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Archive for June, 2010

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Drums Challenge Charlie Morgan

I’ll be the first guy to admit, I’m very skeptical towards all mobile games.  Often times I am probably far too critical of them and even more too often I push them aside all together.  Drums Challenge however, seems to be one of the few exceptions.

This game is honestly a lot of fun.  For those who cannot really handle two separate beats at the same time, this game seems to have the potential to slowly teach that ability.  There are different genres of music to pick, I played rock and mo-town.

As this is an iPhone/iPod Touch/iPad game, the controls are obviously based on touch.  First you will be given a beat, which you are shown how to play – then you will have to emulate it to progress.  Simple concept, yet a lot of fun.  It reminds me of the game Simon except way more hardcore and less annoying (though perhaps more frustrating for the rhythm impaired).  What I really like best about this game is the time involvement.  When I’m standing in line some where or just need to keep busy for a few minutes I can easily see myself turning to Drums Challenge to occupy the time.  You can jump right in and start drumming very quickly and each level plays out pretty quickly (especially if you suck as much as I do).

You can find this game in the iTunes store at $1.99 for the iPhone/iPod and $2.99 for the iPad.  Either option is well worth the money.   I strongly recommend Drums Challenge.

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Film Review: Toy Story 3

If there is one word that comes to mind when I hear about the movie studio Pixar it is consistency. For a company that has a cumulative domestic box offices gross of over $2.5 billion from just 11 films in a short 16 years you would think that I could come up with something a slight bit flashier but to me it is the best compliment I can hand them. Every time I have left the theater after viewing one of their films I have been consistently happy that I made the trek out to see their film. There is no other film studio that has me excited by the prospect of them working on a project and if I had to limit myself to going to the theater to just one time a year, I would wait for the Pixar release.

Like many others, my love affair with Pixar began in 1995 when the studio released upon the world their parable about friendship told with animated toys. It has been eleven years since the iconic characters of Buzz and Woody have gone on a grand adventure and many of those that grew up with the two characters as their best friends have moved on to what they probably feel is more mature fair. Pixar’s latest film, Toy Story 3, was made specifically for them.

Toy Story 3 sees Andy (voiced once again by John Morris) heading off to college which leaves him with the unenviable chore of cleaning out his room and deciding what he wants to keep and what he wants to give away. Woody (Tom Hanks) gets selected to go with Andy to college but Buzz (Tim Allen) and the rest of the crew get tasked to go to the attic. An unfortunate misunderstanding plants the attic bound toys on the curb as trash and Woody sets out to save them with all of them ultimately ending up in a box of donated toys heading to a day care center.

The day care introduces viewers to an all new crew of toys headed by the strawberry scented bear, Lotso (Ned Beatty) and everyone’s favorite anatomically incorrect male, Ken (Michael Keaton). Things are not exactly what they seem at the day care though and a grand adventure featuring espionage, daring rescues, cunning plans and a Spanish speaking Buzz all take place. On many levels Toy Story 3 is as much a homage to classic, The Great Escape as it is a touching conclusion to a much loved series.

As much fun as the adventure at hand is there is an over hanging feeling of unease during the entire film. It was hard for me to nail it down but it kept increasing exponentially as the inevitable ending raced closer. It all culminated with Pixar playing with my heartstrings like they owned the. There truly is no company in existence that can play the emotional trump card like Pixar can and they play it numerous times over the final ten minutes of Toy Story 3 to great effect.

I have always been surprised by how Pixar has consistently been able to release not just enjoyable family entertainment but to also have each of their releases be fantastic films that transcend their chosen medium and genres and with Toy Story 3 they do so again. Toy Story 3 is without a doubt a great film and where it places amongst the pantheon of Pixar’s films will be hotly debated for years to come but one thing that should not be debated is the fact that you should go see it, enjoy it and relish it because films like this don’t come around all that often even from a company as consistent as Pixar.

5 out of 5

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n00bketeers Episode 27

And so the E3 podcast began… Here we are, roughly a week after E3, and of course it’s our podcast duty to force our opinions and thoughts onto you. As per usual there is your normal hosts Beezball and Britt5091, but we also have two guests on; Dal from the IGN blogs and also second time guest Rich George from the IGN comics channel. Please excuse the lousy quality, of course we’re gonna blame it on Rich, so it’s all good in the end. And for the people (or person) who entered our last episodes giveaway contest we have your code ready and waiting.

So give a listen to episode 27 of teh n00bs!

William Milby and Brittney Brombacher.

Our two esteemed guests.

