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First DLC for Section 8: Prejudice DLC Announced

 

It looks like developer TimeGate Studios really wants to spoil Playstation 3 users.

The first downloadable map pack for Section 8: Prejudice, lengthily named “The Frontier Colonies Map Pack,” will be launching on PSN on September 13 and a day later in Europe.

The pack, priced at $3.99 USD, includes two maps and is detailed by TimeGate studios as such:

The Frontier Colonies Map Pack comes with two new multiplayer maps each with a different look and feel. “Desolation” is a parched desert world haunted by the remains of a failed colonization attempt. “Overseer” is home to a military base that overlooks a lush forest valley. Both maps are playable in both multiplayer and offline play for all game modes included in Section 8: Prejudice.

Desolation

Playstation Plus users will be able to purchase the map pack for $2.00 during the first month of release.

No details for the Xbox 360 and PC versions of the DLC have been released as of this writing.

As an impoverished journalism graduate and a fan of quality downloadable shooters like Battlefield 1943 and Section 8: Prejudice, this has me pretty stoked.

Be sure to check back on Vagary.tv for the full review of Section 8: Prejudice, as well as impressions of the new DLC when it launches this month.

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DICE: Battlefield 3 Console Maps are More ‘Compact’ + Jets!

In an interview with Gamezone.de, DICE executive producer Patrick Bach explained some of the differences in Battlefield 3′s multiplayer mode between PC and consoles. “The biggest difference between the PC and console version of Battlefield 3 is that we have 64 players on PC and 24 players maximum on console. The rest is more or less the same: we use the same engine, the same technology, the same animation system, the same lighting system. Our aim is to give the player the exact same experience and not try to dumb down the console version.”

Bach ensures players that “Everything is a compromise. It’s not that we’re evil or stupid. We didn’t choose not to have more players – we would love to do 64 players on console but then we would have to cut away so much; people would get very upset that it looked worse, played worse and wasn’t as fun as the PC version. We would never do that because the fun is always more important.

Another compromise Bach mentioned is compacting the maps on the console versions, although he assured players that “it’s not that we have cut them in half. But we tried to compact them slightly to keep the action up” Also confirmed from the interview is the inclusion of Jets on the console versions.

All versions of Battlefield 3 are set to release this October.

Source: CVG

 

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Left 4 Dead 2 ‘Dead Air’ Episode Release Details

Valve is planning on releasing the classic Left 4 Dead 1 episode ‘Dead Air’ early as a thank you for helping them beta test the new community created map ‘Cold Stream’. Valve challenged the community to unlock the “Stream Crosser” achievement 200,00 times by completing the episode. Within four and a half hours the community had reached their goal and after 24 hours Valve reported that the achievement had been unlocked 60,774 times.

Due to the success of Cold Stream, Valve has promised to release the long awaited Dead Air campaign on PC and Mac as early as possible but by July 22nd at the latest. Additionally Valve mentioned they have been busy testing a new finale for the L4D2 Dark Carnival and gameplay improvements to some the rest of the episodes’ finales. Valve said that Cold Stream and the L4D episodes will be released on Xbox 360 once they have been thoroughly tested on PC.

Source: L4D Blog

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E3 Preview: Hydra [Hardware]

Definitely one of the coolest things I’ve seen at E3 is Razer’s Hydra. The Hydra is a brand new peripheral for PC that is much akin to the Wiimote and nunchuck, crossed with PlayStation Move. The concept in and of itself is quite self-explanatory, but it’s possibilities are intriguing.

The Hydra includes a reception station that doesn’t require line of sight to function. There are two controllers with buttons and a thumb stick each. The Hyrdra system has been created to function while sitting in one’s gaming chair, and has a play radius of about 3-4 feet.

The Razer isn’t even available yet, but it supports 125 games out of the box. As awesome as that sounds, it’s functionality is uncertain. However, there is ton of function for the Hydra in Portal 2. Best yet, the Hydra actually changes the gameplay.

For the release of the Hydra, Valve has created DLC content to work with the peripheral. In Portal 2, the Hydra can be used to hold objects at specific distances, stretch out boxes and more. This adds to the dynamic nature of the game, allowing players to create bridges, position lasers in a much more controlled manner and much, much more.

