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Quick Attack: Awesomenauts

Quick Attacks are Vagary.TV’s way of giving you, the reader, a glimpse at a game we are playing. This could be a game we are reviewing in full or just something we picked up for a few days to kill some time but, either way, it will highlight thoughts and impressions from the first hour or two of gameplay. 

In this Quick Attack, we take a look at Awesomenauts for Playstation Network and Xbox Live Arcade.

  • Awesomenauts, like League of Legends, DOTA, and Demigod before it, is a multiplayer online battle arena game. A what now? Yeah, don’t worry about it. What that means is that you ,some human controlled buddies, and some computer controlled tiny dudes (creeps) have to shoot and blast your way through enemy turrets and a similar troop assortment to destroy the enemy base. Watch the video above for a better idea!
  • The six characters are spread out across different specialities and are all extremely well balanced
  • The in game currency system is smart. Kills, assists, and healing your buddies gives you money to use on powerful upgrades that change the way your character plays in meaningful ways: One upgrade turns the amphibian brawler Froggy G’s tornado move into a damage reflecting attack that’s great for attacking turrets, while another turns support sniper Yuri’s slow aura into a healing spell for allies. The currency system works both ways, so trying to avoid feeding the enemy money with careless deaths creates a lot of tension and strategic risk vs. reward decisions.
  • The two to three player splitscreen online and offline is incredibly easy to set up, even in tandem with friend invites. Unfortunately, there are occasional drops in frame-rate during spawn animations when splitscreen is used.
  • The art style is vibrant and visually interesting while making it easy to tell what’s going on in even the most frantic of situations. During our preview at E3 2011, the developers said that much of the art was Bucky O’Hare inspired and it really shows.
  • A real-time ping counter on the scoreboard gives you an idea of the connection quality of the match, and host migration works well for the most part. Both of these features are sorely lacking in many online games today, so Kudos to developer Ronimo games for getting it right.
Every friend of the four I’ve shown this game to has had the same reaction. Their first impression was frustration and outright indifference. Without fail, they all came around and mirrored my sentiments on how addicting and incredibly fun Awesomenauts is once you get around the learning curve of a few games. Unlike many MOBA games, which last 45 minutes to an hour, the quick 5-15 minute matches of Awesomenauts make even the most disastrous game negligible in the span of the daily hour or so us adults have to play games.
 
Awesomenauts is one hell of a 2D action game that somehow manages to cater to busy lifestyles while having an incredibly balanced, strategic, and approachable design that breaks new ground in the often unforgiving heroes vs. towers and creeps MOBA genre. I’m hesitant to use gushing hyperbole when talking about a game, but trust me when I say that it’s worth giving a chance.
 
 

 

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Quick Attack: Minecraft Xbox 360 Edition

Quick Attacks are Vagary.TV’s way of giving you, the reader, a glimpse at a game we are playing. This could be a game we are reviewing in full or just something we picked up for a few days to kill some time but either way it will highlight thoughts and impressions from the first hour or two of gameplay. Opinions could change before our final though.

In this Quick Attack, we look at the first few hours of Minecraft Xbox 360 Edition for the Xbox 360.

  • Minecraft gives you the option of playing a tutorial and learning the basics of the game or diving right in. Being as I had no clue what I was doing, I took the tutorial option and was quite glad I did. Minecraft can be quite daunting even when knowing how to “play” it but the tutorial at least gives you the basic knowledge you need to survive, including how to navigate the interface.
  • Once the tutorial is done, the game lets you continue playing right from the tutorial world. While I messed around a bit with the prefabricated village outside the starting area, I quickly left to create my own world where I would have to create everything.
  • What I quickly found out was that Minecraft can be quite brutal. The early game is all about gathering as many materials as you can and creating a shelter before nightfall. I’ll admit I had more than a little trouble early on. Despite having played the tutorial I was still overwhelmed during my first couple attempts. I could not seem to get it together enough to be ready for nightfall and when it gets dark it gets very dark.
  • Night is best described as the most game-like part of the game. When darkness comes, so do enemies and it creates an atmosphere reminiscent to the best survival horror games. There is no purpose to the game other than to survive and being unprepared for darkness is a sure fire way to get yourself killed. I know I did multiple times.
  • After resetting my world multiple times, I finally got the hang of things and was able to create a solid shelter (of Sandstone), which I have continued to upgrade. I now have furnished the inside with a bed, a chest and my crafting tables as well as have put in a nice wooden deck to the beach and a fenced in garden off the side. There is a great sense of accomplishment when you get your first structure built and now I have the itch to build bigger and better things.
  • Once I started surviving the nights I was able to begin the other main aspect of Minecraft, exploration. Minecraft on Xbox 360 is a 1000 X 1000 grid which is immensely large. I have a lot of water in my world and have had to build a boat and go cruising to explore the other islands. The boat controls leave a lot to be desired but still I’ve found myself enjoying my daily exploring excursions.
  • I’ve yet to create an actual mine, the idea is somewhat daunting but I know if I want to get the best experience out of the game I am going to have to go underground.
  • I’ve also yet to play with anyone else and while multiplayer is obviously a big selling point for the game, and I want to try it out, I have not felt that I’ve been missing anything by not playing with others.

