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Archive for March, 2010

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n00bketeers Episode 17 (PAX Recap Carcast Edition)

Ah yes, the all important recap podcast. After the Khaos has calmed and the dust has settled, there is always a long trip home. Luckily since we’re n00bs at most every thing except for making podcasts, it turned out pretty well, we’re even so technologically advanced that we ask for and answer questions live on air via Britts amazing Cliq. We talk about various stories that unfolded, frequent examples and reminders of our n00biness and just plain and simple fun inside looks at PAX. We wouldn’t have has half the amount of fun we did without all the great bloggers who were there to join in the fun, and just as important was our great interaction and budding friendships with the IGN Editors (dawww, so cute).

Give a listen, and if you listened to the last podcast, I’m so sorry…

William Milby, Brittney Brombacher and Cyrus Fayazi.

n00bs
n00bs2

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The Multiverse – Episode #12: “Guest Starring: Jon of Drunken Legacy (The Raidisode)”

Happy Monday Folks,

And you know what that means; another Monday means another Multiverse! We’re up to Episode 12 now and we brought a guest along to join the fun. This week Jon (Maxivik) of the Drunken Legacy guild joined us to talk about raiding. As a long time member and officer in a leading WoW guild, he knows his stuff and it shows in the discussion. Thanks Jon, for joining us. You’re welcome back any time.

That’s not all though. Since we took a week off, we got to save up on some of the biggest news stories from the time in between. We talk about Derek Smart and Alganon, EA an SW:TOR, and Bill Roper stepping down from Champions. Was he made to step down or was it time for him to move on?

Thanks again for joining us. If you get a moment, we encourage you to participate in the show by dropping us an email or leaving a comment below. And don’t forget how much we love 5-star reviews on iTunes! They melt my pudding. Seriously.

Here are this week’s notes:

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Listen/Download Here:

Introduction:

  • Welcome Jon!
  • What have we been playing/where the heck were were last week?

Discussion:

  • News – Derek Smart and the head that’s about to pop, Bill Roper stole our little dog too and leaves Champions, and EA sets RIDICULOUSLY LOW goals for SW:TOR. Come on guys, get some ambition already.
  • Raiding – What is it really, and why are we crazy enough to do it.

Shout Outs:

Contact Info/Host Sites

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The Perfectly Sane Show – Episode 14: Shipping Up to Boston

We’re on our way to PAX. OK so we are already here and the show ends today but this is what we talked about on our way there. I am joined by Resume Play’s Chris Reid, and Derrick Bitner better known as VirginWolf. The audio might suck, we were in my car on a portable voice recorder I bought for $35 at Walmart but the three of us are in the car crossing the Connecticut River, Oregon Trail style and we talk about games too.

Music in this episode:

I’m Shipping Up to Boston – Dropkick Murphys
Start of Something – Stone Gods

E-mail comments (or questions) to pefectlysaneshow@gmail.com or friend us on the IGN Blogs. And as always check out my work on Hooked Gamers and Kariyanine Online.

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n00bketeers 16

Please don’t listen to this…. seriously (You’ve been topped Three Red Lights)

William Milby, Brittney Brombacher and Cyrus Fayazi

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View From the Top Episode 9 – Todd Harris

KiaraOn the 17th of March 2010 Karen and I sat down with Todd Harris, the Executive Producer of Hi-Rez studio’s Global Agenda, and chatted with him about his exciting product and how important community was for it. Todd was an exceptional guest and gave us a whole lot to think about. Take some time and listen to his answers about Global Agenda and MMOs!