Razer’s Hydra will be available this month and packaged with Portal 2 for 139.99. 

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Editorial: Sony’s Woes and the PSN/SOE Downtime

PSN Logo

[The main article is written by Gregory Hutto. Editors responses to the issue follow.]

The PlayStation Network outage is a complicated matter, shrouded in years of tension between the modding/hacking community and powerhouse Sony Entertainment. Ever since Sony announced that backwards compatibility and Other OS feature would no longer be available on the PlayStation 3, a wedge has been driven between Sony and many of its consumers. It may be that very wedge that would spell out a hacker onslaught that lead to the PSN outage of April 22nd. It’s coming to an end now, as the PSN is going live for many users, but it’s important the facts be clear. With the truths being so obscured and many unknown, it’s important that opinions be clearly made and attainted. With that in mind, Vagary is proud to present a concise account of the known and unknown of the PSN Outage debacle, along with some educated and varied reactions.

The Facts – All Known and Unknown

For those not in the know of the facts in the Playstation Network outage, the PSN outage is at the hands of a group of unknown hackers. A while back, a hacker named George Hotz, under the alias of “GeoHot”, found a security flaw in PlayStation’s design, in which a security firewall code was the exact same code on every console. In an effort to deter potential hackers, Sony motioned to get a legally obtained document with a list of all the IP addresses that had visited Hotz’s website displaying this code. While Sony knew this list wouldn’t be granted to them, they did it for the sake of posterity; they did it to intimidate those who worry that their curiosity may best them in form of a large company’s legal hammer.

Sony was successful in scaring off numbers of would-be hackers from obtaining the information by convincing them that “Big Brother” would be watching. This greatly upset members of the Internet hacker conglomerate, Anonymous. It’s Anonymous’ position that those who sought out the information are entitled to do so, and by Sony obtaining their IP addresses, knowledge-seekers’ privacy is being compromised.

From a legal standpoint, those who sought out this hack code are indeed legally sound in their efforts. While it is illegal to reverse engineer protected hard, firm and software — like that of the PS3 — it is not illegal to seek out information on how do so for educational purposes – i.e. you can learn how to do hack protected materials or teach someone to, but you can’t actually do it. The idea behind this “loophole”, if you will, is that many can learn from security exploits and how to overcome them, should they want to apply their knowhow in a professional or personal atmosphere.

 

Even though Sony’s effort in obtaining a visitors list is seen merely as a gesture, Anonymous released a statement of their disgust in Sony that coincided with the compromise of certain Sony networks. Anonymous’ release didn’t explicitly state that they had caused the outage of Sony’s services, but did imply that Sony would be held accountable for “attacking” the hacker community and infringing upon Internet privacy.

With the first few outages, Sony started to reintroduce their network nearly right away. Many PSN users had made rumblings on the Internet, stating that they’d rather not have the PSN hacked, as Sony has plenty of personal information and many rely on the network for online gameplay. Anonymous later retracted their statement against Sony, but stated that Sony was still wrong in their actions. However, that would not be the end of it.

Just as things looked to be calming down, the entire PlayStation Network was compromised. Uncertain of who to blame, a lot of users assumed that Anonymous had indeed hacked the PSN. Anonymous first denied involvement, but it’s largely speculated that while Anonymous as a whole isn’t “officially” behind the attack, members of Anonymous may have gone through with a planned attack anyway. Sympathizers justify the attack on the premise that removing features like Other OS, the option to use Linux on a PS3, makes for a resistance against users, modders and hackers. Some feel as though their community is being attacked time and time again for the futile, guised effort of resisting piracy.

 

While the first attack seemed to make certain services malfunction, this attack led to Sony shutting down the entire network on April 20th of 2011. Sony had issued a statement that acknowledged that “some specific information appears to be stolen.” In effort to minimize damage to their network and keep any yet unattained information, Sony stated that the PSN would be down until their security was improved and far stronger; strong enough to endure any other potential attack.