Minecraft is fun but there isn’t much game there and even less direction. It will appeal to players that enjoy being given a sandbox and the tools to play in it, those preferring a more directed experience will want to stay clear. Look for our full review from Tony Odett in the near future.

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Quick Attack: Sniper Elite V2

Quick Attacks are Vagary.TV’s way of giving you, the reader, a glimpse at a game we are playing. This could be a game we are reviewing in full or just something we picked up for a few days to kill some time but either way it will highlight thoughts and impressions from the first hour or two of gameplay. Opinions could change before our final review (there will not be one for this title) though.

In this Quick Attack, we look at the first few hours of Rebellion’s Sniper Elite V2 for the Playstation 3, X360 and PC (played on the PS3).

  • The game starts with a low-toned narration of the events transpiring. You are trying to capture Nazi scientists who built the V2 rocket. I wasn’t really overwhelmed by the plot in the first hour, nor did I find it engaging or entertaining. It did, however, explain why the game was tagged “V2″ (a clever addition, as this is the second Sniper Elite game).
  • Advertised as having slow-motion, brutal “kill shots”, the game follows through with that promise. Every vital hit is a “kill shot” that looks amazing, but after a few dozen, I was wishing I could skip them. I didn’t want to turn them ALL off, mind you. But being allowed to hit X, [] or anything else would have been great.
  • The levels are sprawling and offer various ways to reach and handle your objective. The second stage, I could have completely snuck around some guards and handled them silently. Instead, I climbed up to the second floor of a building and shot one in the head, which then caused a swarm of other guards to come out. Yeah, I should have dealt with them quietly.
  • After both levels I played, I unlocked things. But I never actually found a way to equip them. So either you change your gear in later stages or the game does a poor job of telling you how to change it. Or it’s for co-op.
  • The most enjoyment I got out of Sniper Elite V2 during my few hours of play time was the “challenge” mode. Much like any other “survive x amount of waves” modes, you hole yourself up in a good position and try to see how long you can last. I could see myself completely skipping the tired, uninventive campaign all together and having some fun with this mode.

In closing, I’d just like to say there are a few small sparks of genuis in Sniper Elite V2. Sadly, they are so few and far between that I can’t give it a recommendation. That said, I’m sure some people could find some entertainment in it.

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Release Radar- 15 Games in Q2 2012 You Should Know About

It’s that time of year again. One quarter down, and time for another. While we are not cramming big name franchises into the picture this quarter, there are still plenty of quality games on their way. A lot of them are high profile, and some you may have never heard of…until now. A few of us at Vagary.tv have sat down and put together this list of 15 games we think you should be aware of in the coming few months.

Be advised, this list is by no means represents every game coming in the next couple of months. There are still a plethora of other games coming, and some you may want more than any of these. Also, dates are always subject to change, which is why Inversion and Ghost Recon: Future Soldier are not part of this list. Enjoy! ~ Don

Heroes of Ruin
Developer: n-space
Publisher: Square-Enix
Projected Release: April 2012

The lack of quality games on the Nintendo 3DS has been a major issue with the system, but early in 2012 things have picked up with a good variety of quality games. Heroes of Ruin looks to continue that trend in quarter two as Square Enix drops the unique action roleplaying game on gamers. Featuring, what Square Enix calls, a seamless drop-in, drop-out multiplayer experience, a deep customization system and new challenges to download daily via Spot Pass, Heroes of Ruin has the potential to change the handheld landscape.

- Chris Scott

Kinect Star-Wars
Developer: Terminal Reality
Publisher: Microsoft Game Studios
Projected Release: April 2012

The success of the Kinect is certainly debatable but there is one thing I cannot deny and that is that my kids love playing it. You know what else they love? Star Wars. Sure, Kinect Star Wars (or is that Star Wars Kinect) looks like a combination of mini-games but when it comes to motion gaming, those games tend to work best as they can offer quick bursts of fun and not wear out their welcome. As long as Kinect Star Wars allows me to lightsaber fight my son and “use” the force to do cool things on my television, this game will be a winner.