Track list:

Intro: Holy Balls!!! by Beezball

Song 1: Chemical Warfare Facility, Goldeneye 64 (Retrocore)

Song 2: Fever, Dr. mario (Retrocore)

Song 3: PedalCopter, Greendog (Retrocore)

Outro: Syrup’s Secret Stash by Maxo (Wario Land II, OCRemix.org)

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View from the Top Episode 13 – Epic Fallen Earth Contest

On Episode 13 of a View from the Top Karen assists me in picking the winners for the Epic Fallen Earth Contest I hosted on Epic Slant! One of the methods of entry was to submit a question for our show and you guys truly delivered! We received a mountain of entries that were hilarious and/or interesting. For this show we decided to invest some serious time in answering the questions. I want to thank everyone who participated and congratulate everyone that won! Look for more contests in the future!

Show Notes

  • What have we been up to? Here is a hint, starts with EverQuest and ends with 2.
  • Adam gets ganked in Eve Online. Not shocking.
  • Karen goes to camp! Has she been drinking? She suggests she is being followed by a marshmallow.
  • Adam chases pink rats.
  • Contest winners! First Prize Winner: Matt
  • Runner Up Winners: Anonymous, Peter, Harrymanback, and Amanda
  • Best Contest Name: Matt (A different one)
  • Best Contest Reason to play: Dan Hogarth
  • Best Contest Questions: Kyraine the ranger, Darth Adams, Green Armadillo (who passed to…), Tayluka
  • Karen and Adam answer your questions!

Acknowledgments

Thank you to everyone who submitted questions! We really appreciate them and hope to hear feedback from you on how our answers went!

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Kid Icarus: Uprising

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Got a free shirt at E3?

Howdy!

If you were one of the lucky people to receive a free shirt from us at E3 send a picture of you wearing the shirt and we’ll put you on our home page! For those who want a shirt, stay tuned – there will be more news on how you can purchase one soon.

-Ryan

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Retrocore Classic Gaming Music #34 (Goldeneye 64)

Today’s show was different from most. Gone is the “guess the song” and the “then and now”. Don’t worry, they will return. I just thought I’d share the entire 007 Goldeneye N64 soundtrack since its been announced as a Wii exclusive!! Thats’s right, a complete remake of the FPS that started it all. So set back and listen to the tunes that you’ve listened to for hours in the past, playing that multiplayer.

Intro (007 Main Theme)
Antenna Cradle
Aztec Complex
Beylomorye Dam
Chemical Warfare Facility
Converted Missle Train
Countdown
Disused Military Depot
Elevator A
Elevator B
Escape From Arkangelsk
Escape From Missle Train
Frigate La Fayette
Janus Control Center
Military Intelligence
Mission Breifing
Mission Status
Runaway
Saghira Temple
Satellite Control Bunker
Settle Score with 006
Severnaya Bunker Complex
Severnaya Installation
Severnaya Installation 2
Soviet Missle Silo
St. Petersburg Streets
Statue Park
Subterranean Caverns
End Credits

Intro (007 Main Theme)

Antenna Cradle

Aztec Complex

Beylomorye Dam

Chemical Warfare Facility

Converted Missle Train

Countdown

Disused Military Depot

Elevator A

Elevator B

Escape From Arkangelsk

Escape From Missle Train

Frigate La Fayette

Janus Control Center

Military Intelligence

Mission Breifing

Mission Status

Runaway

Saghira Temple

Satellite Control Bunker

Settle Score with 006

Severnaya Bunker Complex

Severnaya Installation

Severnaya Installation 2

Soviet Missle Silo

St. Petersburg Streets

Statue Park

Subterranean Caverns

End Credits

Email @ Retrocore@hotmail.com



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The Legend of Zelda: Ocarina of Time (3DS)


Nintendo didn’t mention anything about this ace up their sleeve at E3 this year, but in the press kit they handed out to the media we found this gem tucked away. It appears that Ocarina of Time will be getting a new lease on life for the 3DS. Speaking for myself (Ryan) – all I can say is, “Hell yes!”. As many people probably know Ocarina of Time is my all time favorite game, the only 10 ever made in my eyes. I’ve been wanting an OoT revisit for a loooong time.

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Super Mario RPG: Legend of the Seven Stars (VC)

The year was 1996 – the summer Olympics were to be held  in Atlanta, Ga – and a then 10 year old Ryan Kenward was about to discover one of the most amazing games of his life up to that point.  Being a proud SNES owner in a time where my friends were getting their PlayStation’s complete with 32-bit graphical eye candy, I was starting to think that perhaps the SNES ship had begun to sink.  Much to my excitement I remember seeing an article in a Nintendo Power Magazine about a little game called Super Mario RPG: Legend of the Seven Stars – not knowing what the hell RPG meant I was excited as hell nonetheless.  I never owned this game, but I spent my allowance renting it several times.  Needless to say, it was a breath of relief that my SNES had not yet met it’s untimely demise and that perhaps I had another year or two until all of my friends had their PlayStation’s and I would be laughing when I had the “Nintendo Dolphin” — later known as N64.

