The God of War series is known for classic Greek mythology, a tale of vengeance, massive set-pieces, quick-time events, and… Read More »
Review: Tomb Raider (PC, PS3, X360)March 19, 2013 -
Don reviews the Crystal Dynamics reboot of Tomb Raider, a thrilling action game with a dark story.
Review: Crysis 3 (PC, PS3, X360)February 25, 2013 -
I have no idea why some individuals still reduce the first person shooter Crysis franchise to a mere showcase for… Read More »
A long, long time ago, I can still remember when every other game wasn’t a shooter, and 3D platformers were… Read More »
Let’s get this out of the way, Aliens: Colonial Marines is a bad game. It looks old. The core shooting is mediocre, at best. The animation is stiff; and characters and enemies clip through the environment on a regular basis. The narrative is a poorly written fan fiction. And the tacked on multiplayer is an unbalanced mess. If this hasn’t scared you away then you might find something to like in Aliens: Colonial Marines, maybe.
Does Metal Gear Rising: Revengeance deliver on the hype? Or does it fall short of expectations and tarnish the Metal Gear name?
The last couple years have seen some of the biggest series of this generation complete their trilogies. And more than a few of those conclusions failed to deliver what fans had been expecting. Now it is Visceral Games’ Dead Space’s turn to wrap up this generation and while it does not necessarily suffer the same issues as its trilogy finale brethren, it brings its own issues to the table that makes it less than stellar.
If you’re into bargain games, “beat-em up brawlers”, and/or typical Japanese storylines then this game is for you. The makers of “Bayonetta” and “Vanquish” have shown that they aren’t like other developers and are happy not copying the success of triple-A titles.
Despite the long, slightly awkward showing of Book of Spells at E3 (Sony’s first interactive title under the Wonderbook brand) my whole family stayed optimistic about it. The premise, an interactive book that lets you learn and cast spells, was a genius starting point. My son was more than happy to devote more of his time to helping our cause here at Vagary with another Kids Corner review. Except, instead of getting my hands dirty this time, I simply let him have all of the fun.
Review: The Cave (PC, PS3, Wii U, X360)January 31, 2013 -
Amongst adventure game aficionados Tim Schafer and Ron Gilbert are gods among men. These two helped create and design some of the most beloved adventure games of all time. After years of working apart, Gilbert joined Schafer’s Double Fine Productions in 2010 but the collaboration most expected to materialize from this partnership failed to materialize until now. That game, The Cave, is a return of sorts to the pasts of Gilbert and Schafer, reuniting them with classic adventure games tropes that made them famous.