Show Notes

  • What have we been up to lately? Karen was at GDC, Adam is planning to leave the country and Todd Harris has been playing his own game! Karen did make level 90.
  • Hi-Rez studios is in Georgia? How is that possible? Adam, the Georgia native, must know!
  • Where did Hi-Rez come from? Listen to episode 9 to learn about a “geek dream” come true as founders go from business software geniuses to MMO stars.
  • What is the inspiration for Global Agenda? Why an MMOFPS?
  • Community is important for every MMO and in Global Agenda it seems to be even more important. How does Hi-Rez intend to foster a good player community?
  • What are some other funding options for Global Agenda? We see a lot of shuttered shops. Are these RMTs to come or just future features?
  • For a listener based focused more on MMORPGs, why should they give Global Agenda a try? Here is a hint: You don’t have to pay a subscription to enjoy an awesome core game!
  • Everyone needs a jet pack!
  • No elves? How does that work? Global Agenda isn’t your typical MMO!
  • Missions don’t seem to draw on forever. They’re quick and offer lots of action. Travel time is short and grouping is easy!
  • Dealing with the persistent world and the conquest system. How do you let players finally go to sleep?
  • Alliances are important and continue to grow. How do you stop zerging?
  • New characters are gimp right? They can’t really join the conquest system at the beginning can they? (They can actually!)
  • Smaller agencies will have a place on the global map. Find out how!
  • What did View from the Top hear before everyone else? Get a Global Agenda exclusive here!
  • Talking Point: Official Alliances. How do they affect guilds and guild leaders? What can you do to have a successful alliance?
  • You make the call: Guild Bank security! Please send in your questions guys!

Acknowledgments

Karen and I would like to thank Hi-Rez studios for their willingness to work with us. They were extremely approachable and kind. Thank you to Michal and Todd Harris for making this possible. We really appreciated the opportunity to do this interview.

Todd would like to thank the development team of Global Agenda for getting the release out on time! He also wanted to shout out specifically to Michal and Dan for putting together the latest “no elves” trailer!

Adam shouts out to the state of Georgia and Chris from “Game by Night.” He also wanted to thank Michal for putting up with him messing up her name!

Karen would like to shout out to Brent and Darren from Virgin Worlds for helping her get to GDC. She also shouts out to a huge list of names and Adam is jealous!

If you haven’t checked out Global Agenda yet take the time to do so! Purchase the box once and play forever!

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n00bketeers Episode 15

Back again after another (not so on purpose) hiatus, the n00bs are ready to go this week with special guest daxter23jak… or just Paul. There is much talk of GDC, IGN layoffs and of course all the regular segments that (I hope) you’ve come to love. Sorry for the delay in getting this one out, we had another semi breakdown of britts track where I had to splice 400 mini tracks together, I hope you can bear with me on this one.

Make sure to send us reader mail next week as there is a possibility we’ll be answering them during our special PAX podcast!

William Milby, Brittney Brombacher and Cyrus Fayazi.

Music:

Intro: Galaxy Wars – Towerbyte

song 1: Harlequin – Intro

Song 2: Wrath of the Demon – Tune 6

Song 3: RiverCityRammstein by Mazedude (River City Ransom, OCRemix.org)

Outro: I’ve got 5 Skateboards Right Here, by norg (Skate or Die, OCRemix.org)

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View From the Top Episode 8 – Kiara

KiaraIt is tough to follow an episode as great as episode seven but I think Karen and I achieved it! I’m pleased to bring you episode eight, Kiara! In this episode Karen and Christy gang up on me and make me feel tiny (even though I’m totally bigger than them)! I wasn’t allowed to play any games during the show or talk about how awesome gnolls are! Kiara even has a death touch! Watch out! Enjoy this extra large episode that focuses on community, guilds, and EverQuest 2!

Show Notes

  • Who is this Kiara person? Her kitties don’t seem to know! What has everyone been playing and who isn’t 90 yet! Did someone say Facebook games?
  • How does going from a player to a member of a development shop feel? What are some of the things that really made it difficult and how does it change your outlook? Do you smite guilty developers?
  • Are all females gravity challenged? Adam suggests that maybe they are and gets the cold shoulder. Facts be darned, don’t diss the ladies! Ladies send hate mail to Ferrel[at]epicslant.com. Also, if you’d like a date…. same email!
  • Healer shop talk! We discuss Templars, Inquisitors, Shamans and other things that make you not die! Don’t nerf Adam’s cleric plate! We wear the same plate as warriors darn it!
  • EverQuest II does amazing work with trade skills but Karen and Adam just don’t participate. They’re the anti-tradeskillers! Mindlessly kill things? Oh yes!
  • How did Christy become Kiara? Would she do it again? Find out here!
  • Dealing with the forum. What are some tips in handling a hostile community?
  • Listening to the EQ2 community. Your voice is heard!
  • Halas will be coming soon and you really don’t want to miss it.
  • Beastlords will be joining the EQ2 class list soon! (Just kidding… or am I?)
  • How do you get into a raiding guild and make yourself stand out?
  • Karen and Adam are failing at Twitter! Follow us… because we want a bigger number! FerrelES and JayeRNH