It is now May 12th, and Sony has yet to reintroduce the PlayStation Network. Since the attack, many people have expressed concern over their potentially threatened personal information, including credit card information, home addresses and more. With the identity of the hackers and their motives unknown, this makes for a very uneasy time. There are also many others upset, simply for the fact that the online service is unavailable. At this point, no one is able to obtain new content, updates or play online with other users.

 

Sony claims that they are doing their best to get the network back up in full functionality as soon as possible, but they are unable to say when that will be. Though the PSN is now being slowly reintroduced, Sony has come under a lot of criticism for having a system that is seemingly overly-vulnerable. Many publications have uprooted statements that suggest Sony knew of their security flaws but did not address them, as they should have more timely done so.

Though as stated, the PSN is being reintroduced to many of its users in limited functionality. It’s unclear when the PSN will be available to everyone in full form, but it’s been suggested by some sources that it may be fully live as late of May 31st. Sony promises to offer a program that rewards its users – “The Welcome Back Program — for their patience by providing a 30-day free trial of PlayStation Plus and additional content for MMO players. Sony has been corresponding with the US House of Representatives, releasing press statements and more. As of yet, there are no reports of credit card fraud, but Sony has stated that credit card fraud will be insured and all replacement cards and processes will be paid for. The investigation is ongoing.

Editor Reactions:

Kyle Baron, Executive EditorAs of this writing, there isn’t enough evidence to implicate any one culprit to a degree of absolute certainty. But really, I don’t think gamers need to know the identities of the hackers to realize that, although Sony deserves a slap on the wrist for not being careful, the real villains are the hackers.

By disabling the PSN and setting about stealing the information of users, the hackers have made it clear that their activities are in the interest of no one but themselves. This isn’t some noble crusade to put a red flag on antiquated security systems, seeing as how the end result is customers and gamers being affected.

Though I’m sure that Sony will reimburse any customers who have their finances damaged as a result of the intrusion, it’ll likely be too hard to trace anyone’s identity theft back to this incident.

Sure, Sony is open to blame for allegedly leaving their databases’ security outdated, but they put out the Playstation 3 with the intention of profiting off of a quality product; they should be lauded for being so cavalier with their product – PSN game sharing, free online, no proprietary HDDs or memory sticks – just as much as they should be chastised for not handling the incident a little more diligently. On the other hand, it’s obvious that the hackers didn’t have any noble intentions to begin with.

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Gavin Townsley, Associate Editor Like I have said many times before, I believe the major hurdle for Sony and Sony Online Entertainment (SOE) has been their consistently bad marketing and business decisions.  This is in no way a reflection on the PS3 being a worse system than the Xbox 360 — they are both stellar consoles.  This is a reflection on Sony as a business not being as effective as Microsoft or other developers.  Microsoft’s Xbox Live network has been hacked before, and hacking is nothing new to the gaming industry. The problem here is that poor business practices by Sony and SOE are once again placing the burden on the shoulders of their customers. I don’t blame Sony for this entire fiasco, as a group of hackers are very much to blame for the theft.  However, I am getting tired of seeing problem after problem creep up with the name Sony attached to it.  I love my PS3, but continued incompetence and poor decision making are what drove me away from SOE based PC games to begin with. I hope this doesn’t trend into my console as well.

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William Milby, Associate Editor I know a lot of people are angry about the massive leak of personal information. But personally, I really could not care less. I did not have my credit card info on their servers, but even if I did, it would not matter. Every year, my wife and I have three or four credit card purchases from some dude in Las Vegas or Seattle, and we ring up Mastercard and say, “Hey, this happened.” They remove the charges and issue us new cards — no harm, no foul. And this is without any leak of info at all! I think Sony made their only bumble in not telling people to look for suspicious activity immediately, even before they were sure that credit card info was taken. The password could potentially be much worse if you are the type of person who has the same password for every account. But if that is so, then maybe this will get your butt in gear and remind you that that is not such a good idea. Go change your passwords!

The rest of the stuff can all be gotten out of a phone book, so no biggie there. And to anyone saying they won’t be storing any more info on Sony servers, I can promise, after they re-launch, they will be the most secure servers on the planet, short of the C.I.A. The only downside is that while they might be uber secure, they will still be the prime target of hacker groups who love a challenge. I think the real travesty is me not being able to play PSN for this long (I was cool for a bit, but now it is really getting annoying). I respect Sony for taking their time, but they should not have given us a time table for when it would be up again, you only disappoint people when you do that.

