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Archive for May, 2010

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n00bketeers Episode 25

It’s time for the n00bs, wedged right between camping trips for both Britt and Beez, and guest appearances on the next InDis podcast. Luckily we were able to scrounge guests straight from the pages of history with Napoleon1066 and his future gaming succesor Alexander. Though the little guy doesn’t do much other than whine every half hour, we’re still glad he could make an appearance, he’s got a headstart in the podcasting scene.
Anyway, we have plenty of news and listenermail, so we hope you enjoy. And don’t forget to send us mail at n00bketeers@gmail.com and rate us on iTunes.
William Milby and Brittney Brombacher.

Give us your best baby face…

Intro: Beezball
Song  1: Uh Oh! The Beat Have Started to Move! by Khalal, Nintendo Guru and SFLaValle (Metal Gear, OCRemix.org)
Song 2: Latis Surrounded by Commandcom (Salamander, OCRemix.org)
Song 3:  Big-Band Battlefield by The Runaway Five and The University of Toronto 10 O’clock Big Band (Super Mario 64, OCRemix.org)
Outro: Space Ace by bLiND (Gradius 3, OCRemix.org)

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The Multiverse – Episode #18: “You are my cold sore (featuring Syp)”

Welcome back, everybody, to another episode of The Multiverse. We were happy to be joined by a surprise guest this week, Syp from Bio Break and his new digs at Massively! We covered the week’s news (which lead to some extensive and great conversation), what Syp’s been up to for Massively, and entered into Blog-o-Whirl #2. The topics we pulled are:

My blog of the week this week is Nomadic Gamer. Keep up the great work guys!

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World of Goo Review

Review by Aaron Thornton

OK I’ll admit it; I don’t play my Wii very often. To be totally honest, it’s been months. Sad, isn’t it? That there has been so little to draw my attention to Nintendo’s console in the past few months. With the advancements we’ve seen in games recently, it’s been harder and harder to stay interested in Nintendo’s distinctively ”last generation” gaming machine. But recently something has caught my attention and pulled me back in. I’m sure you’ve heard it — the internet’s collective song of praise for a little WiiWare title called ‘World Of Goo‘. You’ve heard it, right? Well I’m adding my voice to the chorus. World of Goo is incredible. The simple game mechanics combined with incredibly creative puzzles and a uniquely beautiful art direction make for a game that’s impossible not to love.

The basic premise of World of Goo is simple; your goal is to get a certain number of goo balls to an exit pipe, while using those same goo balls to build the structure that delivers the balls to the pipe. When you begin a level there will be a base structure to build off of. The standard goo ball can be attached to two nearby points to form a triangle. With enough goo balls you can build almost anything. The game has a very advanced physics engine, so these structures will react realistically to the forces of gravity. The shapes are solid, but by no means rigid. Since they are made of goo, the forms will bend and sway as gravity takes hold. If a single joint in the structure is put under too much pressure, it will eventually crumble. It becomes a literal balancing act between the architectural integrity and weight of your goo structure. All the while you must keep in mind the number of goo balls you have to work with and how many have to be delivered safely to the exit pipe in order to complete the stage.

Throughout the game you’ll be introduced to many different “species” of goo, many of which have special attributes. Some can be taken apart and reassembled. Others can stick to walls or touch dangerous surfaces. Some burn, some explode, some hang limp, some float like balloons. You’ll have to use the specialty of each type of goo to get through the level and achieve your goal. Every type of goo is used in imaginative ways that only get more ingenious as the game progresses. As soon as you think you’ve got it all figured out, the game throws something at you that will force you to use a type of goo in a way you never thought of before. You’ll be using new techniques right up until the last stage.

The game has incredible style. The art direction is somewhere between Dr. Seuss and Tim Burton. Every chapter has an overarching visual theme, and every stage is unique enough that you will never feel like you’re in the same place twice. There are times where you will be amazed that you are playing a WiiWare game. It would be nice to see these graphics in HD, but in all honesty, you will not notice unless you make a point to. There are certain levels in the game that are stunningly beautiful, not just in a graphical sense, but as a genuine piece of art. The visuals are crisp, clean, and colorful, and it works perfectly with this type of game.

