on September 29. Featuring the Operation Metro map, the beta will only have the Rush game mode available, though the full game comes packed with eight more maps with five game modes available on each. The beta will end on October 10, 15 days before the game releases.

Those in the beta will also have access to the Battlelog, EA’s social website for stat tracking and communicating with friends.

If you have early access to the beta via a Medal of Honor purchase or Battlefield 3 Origin pre-order, you will be getting early access starting September 27.

Source: Press Release

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Diablo III Closed Beta Begins

Today, Blizzard announced the start of their closed beta for the highly anticipated Diablo III. First waves have just gone out and they plan to add more over the course of testing.

For our international audience the beta client is only available in English.

That said, lucky testers will be able to experience Act I of the game as any of the five heroes, the Wizard, Barbarian, Monk, Witch Doctor, and Demon Hunter. Excited about beginning testing, CEO and cofounder of Blizzard, Entertainment, Mike Morhaime had this to say:

“This closed beta test is an important milestone for us as we enter the final stages of development on Diablo III.

Our goal is to create the best action role-playing game experience to date, building on everything we’ve learned since the release of Diablo II and incorporating the powerful features of the new Battle.net® platform. We hope players enjoy participating in the beta test and we look forward to hearing their feedback.

No new insight on when the game will ship, but since testing is branching out externally, we are just one step closer.

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CS:GO Beta Keys at PAX and Eurogamer Expo

Recently announced Counter Strike: Global Offensive will be playable at PAX and Eurogamer Expo this year and Valve has a surprise in store for people who attend the convention. According to the game’s official twitter account, everyone that plays the game will be rewarded with a key for the PC beta testing.

Anyone going to PAX or the Eurogamer Expo excited to get their hands on the revamp old-school classic FPS?

Thanks, RPS

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Preorder Battlefield 3 from Origin and Get Early Access

We’ve talked about EA’s games being removed from Steam for cloudy reasons as well as, EA making moves to promote their own digital distribution service Origin by making Battlefield 3 and Star Wars: The Old Republic digitally exclusive to their service. There is a sweet deal for those who pre-order Battlefield 3 using the Origin system as you’ll get the full gambit of bonuses including early access to the September beta.

Open Beta for Battlefield 3 (Origin Exclusive)
Players who pre-order the game from Origin will be granted early access to the Open Beta for Battlefield 3 when it goes live in September 2011.

Pre-load and Get Ready to Play at Launch

Pre-order the PC Digital version of Battlefield 3 Limited Edition through Origin to preload your game before it launches. Preloading insures means you can play the minute Battlefield 3 releases instead of waiting to install.

Physical Warfare Pack (Bonus item for PC Download purchases only)

Get physical with the help of some extra fire power.

  • Type 88 LMG with bipod
  • Flechette Ammo for DAO-12 Shotgun
  • Flash suppressor for SKS sniper rifle
  • Day 1 Access to the DAO-12 Shotgun

Back to Karkand Expansion Pack (included with the Limited Edition)

This themed expansion pack includes:

  • Four Legendary Maps from Battlefield 2 re-imagined with Frostbite Technology
  • Classic Battlefield 2 Weapons and Vehicles
  • Unique Rewards, Achievements/Trophies, and more

Battlefield Play4Free Items (Origin Exclusive)

  • 870 Combat Shotgun
  • Beret

EA is definitely making a hard push to coax people into using their service as you get the best bang for your buck with Origin. A question for the readers, will any of this persuade you to use their system or does it keep you further away?

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First Impressions: Cities In Motion Beta (PC)

You may laugh when I say I hail from the land of 10,000 lakes (more like 14,000, so ha!), but Minneapolis, Minnesota has one of the best public transportation systems in the entire nation. After visiting San Francisco and experiencing the MUNI system, I was much ready to send a nasty letter their way. I was looking for a way to translate how best to go about a complete overhaul. I thought I finally found one when I saw that I had the opportunity to play the Cities in Motion BETA (as in, this title is in progress). I thought, “Yes! I’ll make an awesome transportation system and send them my save. That’d be better than a schematic and would show them how effective a new system could be.” Well, that may not work out as well as I hoped.

Cities in Motion is a lot like Sim City, but the point is to create an effective and profitable public transportation service. I don’t know about you guys, but that sounds like an awesome idea. I was very excited to try this out as I wasn’t sure just how they’d go about doing this. To me, it seemed like a more focused scope on what could have just been a bigger city simulation game. Though, that didn’t dishearten me – it only further piqued my interest. By having a focus as narrowly defined as public transportation, the possibilities for an immersive and intriguing experience seem quiet vast.

I started my first game in a large sandbox that took place in Venice. The graphics looked amazing, and I appreciated the detail that the game presented. The water effects were great and reflected appropriately while the buildings looked fairly distinct. I can’t say that I was completely wowed, though, as it looked a bit deserted, and there didn’t seem be too many extremely defining landscapes or buildings. At least there was a lot of love in the detail as I noticed all the pedestrians going about their day in seemingly reasonable fashion. All in all, the game’s presentation was clear and effective.