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Ryan Kenward, Editor-in-Chief The digital frontier, despite all of its remarkable innovation and rate of advancement, is still very much the Wild West.  Any sort of person you can imagine in the world is now a member of this giant global demographic: from rich to poor, good to bad, harmless to harmful; every group is represented in force.  Multibillion dollar corporations like Sony tend to take a stance that they are some God-like entity in the digital age that people should be afraid of. This attitude makes them a target, and in many regards, a justified target.  If I were to assert I have the greenest lawn on the block with an air of arrogance, then I should not be surprised when someone comes along to take me down a peg.  If any person, small business or corporation, wants to be well-liked and respected on the Internet, they have to be cognizant of all the people out there and be encouraging to everyone.

I cite the Linux community as an example of all sorts of people working harmoniously, from the casual user to the hardcore systems engineer — there is little room for ego.  Sony’s attempt at intimidation, their arrogance and their greed got them into the mess they are in.  Despite owning a few Sony products, I am overall displeased with them.  You can’t use a Sony camera without buying their over-priced crappy media sticks.  You can’t own a Sony TV and update firmware without having the drivers on a Sony USB drive.  I hope that this event has served as a wake up to Sony (though I doubt it has), and that they will realize they need to work with the consumers, not against them.

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Gregory Hutto, Associate Editor I understand why people are upset, but the attack on us as victims is not Sony. It’s the hackers. There is a clear line between harmless modding and aggressive hacking. I don’t like that this attack may be from a group of people who feel their agenda is in the defense of Sony’s end-user. Even so, neither here nor there without proof. Nor is there proof that the credit card information is being used, so I feel like most people are bitter that they can’t play Portal 2 co-op. The excuse of potential credit card fraud is a bit too convenient, as of yet.

The big thing right now for users is to be honest with what this situation is. It’s not as if Sony wanted this to happen, so accusing them of poor security is a waste. Were they vulnerable? Probably, but in all honesty, most companies and networks are. Being ahead of the curve in the game of “Cat and Mouse” that is hackers vs. engineers is a waste of resources. It’s hard to fully explain so that all you may appreciate what I mean by that, but understand that from my technical perspective, this wasn’t the catastrophic failure on Sony’s part that many believe it to be. Simply pray for the return of PSN, understand that there’s nothing you can do now, and find something to do in the meantime.

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Jeremy Goodson, Managing Editor I have to first say that I have been a fanboy of Sony and SOE for a long time. I’ve chosen Playstation over any other console ever since I first played a PS1. I’ve also played every single one of SOE’s MMORPGs for extended periods of time — with the exception of DCUO — which included a 10 year tenure in Everquest. It seems that over the past couple of years, though, that Sony in general has made some very poor business practices. The first big problem that I ran across was SOE implementing an extremely expensive cash shop into their already pay-to-play MMOs, basically milking the customers for as much money as they could possibly get out of them. This trend still continues in their games.

Looking beyond that MMO issues, I seem to be losing more and more respect in what used to be one of my favorite companies in gaming. Since the PSN and SOE networks have gone down, we keep getting inundated with new information which all makes Sony look worse and worse. Yes, it’s scary to think that they let leak a plethora of personal information about their customers, but what is more scary is that Sony was told about their lackluster security – old, unpatched security software (from 2006) with no firewall installed - and refused to do anything about it!

Talk about giving your customers the finger! It’s easy to just say “it’s all the hackers’ fault!!!” and look the other way, but in the end the attack could have been completely avoided had Sony just taken the proper precautions ahead of time, updated their software and…I don’t know…maybe put an encrypted firewall on the servers that stored all of our personal information…

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Sony Finishes First PSN Restoration Phase

The first phase of the restoration of Playstation Network, which includes multiplayer functionality, was completed as of 12:03 a.m. Pacific time this morning.

Kaz Hirai, Sony Computer Entertainment CEO, originally announced on the Playstation Blog that multiplayer and other PSN functionality would be restored by the end of the night of May 14.