Acknowledgments

We would like to throw out a huge amount of thanks to Christy for joining us on the show. We had a lot of fun hanging out and discussing our favorite MMO with her and I enjoyed the abuse. Karen and I are stoked to have her back again sometime soon for a sequel!

Karen would like to shout out to Troy from EQual Perspectives and Emerald Tablet. She’d also like to shout out to Randolph from Grinding to Valhalla.

Christy wanted to shout out to us (hurray!) and the EQ2 community. She really thinks we’re the best community and wants to see us all at Fan Faire. She’s buying drinks too!

Adam also wanted to shout out to RC! Congratulations to Syp and Beau for their new positions with Massively. Finally, a huge shout out to Fippy. Pro Gnoll!

Ladies and gentlemen, please submit some questions! If you don’t, Kiara will nerf you!

(Listen to the very end for a secret!)

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Bonus Points Ep. 8: Heavy Rain

Before its release, Heavy Rain was viewed as a noble experiment; a game that had potential but was unlikely to create an enjoyable playing experience. Most gamers have grown annoyed at quick-time events and few buy games for the story alone. By all rights this concept should have failed, but it doesn’t. The formula works well and crafts one of the most memorable gaming experiences I have ever encountered. If you own a Playstation 3, you owe it to yourself to play Heavy Rain.

Much of that glowing endorsement comes from the story itself. While I won’t spoil any of it here, I will say that the hunt for the Origami Killer is as riveting as any movie. The fact that the choices you make as you progress affect the outcome makes it deeply personal as well. I’ve talked with several others who have completed the game and all of them have had a slightly different experience. The story isn’t perfect by any means though. There are several plot holes and the opening hours can be slow. Compared to the overall story, these are just minor gripes. If the plot wasn’t as strong as it is, the game wouldn’t be nearly as good. The story’s true strength is in its characterization. All four playable characters are likable and realistic. It’s incredible how quickly you become attached to each one. You care about their well-being and try to help them survive the entire game. It wasn’t readily apparent just how connected I felt with them until a certain choice later in the game. The outcome wouldn’t affect the character’s physical health but rather his emotional state, and I couldn’t make a decision. Moments like this are peppered throughout the game, and you come to invest a stake in these character’s lives.

Though the game has been labeled one long quick-time event, the description doesn’t exactly hold water. If anything, the game most closely resembles classic PC adventure games. The button prompts come in three forms which I’ve come to call exploration, classic, and twister. Exploration allows you to freely move around an area and interact with objects. It’s the simplest but adds the most to the immersion of the game. When you’re following prompts constantly, it quickly becomes second nature. The classic prompts work the same as quick-time events from games like God of War and Resident Evil 4. You must hit the right buttons in order for a scene to continue in an advantageous way. Finally, the twister form is completely original to Heavy Rain. In it you must hold down certain buttons until the prompts disappear. While it starts you with two or three, eventually you’ll hold down up to five and be continually switching between buttons. It’s easy to get your hands twisted and perfectly simulates the effort to do the action. The prompts will sometimes shake or rotate to show the mental stress of the action as well. All three forms come together to create a completely immersive experience that likely couldn’t have been done any other way.

Beyond the prompts the only control you have is walking, which is handled by holding R2 and aiming the left analog stick, and seeing a character’s thoughts by holding L2. It’s not a necessary feature, but it gives you insight into the emotional state of characters as well as give clues to options you might not think of yourself. Unfortunately, the walking controls can be wonky at times and often found myself going in the completely opposite direction. It’s not a huge problem but can ruin some of the immersion. The worst problem I encountered was that button presses wouldn’t register at times which didn’t bother me until the end when it really mattered. I pushed a button, it wasn’t recognized, and my character died. It was frustrating to say the least and though I could have replayed the chapter, the experience wouldn’t be the same. Multiple playthroughs are encouraged for the game to see all the possibilities but only the first one will give you emotional impact. The others feel like reading the other endings of a choose your own adventure novel.