After jumping into the game with no plan, I noticed fairly quickly that I had no idea what I was doing. Overwhelmed, I moved on to the tutorial instead. In my first attempt, the interface seemed confusing and limited, and I thought that I may be missing something. Sorry to tell you folks, but I wasn’t missing a thing. After only two prompts guiding me along my way, the game let go of my hand. I have no idea if I’m misunderstanding the functionality of the tutorial, but it was clear that I was going to have to give up on the idea of a proper introduction into the game’s mechanics. Frustrated, I had to take on the bull with no idea as to where to start.

There are five different forms of transportation: bus, tramway, subway, ferry, and air. To set up routes, the player must set up stops where the passengers can get on and off. For the tram, the player must also lay down tracks with stations and pick-ups. Much like putting down tram tracks, the player must also make subway tracks underground. The ferry needs A and B points, just as air does. The setting up of pick-ups/drop offs is an easy enough concept to understand in its scope, but actually laying them down is needlessly tedious – ‘needlessly tedious’ being a common theme of the Cities in Motion BETA. The mouse must be in the very right spot for the game to accept laying down a pick-up sign.

Once points have been established, a line must be created. A line is essentially a route. Each line has destinations and pick-ups/drop offs on the way. The routes must also come full circle in many cases. These routes must be made efficiently as gas costs money and the customers will be more satisfied with their experience if it is intuitive. Once a route has been completed, the player must purchase a vehicle and dedicate the vehicle to that route.

Laying down tram lines or tunnels can be kind of fun for the creative and critical thinking types, but there is a lot that is in the way – trees, buildings and so forth. The player may delete objects, but it’s not a city builder. Thus so, players can destroy but not create. The player is actually rewarded with money for deleting objects. Really, the only practical downfall to deleting buildings is that people have less reason to make it to that part of town. Deleting buildings for the sake of public transportation makes the town look incomplete and something doesn’t feel right. I understand it isn’t meant to be a city builder, but something needs to be done in how the player rearranges the landscape that is presented. This leads to a larger issue;

Making things work across the board, in all forms, is tedious and just doesn’t seem natural. There should be satisfaction to creating a working system, watching it thrive and making it better. In Cities in Motion’s current state, that satisfaction is present; however, things get so messy and confusing that the job never feels complete. For something to feel complete, it doesn’t need to be finished: It simply needs to be able to stand on its own. I realized that as I was creating messy transports, I would go absolutely daffy looking at how ugly things look. Seeing the town incomplete and ruined by my hand is a discouraging sight that I don’t want to feel responsible for. The process is so tedious and long winded that there isn’t any way I can take a break and feel satisfied with the progress that’s being made.

Click HERE for a video of what it looks like when it does work.

Other than creating an effective form of transportation in tangible ways, the player’s motivation lies in being profitable. The idea is to be rich, or at least not go bankrupt. The game starts the player out with start-up capital and allows the player to take out loans from different banks with varied interest rates. The game’s interface tracks the player’s progression through charts and fancy looking lines. The players success is largely built on the satisfaction of the customers. The value of money makes very little sense, though. 1200 dollars for a bus and loans go up to 20 grand?

With money being the goal, a great reputation assures the player’s transportation company is successful. Higher reputation can be earned by having an intuitive transportation system and having aesthetically pleasing options for the customers. The economy system is vital and appropriate, but somehow I couldn’t find it within myself to care too much. Essentially by making money, the player enables their own expansion. Yet, without a greater goal – of which there seems to be none – I feel like the motivation has to come more from within. If creating an effective system is enough for the player, so be it; because there isn’t much else. To be fair, the campaign (which is not available in the BETA) may provide the necessary motivation to continue on with this title.

The gameplay itself can be cumbersome, and this is nearly the sole responsibility of the poor utilization of intuitive interface. As I’ve mentioned, the tutorial was hardly any help. Even thinking about the frustrating time I had trying to navigate the menus makes me want to stop writing. For example: to buy a bus, the player must highlight the bus they want and click a button that looks like a down scroll to purchase the bus. To sell it back, players click the “up” button. This seems simple, but actually took me a lot longer to figure out than should be okay. The menus are hardly intuitive and very frustrating.

Do those look like buy and sell buttons? No, they look like scroll buttons... thought so.

Overall, I wish I could say I was enjoying my experience more than I am. I haven’t even gotten all that far, to be honest, because this game is just so darn infuriating to figure out. I may have referred to this game as tedious a lot, and that may seem like a given for a simulation, but the interface makes this Cities in Motion needlessly so. To be fair, this game is in beta and changes could be around the corner. I’m hoping this game is able to pull things together, because the concept really is very cool, and I’ve seen some very great videos that show the potential of what the game could be. Cities In Motion, with forward thinking ideas, an immersive economy, and beautiful visuals, is being ruined by ridiculously frustrating interfaces, tedious gameplay mechanics, and lack of drive. At this point, I’m just looking to flood Venice and tell them they can all buy their own dang gondolas and figure things out themselves.