Multiplayer, trophy lists, Playstation Home, and chat functionality are the most prominent features that were restored. Hirai said that the Playstation Store and all of its related functionality, including downloads, will be restored at a later time.

Note that you’ll be prompted to change your password as soon as you download a firmware update and sign into PSN. After some internal testing at Vagary, we’ve found that, as of this writing, you’re able to do the following:
-Change and delete your billing information, including credit cards.
-View your transaction history.
-Access Life With Playstation.
-Sync and compare trophies, albeit with some occasional errors.
-View, add, and delete friends.
-Use the internet browser.
-Access cloud saves, provided you are a Playstation Plus subscriber.

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Wii 2 Thoughts

This might come as a surprise, but we here at vagary.tv are not really in the position to get a giant scoop on the next hot thing from Nintendo (yet). However, what we are adept at, is giving ideas and feedback to an idea, proposing theories and just all around down to earth views on the gaming industry. That being said, I have a rather unusual prediction for the Wii brand.

First, to cover what is coming out of seemingly every corner of the gaming news arena. Game Informer first broke the news a few days ago, citing it’s HD capabilities (duh). Then the floodgates broke open, sources like IGNKotakuCVG and some French website called 01net , all started giving their two cents in. Rumors from a traditional controller with an enormous touchscreen on it, to being considerably more powerful than current-gen systems and even the codename “Project Cafe” popped up! Obviously all these sources had heard their own tidbits about the new console but had held their tongue up to this point for fear of being the first to break news that Nintendo might hold a grudge against them for. But as we all know, once someone else breaks the rules it is all fair game from that point on.

There are a few fascinating things I would really like to cover here. First is a clear breakdown of what Nintendo needs to do in order for this to succeed.

To me, this is surprisingly simple. I’m not going to say Nintendo needs to get all hardcore with their games and start making new hardcore properties (which would be nice), but rather that all they need is to re-secure their home console on the cross-platform circuit. There are countless games that are now cross-platform that they could capitalize on. There are fewer and fewer console exclusive games with each generation, and even the most sacred properties are now fleeing their traditional homes. If Nintendo can simply capture this, in addition to their prized IP’s, then they will be golden. Of course, things like online infrastructure, and social aspects will be crucial, but not nearly as much as third-party support. I honestly do not see it being too difficult to pull this task off anyway, developers love getting their hands on new hardware, unless of course that hardware happens to be “two Gamecubes taped together”. The real failure of the Wii was not the lack of power. The problem was the lack of being on par with other consoles so games could be easily co-developed alongside their 360 and PS3 counterparts. Of course, this is a direct result from the lack of power, but still, the effect is indirect.

IGN's Mock-up Controller

I do want to take this time to point out that a few months ago on the podcast I co-host (the n00bketeers), I said that I wouldn’t be surprised if Nintendo planned on making the Wii slightly underpowered on purpose to gain casual players. While, at the same time, the other consoles were planning a longer console life of up to ten years. Nintendo could then leapfrog five years later (aka, now) the other consoles with something more powerful, have the top-dog position for at least a few years and at the same time be competitively priced relative to everything else. A hugely risky yet brilliant move, but here is my problem, Nintendo is not going to just ignore the casual gamers they spent the last 5 years roping in.

This leads to my most radical statement. When I wrote Wii 2 thoughts as the title, I was not referring to the console we are all hearing about today. While reading some thoughts by the IGN editors on the new console codename, Peer Schneider (IGN’s SVP) made the statement that this could be Nintendo’s new third pillar! A strategy some long-time Nintendo fans will remember from the days of transitioning from the GBA to the DS. Of course, they certainly did not seem committed to the idea for very long, but I propose it didn’t work out because both of those consoles played into the same market at the time.

In reality, the Wii was still an attempt at the three-pillar strategy, DS for the handheld gamers, the Wii for the casual gamer, and the Wii for the hardcore. They tried consolidating the market with the Wii; and it didn’t work! So this entire article is in anticipation of the statement that I would bet that Nintendo now tries to keep the Wii brand separate from the console they are about to announce. Even to the point of releasing a Wii 2 maybe even sometime next year and marketing it specifically towards the young and casual audience. Still motion based, still cheap, still Wii.