The music in World of Goo is just as impressive. There are a lot of different styles represented here. Some tracks remind me of epic movie scores, while others seem to take another page out of the Tim Burton library. The main theme is very reminiscent of Beatlejuice. Certain areas, the windmill stage for example, work incredibly well as a combination of music and visual art. It really is amazing. Sometimes you have to take a second to soak it all in. Like the levels themselves, there is so much variety in the music. You will never get sick of these themes.

Though this game is mostly about puzzle solving, there are bits and pieces of a story that ties the whole thing together. These little details are delivered through signs located around the stages. They consist mostly of the observations and insights of the unnamed sign painter, and they often add a touch of humor to the game. They’ve even snuck a few geeky jokes in there that are sure to get a chuckle for those in the know. They have no reservations about breaking the 4th wall either. On one occasion the sign painter even pokes fun at the fact that the game doesn’t run in HD. On another sign he mentions how life seems to be nothing more than a big physics demo. It all helps add to the charm of the world, making the game build up it’s own personality that sets it apart from the competition.

Worlf of Goo will take you between four to six hours to complete on your first attempt, but that’s not to say you couldn’t sink many more hours into the title. After you finish the main game, you can go back and try to finish the special “OCD” challenge in each level. These include collecting a certain number of goos in a given level or finishing in under a certain amount of time. These challenges will certainly have you scratching your head, and maybe even pulling out your hair on occasion. They’re extremely difficult, and will keep you busy for a very long time. At the end of the game there is also a special area unlocked where you can go and try to build the tallest possible tower of goo. You can see the top scores of other individuals around the world and try to beat their records. You use the extra goo you rescued from the entirety of the game here, which gives you more incentive to go back and try to finish every stage as efficiently as possible. It’s amazing what you can build when you have several hundred goo balls at your disposal. It is a shame though that there is almost no information given about the record holders around the world. The only thing you know about these individuals is their country of origin. This kind of takes some of the thrill out of going for the world record, knowing that no one will ever know it was you. This is most likely a result of Nintendo’s limited online functionality, so it‘s hard to hold this against the game. In the end it’s still a welcome addition.

All of this adds up to an amazing package that’s a steal at only $15. World Of Goo is not only the best WiiWare game to date, it’s one of the best Wii games period. Its simple, addictive gameplay design may be hard to describe, but by the time you finish the first stage, you‘ll realize what all the fuss was about. You owe it to yourself to play this game, even if it means hooking up your Wii for the first time in months. Just do it — you’ll be happy you did.

 

 

 

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The New Vagary.TV!

Howdy internet!

This is Ryan Kenward, Vagary.TV “over lord” as I’ve been labeled by the N00bketeers – as you have noticed a new site is online and we are currently in the process of getting all the glitches out.  Please be patient with us :)   Better things are around the corner!

-Ryan

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Win a copy of Final Fantasy XIII for the XBox!

Hey all – want a chance to win a copy of Final Fantasy XIII?  Then follow us on twitter (twitter.com/vagarytv) and make a post about Vagary using the #VagaryTV hash tag.  Once we reach 100 followers we will place everyone who used the hash tag into a random name generator and the lucky winner will be announced.  Please spread the word!

-Ryan
Vagary.TV Site Architect

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n00bketeers Episode 24

        

Beez, Javi and Britt… getting eaten (Although I think I'm bored, Britt just saw a hot dude walk by and Javi believes he controls the Kraken)

Straight from the Krakens lair, we recorded the 24th episode of the n00bketeers. We took a break from our busy schedule of being eaten to record this one, being eaten might also explain why we’re all running on empty this episode. Britt is sick, I’m dog tired and Javi had a crappy day at work, all in all, it makes for a very sloppy, although entertaining podcast. lots of news and readermail to talk about, plus since Britt and I are so out of it, we asked Javi to guest host, which he so graciously agreed to.

Anyway, please to enjoy episode 24.

William Milby and Brittney Brombacher.