- Chris Scott

The Witcher 2: Assassins of Kings
Developer: CD Projekt Red Studios
Publisher: Warner Bros. Interactive Entertainment
Projected Release: April 2012

The Witcher 2 was one of the top RPGs of last year, but its PC only status — and the behemoth that was Skyrim — meant that it did not nearly get the billing it deserved. Thankfully, the console release is nearly upon us. I hope your high fantasy hankerings haven’t been fulfilled by Skyrim and Kingdoms of Amalur, because the Witcher 2: Assassins of Kings provides a much more mature and visceral experience. This offering is the full “Enhanced” treatment, giving you the opportunity to explore the full version of an already widely acclaimed action rpg. Challenging combat, tough decisions (resulting in a plethora of different endings and wildly different play through possibilities) and a true adult experience another fantasy go around that much more satisfying.

- Tony Odett

Mario Tennis Open
Developer: Camelot Software Planning
Publisher: Nintendo of America
Projected Release: May 2012

While the Mario Kart series is the most well-known of the Mario themed sports titles, the Camelot developed Golf and Tennis games are largely regarded as some of the most fun on their respective platforms. Camelot will bring Mario Tennis Open, the first new Mario Tennis title in over six years, to the 3DS, strengthening an already impressive 2012 slate of releases. While support for the 3DS’s gyroscope might be a minor touch, the ability to play online matches could make Mario Tennis the go to game for competitive play.

- Chris Scott

Note: This is what you can do when you pre-order. You know you want to.

Sniper Elite V2
Developer: Rebellion
Publisher: 505 Games
Projected Release: May 2012

One might say a developer would be insane to go back to World War 2 and do another shooter. However, with the proper spin, and a few new details, they might be able to go back to the well once more. Sniper Elite V2 has done just that, adding heavily detail sniping mechanics with a unique co-op system to put a new twist on the greatest war Earth has ever known. Add some visceral, bloody, and jaw dropping sniping cam shots showing bones breaking, lungs puncturing and heads being ripped apart, and you have a game that is definitely worth a solid look. The last Sniper Elite game was a solid title that was sadly overlooked. So, for some solid 3rdperson shooting action, with an extra helping of gore, look no further than Sniper Elite V2.

- Tony Odett

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Sega Releases Jet Set Radio HD Trailer

Sega of America has released a new trailer for the Dreamcast favourite Jet Set Radio (or Jet Grind Radio for us folks in North America) and it’s incredibly nice to look at.

Right away you’ll hear a familiar song from the soundtrack and nostalgia will ensue.

There’s no date for the graffiti-painting adventure except for a summer 2012 release window. I hope Jet Set Radio Future HD is next on Sega’s to-do list.

Jet Set/Grind Radio will release on PSN and on XBLA.

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Quick Attack: Binary Domain

Quick Attack is where Vagary takes a look at a game we are working on for review and give you, the reader, a small taste of what we are experiencing. Think of it as a bullet-point preview with a review to follow.

Today, I played the first 90 or so minutes of cover-based, morality-based shooter Binary Domain on the Xbox 360. Below are my impressions.

  • The story, while having a certain Metal Gear Solid-esque melodrama to it, seems far above what one finds in the average shooter. Judging by the relatively short time I played, it seems the classic philosophical theme of “Are sentient robots alive?/What is humanity?” will play a major role.
  • The shooting is solid, but pretty standard fare. For a game as fantastical as this, the player character takes damage surprisingly quickly. Sticking to cover is important. The robot enemies take a few too many rounds to kill, but this issue may be helped as I upgrade my guns. There are kiosks in the levels, which allow you to buy supplies and increase weapon stats.
  • The squad-commands were actually useful, contrary to my expectations.
  • The game is heavy on interaction with your squadmates. So far, I have only one companion, a robust black dude with an attitude and a light machine gun to match. Interestingly, nearly all of the interaction can be done with a microphone during in-combat commands and casual chats. Though the list of recognized words is long (it includes the F-bomb, to my pleasure), the voice recognition is quite patchy, which led to several comical miscommunications; specifically, “help” was recognized as “nope” and “yes” as “cheers.”  In order to get it working at all, you have to take a recognition test to give the game references for what your voice sounds like. Oddly, the game recognized me best when I was using a British accent, so pro tip: Put on your thickest cockney.

In conclusion: I enjoyed my time with Binary Domain. It seems to have a substantial, slow-building plot, something I’m always a fan of, and this can redeem the game completely, even if the shooting is merely decent. The NPC interaction is also promising. Expect a full review soon.

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Street Fighter X Tekken hits the Vita this Fall with 12 extra characters

Capcom has announced that this fall, in relation to their Street Fighter 25th Anniversary celebration, they would be bringing the upcoming fighter to the Playstation Vita this fall.