Why try to balance on a tight rope when you can just walk across two completely separate planks. If PC manufactures can have a netbook for casual people who want to play solitaire and surf TMZ, and simultaneously have a war machine built for dominating alien species with your almighty gunships, then why can’t Nintendo?

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Japan Disaster May Affect NGP Release Date

It looks like the year of the Playstation will have to be put aside in light of the ongoing tragedy in Japan. The NGP or the PSP 2, as it’s also known, may be delayed until next year.

Jack Tretton, president of Sony Computer Entertainment of America, told Bloomberg that Tokyo-based Sony has shut down several of its factories in the northern areas of Japan due, in part, to the damage from the tsunami and earthquake.

Tretton also said that production of the NGP at areas outside of the affected areas of Japan will be hindered by a lack of parts from suppliers.

Can't we just call it the PSP 2?

Bloomberg reported that Trenton said that “it may be the straw that says ‘maybe we get to just one market by the end of the year.’” The PSP go is the only Sony game system to have been launched outside of Japan first, but Trenton wouldn’t say which market would get the NGP first this year, if at all. The NGP was officially unveiled to the media in January 2011 and, until the recent events in Japan, was expected to be released during the fourth quarter of 2011.

It’s difficult not to look callous while reporting on the economic and consumer electronics implications of a disaster that, according to CBC News, has left over 12,400 people dead as of this writing. It’s the sobering reality of the responsibility that we, as writers, have to consider an issue from all available angles relevant to our audience.

It’s comforting, then, to see gamers, developers, journalists, and all sorts of people from the games industry trying to raise money with efforts, such as the Canadian produced Gamers Heart Japan, that raise money for relief the best way us gamers know how – praising Japanese art and creativity. Here’s to hoping that those good intentions benefit the recovery of Japan and all others that the tsunami, nuclear plants, and earthquake have affected.

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A Message From Vagary TV

Hi, and welcome to Vagary TV,

My name is Chris and I’m the podcast manager and administrative support for the site. Our goal is to keep Vagary growing and expanding, so that we can be a reliable source of quality entertainment. I wanted to take a minute and let you know about some of our plans to keep you stopping by here day after day.

First and foremost, we’re proud to announce that we’re increasing the amount of written content that appears here. We’re bringing in three brand new staff members to blog, review, and play-test the games that you’re interested in. We pride ourselves on producing quality content. In the past, we’ve achieved our goal by producing top-quality podcasts. We’ll be holding that same standard for our writers and breaking into new communities of gamers around the web. We’re not ready to introduce our new writers quite yet but stay tuned. We’re almost set!

Second, we’re actively working to develop our relationships with the development studios you care about. We want our readers and developer contacts to feel like they can come to us as a reliable source for things they’re interested in or would like to share. We’re in close contact with quite a few already, but this will always be a priority for us. You care, so we care. To that end, don’t be afraid to tell us want you want to read about. We’re here to support the gaming community.

Finally, we have plans for growing and interacting with our community. Right under our logo, you’ll see a new tab for our forums. They’re fresh and newly created. Each show has its own forum, too, so jump in and let our hosts know what you think. However, the forums are only a small step in what we aim to create. We at Vagary know how much a good community can bring a game/show/site to life. We’ll be planning game nights with your favorite hosts and more as time goes on.

I think I can speak for everyone when I say that Vagary is our baby. From the outset, it’s been a team effort. Ryan (our owner) has given us all the tools and freedoms we need to express ourselves and develop Vagary into the place we always wanted to spend time in. The site is young, but we’re on our way. Within, we have all manner of gamers. From retro to PC, from Nintendo to Xbox, we have you covered. Why don’t you stop in and explore our list of shows? There’s guaranteed to be something that fits you.

In short, thanks for stopping by, and thank you for your continued support. Stay tuned for exciting times to come. And, as always, treat yourself to a good game. You deserve it.

Regards,

Chris C.
Podcast Manager
Administrative Support
Host of The Multiverse – MMO Radio