Intro: Beezball

Song 2: Act 3 from Ikari Warriors

Song 3: Corneria from Star Fox

Song 4: Emerald Hill Zone from Sonic the Hedgehog 2

Outro: Call of the Mask from Splatter House 3 (by Beckett007, OCRemix.org )

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The Multiverse – Episode #17: “Ferrel Offends EVERYbody”

The Multiverse – Episode #17: “Ferrel Offends EVERYbody”

Happy Tuesday Folks,

Another week, another Multiverse. Riknas was under the weather this week, so it was just Ferrel and I, with Ferrel at the helm. I’ve gotta say, I kind of like being a co-host. And a harvest queen– you’ll just have to listen to get that one.

Ferrel was in rare form, too. I’m pretty sure there’s a thin slice of people he didn’t offend, but it’s hard to say. You can direct your hate mail to multiversepodcast@gmail.com and let him know how you feel. Just remember, he looks a bit like Arnold Schwarzenegger, so choose your words wisely my friends.

Without further delay, here are this weeks amended notes.

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News:
Heroes of Might and Magic Online hits Closed Beta
Fallen Earth lay offs (late but still important)

Games Workshop sues Warhammer Alliance
Obama says games are bad for democracy?

Talking Points:
Cataclysm puling players back into WoW. Are you going back and why? Why can’t we escape this thing?

“In the year 2000″ a look at MMOs that are coming up you might not have heard of: Planes of Telara, Copernicus project

Contest Winners:

Oriik
Insoo Hwang
Jeremy

Thanks for entering!

Contact: multiversepodcast@gmail.com

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View from the Top Episode 11 – Mail Bag!

Karen and I have asked, begged and pleaded for listener questions and feedback. You guys delivered beautifully and we quickly started to fall behind on answering it. To get us caught up we decided to do a mail bag episode and answer everything we had! That also means that we now need more letters! Please get to it! Submit your questions and we shall answer them on the air! In the mean time we answered some of the most well thought out and put together letters ever. The careful thought that went into each one made us quite happy so please allow me to say thank you to everyone who sent one in.

Show Notes

  • It has been a while. Where have you guys been? What are you doing?
  • EQ2 Minute: Oasis merging? Maybe? Battlegrounds? Rabble, Rabble!
  • Green Armadillo’s Question.
  • Gavin’s Question.
  • Autymn’s Question.
  • Ferrel’s surprise ambush Question!

Acknowledgments

Thank you to Green Armadillo who has been a good friend to us and the show. We are grateful for the way you support us and keep us on your blog. We hope you find something interesting in our answer to your question. I also highly recommend reading Player vs Developer, Green Armadillo’s blog. It is highly insightful and well written.

We would also like to acknowledge everyone who sent in questions. Thank you to Gavin for the continued support and to Autymn for a very well phrased question that made us think differently. You’re both great!

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n00bketeers Episode 23

Cross-promotion commence. This week we bring in a special guest (who may or may not have invited himself on the show) by the name of Travis Baum. He hails from the far away land of Indis, a podcast in a similar realm to ours that is “ripe” to share audiences. So we highly, highly recommend checking out their podcast (I’m looking at you Sean) Interactive Distractions.

http://interactivedistractions.com/

As for the podcast this week, it’s really just your everyday down to earth (Yeah right) episode of the n00bketeers, so take that as you will.

Now please welcome this dude as we welcome you to listen to our podcast.

T-Sack I believe is his alias.

William Milby and Brittney Brombacher.

Intro: Beezball

Song 1: Level 1, from Snake Rattle and Roll

Song 2: Dark World Ballad by Cliff Hooper and effinjerk (The Legend of Zelda: A Link to the Past, OCRemix.org)

Song 3: Blast Furnice, from Metal Gear Solid

Outro: Man Sieht Sich Galaxie by Analog (Commander Keen, OCRemix.org)

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Game Seers: Episode XXXVII

The long awaited reunion of the Game Seers!  This week Ryan, Aaron, Jeff and Chris (from the Multiverse) catch up on a year that went by all too fast.  We talk about all sorts of games to include Heavy Rain, Mass Effect 2, Call of Duty and Scribblenauts.  We also talk about movies, like GAYvatar, Where the Wild Things Are and the Hurt Locker.  We’re looking forward to returning to the old swing of things.  We’ll see you at E3!

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