The good part of the deal is that you’ll be getting your hands on 12 additional characters which include Elena, Guy, Cody, Sakura, Dudley and Blanka from the Street Fighter universe and Alisa, Christie, Jack, Brian, Lars and Lei from the Tekken universe.

What this says to me about the console version of the game releasing on the 6th of March in North America and the 9th in Europe, is that those 12 characters will most likely end up becoming DLC. Knowing Capcom, you may have to break out your wallets if you want to be any of said characters. It’s either that, or Capcom may release Super Street Fighter X Tekken or Ultimate Street Fighter X Tekken.

Capcom also stated that the fighter crossover will be hitting the on May 11th with no release day for the Vita version.

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Teaser for The Witcher 2: Enhanced Edition for the Xbox 360

A new trailer has been released by CD Projekt for The Witcher 2′s Assassins of Kings Enhanced Edition.

The trailer shows a little taste of what’s to come with the Xbox 360 version of the game as well as what PC users can expect from the game when it releases in spring.

Going by the trailer, the game is looking really good and I can’t wait to see it running on the 360 with all of dragon slaying included. It’s not going to be released on the PS3 either, at least not now.

The Witcher 2: Enhanced Edition will be out for the Xbox 360 on April 17th.

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Xbox 360 Dashboard Update Makes Indie Games Easier To Find

You know how some people have been complaining that it was a little difficult to find the Indie games on the Xbox 360? Well, after the mandatory update, besides a few colour corrections, Microsoft put the Indie category right up front under the games section which makes it a little bit easier to find the games.

It seems that after all the petitions and complaining, Microsoft actually did something good, but there’s just a tiny little problem with that. The fix seems to be only for those in the U.S.

Why they would only do it for that region is beyond me as I’m sure there are people anywhere else across the world who are having the same issue.

Hopefully Microsoft will fix this issue so everyone else won’t get annoyed searching for Indie games through many unnecessary sub categories.

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Review: All Zombies Must Die!

This game was played on the Xbox 360

All Zombies Must Die is an odd case of modern game design-tropes working to a game’s detriment. The oft-celebrated model of fusing RPG-structure with action-gameplay is spread a little too thick here, hurting what is an otherwise solid title.

As with most zombie-related titles nowadays, AZMD is very tongue-in-cheek about its story. This is something I’m often skeptical of, as certain games seem to use it only to escape the effort of a serious narrative. Luckily, the plot, which sees four comedy characters assemble to survive an unexplained zombie apocalypse, doles out sincere chuckles on a consistent basis. Specifically, the sub-plot involving the main characters’ conviction that he is in a videogame provides good laughs. Throw in some strong pop-culture references and you have a one of the funniest games to come along in a while.

As for the gameplay, anyone familiar with dual-stick shooters will quickly be at home with the controls – Top-down perspective, left stick to move, right stick to aim. Zombies will home in on you and you’ll navigate around them, lining up shots and collecting pickups. Where the game differs from the basic formula is mainly in structure. Instead of a linear series of levels, the game is set in a mostly open world segregated into arena-like zones. To progress, you’ll complete a series of standard kill/fetch-quests, upgrading your stats and crafting new weapons on the way.

For a while, this spattering of RPG design has the desired effect; the carrot-on-a-stick of new weapons and better murdering-capabilities will motivate you to continue, making what is in reality well-trodden gameplay ground sparkle with new life. But it’s only after a few hours that fatigue kicks in: When running through the same 8 arenas, carrying out what is only a slight variation on an objective you’ll have done 15 times beforehand, the appeal starts to wither. It becomes a grind.

It’s a shame, because the moment-to-moment gameplay in AZMD is actually rather good: There’s a great, tactile feel to mowing down the zombie hordes, much thanks to some nifty and suitably cartoony animation. The weapons are all distinct enough in function and feel to warrant changing your inventory regularly. There’s a cool mechanic of zombies being affected by elements like fire, electricity or radiation, each with different effects, which also transfers to the crafting system, where you can modify weapons to apply those effects when fired.

The problem arises when this solid yet quite by-the-numbers gameplay is tasked with supporting the RPG-like structure. There’s simply not enough substance to it for it stay meaningful in the face of the six-hour series of treks through the same few environments the game has you endure. Playing the game in four-player co-op mode (local multiplayer only) or in shorter bursts remedies this problem somewhat, but still does not remove it outright: AZMD is simply too repetitive.

All Zombies Must Die asks too much of the basic dual-stick shooter formula and suffers for it, but it’s still a well-crafted game that will please fans of its genre. Play it in Co-op and pay attention to the jokes for maximum enjoyment.

Pros:

  • Good feel and some depth to the gameplay
  • Charming presentation
  • Funny

Cons:

  • Becomes far too monotonous
  • Occasional glitches

3 out of 5