Simply put, Super Mario RPG was quite a feat at the time of its release.  Now years later available in the Wii’s virtual console library I can say it is no less satisfying to play now than it was over 12 years ago.  The game starts out like all Mario games preceding it, Princess Peach has once again been kidnapped by Bowser (If I knew about restraining orders at 10 years old I may have suggested she get one) – like always, our hero Mario sets out to rescue her battling with Bowser on chandeliers held up by chomps.  After a quick battle with Bowser, Mario jumps up to reach the Princess.  His victory is short lived as a bad ass sword crashed into Bowser’s castle launching all three in different directions.  Mario just happens to wind up at his home (lucky shot) – and from there sets out on his initial adventure of saving our damsel in distress.  Mario is joined by a puffy humanoid with a frog complex named Mallow in the mushroom kingdom.  Their adventure leads them all over the three dimensional world through a roadway of bandits, a sewer full of baddies, a forest with some pissed off caterpillars, a sunken ship and much more!  Mario assembles a chain gang of cronies consisting of some familiar faces (Princess Peach and Bowser join his forces) – along with Mallow and Geno (a guardian of the star road)  Mario and company must recover the star pieces to reassemble the Star Road (as seen in Super Mario World [SNES]) so people’s wishes can come true again and also defeat the big sword suck in Bower’s keep named Smithy.
Graphically and in my opinion, Super Mario RPG is one of the strongest shows of the SNES’ capabilities.  It integrated animated turn style combat systems, a plethora of interesting levels, and unique characters all rendered in impressive 3D for that time in video gaming.

Like all Mario games, catchy tunes are omnipresent throughout the entire game.  A quick youtube search for Super Mario RPG turns up tons of song parodies to the game’s main theme.  One of the many reasons the SNES was better than the Sega Genesis was the sound capability – it is clearly demonstrated in Super Mario RPG.

There are several hours of game play involved, and even after you beat the game it is still fun to pop into it occasionally and look for hidden chests or just fight some bad guys just for fun.  Super Mario RPG is game that has excellent replay value; the entire journey through is equally as fun the second and third time.

All in all – the 800 Wii points ($8.00) is most definitely worth it to play this classic game.  Whether it is the first time playing, or a nostalgic return to a great game – Super Mario RPG will not disappoint!

Graphics: 9
Sound: 9.5
Fun Level: 9.5

Overall Rating: 9.5

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Wario Land: Shake It

Finally, another great success for the Wii!  While Wii titles that are genuinely all around good seemingly come far too infrequently, Wario Land: Shake It! was well worth the wait!  Immediately when you pop the game into your Wii you’ll be stepping into the time machine and will feel like you’re back in the golden days of Nintendo.  Wario Land: Shake It builds upon the great successes of past Nintendo titles without distorting it beyond recognition or fun by excessive use of the Wii’s features.  What I mean by this is that the controls will feel extremely intuitive.  Everything works exactly as you think it would – if you play any Wii games at all you know that this is becoming less and less common.  You hold the Wiimote sideways and use the buttons like a simple NES title.  While there is some waggle involved it isn’t to the point where it is over done.  For instance, to get the coins out of a bag of money you shake the Wiimote until the bag is empty.  A quick downward flick of the Wiimote will make Wario blast at the ground which is necessary throughout the game to solve the puzzles of each stage and find the treasures hidden within.

While the game is of course not in HD – it still will look great on an HDTV with the Nintendo component cables.  The actual artwork and graphics of the game are quite impressive!  The cartoonish style images are colorful, fun, and pretty straight forward.  The game looks and feels a lot like Super Mario Land 3: Wario Land for the original Game Boy.  Wario will use familiar moves like jumping up and smashing the ground or charging into enemies and breakable bricks.  What the game does not have are the various power up hats, which really doesn’t detract from the game experience as every power Wario does have is all you’ll need.  Each level has 3 treasures hidden within — trying to find them all is a rewarding experience alone.  You’ll need to think on your feet to solve puzzles while meanwhile trying to make it to the end of the level before time runs out.  The game features a Super Mario Land 3 (NES) map system with a boss at the end of each world.  Each level also has challenges built in such as collecting X amount of gold coins, avoid falling into water, so on and so forth – which continues to add into the reply factor.  While the game is not very hard, to actually get the full extent you will need to put time and thought into it.

Like any Nintendo game, an outstanding sound track will play you along in your journey as Wario to accumulate mass wealth and treasure.  Not only does the music really add to the game but simple sound effects are pretty good too – while they may not be the most inventive, they fit.

Overall, Wario Land: Shake It! is most definitely worth the buy for the upcoming holiday season, it is bound to please everyone who owns a Wii!