The graphics try to sell you on the immersiveness of the game, but they only work about half of the time. The character models and environments are extraordinarily detailed. Each character looks like a real person down to the hairs on their arms. Environments impressed even more with every product in a story labeled and the smallest debris rendered convincingly. The game can look truly impressive at times. However it’s when characters, especially the playable ones, begin to move that the cracks begin to show. Sometimes the movements can look good but most of the time the motion is so stiff that it can be distracting, especially when everything else looks so good. Even worse is when items are picked up and hover a few inches away from the hand. Graphical glitches happen occasionally as well where objects will get stuck in the air. The game is still one of the best looking on the Playstation 3, but it makes these hiccups all the more apparent.

Sound design in Heavy Rain is another hit or miss. The music fares the best with most tracks being unobtrusive and usually heightening the tension or excitement of a scene. The main theme is memorable and every song adds to the experience. Voice acting is hit or miss with performances that stand out as really good and others that are almost laughable at times. Certain scenes are read with little to no emotion when there obviously should be. All four main characters are spot-on though with side characters often pronouncing things strangely or lacking the emotion needed. The sound is good overall and enough to get you invested in the story.

It’s easy to nitpick a game like Heavy Rain. The developers at Quantic Dream made a bold move and it paid off for the most part. The game isn’t perfect but it’s well worth experiencing. I guarantee that the flaws won’t matter as you become enraptured by the story. Don’t miss this game.

9.1/10

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The Multiverse – Episode #11: “Fixing the End-Game (Plus Gold Selling)”

Hey Folks,

We’re over our first big hump and coming back to you with Episode #11 of The Multiverse: MMO Radio. See that? I used our tag line. I always find using tag lines a little awkward, don’t you? Ah well.

This week, we jump in and talk about buying gold, alternative advancement, and why quest hubs are the devil (Ferrel’s words, not mine!). It was a good show and we were joined again by the good folks of Drunken Legacy in the chat room.

10 points to whoever can tell me where the sound bytes in the beginning of the show come from!

If you missed the show this time, be sure to join us next week as we stream live. You can join us every Friday at 7PM Eastern, in chat too. Or, if you prefer, use the hash tag #multiverse on Twitter and we can take your comments that way.
Next week, we’ll be joined by Maxivik from Drunken Legacy to talk raiding: past, present, and future.

Without further adieu, here are this week’s notes:

Show Notes – 03/10/10 – Episode #11: Fixing the End Game (Plus Gold Selling)

Vagary Homepage
Subscribe to the Show
iTunes Feed
Download/Listen Here:

Intro

  • What’s happened this week?
  • What have we been playing?

News

  • All Points Bulletin Sending Beta Invites
  • EQ2 Wants You For St. Patty’s Day
  • Fallen Earth and Champions Heading to Facebook

Round Table

  • Gold Buying – is it ever acceptable?
  • Alternate Advancement – is questing outdated?

Host Segments

Shout Outs

Contact us

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The Perfectly Sane Show – Episode 13

The number 13 holds great significance for me. It is the number of my favorite football player of all time. It is the number I wore when I played soccer, hockey and baseball. It is the day when Jason comes out to kill all the promiscuous pot heads who are hanging out in his campground. And it is also the number of the latest iteration of the longstanding, and insanely popular Final Fantasy series. For this show, I am joined by Resume Play’s Chris Reid, and Tony Odett better known as Napoleon1066. The three of us sit around for an hour discussing our history with the series, JRPGs in general, and the behemoth release known as Final Fantasy XIII. We also answer some questions that might leave you scratching your head.

Music in this episode:

Battle Scene (FINAL FANTASY I) – The Black Mages
Matoya’s Cave (FINAL FANTASY I) – The Black Mages

E-mail comments (or questions) to pefectlysaneshow@gmail.com or friend us on the IGN Blogs. And as always check out my work on Hooked Gamers and Kariyanine Online.

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