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Unboxing: Diablo III Collector’s Edition

Diablo III is finally here and per the usual Blizzard standards it comes with a superb Collector’s Edition. While you wait for the servers to clear up and let you play, take a look at what goodies come packed inside their giant sized CE.

Please excuse the photo quality, they were taken on an old iPhone. 

Fresh from Amazon, the box itself.

Diablo makes his presence felt once the lid comes off.

 

Small box inside the box. I wonder what could be inside...

 

Diablo statue with USB Soulstone containing Diablo II and its expansion.

Diablo assembled. My wife is not happy with its placement in our house... my dresser

Soundtrack CD, Behind the Scenes DVD & Blu-Ray, and a bunch of guest passes.

What we came for, the game itself.

Diablo III artbook.

A look inside the artbook.

Now if you will excuse me, it is time to kill some demons. Look for a Quick Attack on the game followed by a review in the very near future.

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Quick Attack: Sniper Elite V2

Quick Attacks are Vagary.TV’s way of giving you, the reader, a glimpse at a game we are playing. This could be a game we are reviewing in full or just something we picked up for a few days to kill some time but either way it will highlight thoughts and impressions from the first hour or two of gameplay. Opinions could change before our final review (there will not be one for this title) though.

In this Quick Attack, we look at the first few hours of Rebellion’s Sniper Elite V2 for the Playstation 3, X360 and PC (played on the PS3).

  • The game starts with a low-toned narration of the events transpiring. You are trying to capture Nazi scientists who built the V2 rocket. I wasn’t really overwhelmed by the plot in the first hour, nor did I find it engaging or entertaining. It did, however, explain why the game was tagged “V2″ (a clever addition, as this is the second Sniper Elite game).
  • Advertised as having slow-motion, brutal “kill shots”, the game follows through with that promise. Every vital hit is a “kill shot” that looks amazing, but after a few dozen, I was wishing I could skip them. I didn’t want to turn them ALL off, mind you. But being allowed to hit X, [] or anything else would have been great.
  • The levels are sprawling and offer various ways to reach and handle your objective. The second stage, I could have completely snuck around some guards and handled them silently. Instead, I climbed up to the second floor of a building and shot one in the head, which then caused a swarm of other guards to come out. Yeah, I should have dealt with them quietly.
  • After both levels I played, I unlocked things. But I never actually found a way to equip them. So either you change your gear in later stages or the game does a poor job of telling you how to change it. Or it’s for co-op.
  • The most enjoyment I got out of Sniper Elite V2 during my few hours of play time was the “challenge” mode. Much like any other “survive x amount of waves” modes, you hole yourself up in a good position and try to see how long you can last. I could see myself completely skipping the tired, uninventive campaign all together and having some fun with this mode.

In closing, I’d just like to say there are a few small sparks of genuis in Sniper Elite V2. Sadly, they are so few and far between that I can’t give it a recommendation. That said, I’m sure some people could find some entertainment in it.

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Release Radar- 15 Games in Q2 2012 You Should Know About

It’s that time of year again. One quarter down, and time for another. While we are not cramming big name franchises into the picture this quarter, there are still plenty of quality games on their way. A lot of them are high profile, and some you may have never heard of…until now. A few of us at Vagary.tv have sat down and put together this list of 15 games we think you should be aware of in the coming few months.

Be advised, this list is by no means represents every game coming in the next couple of months. There are still a plethora of other games coming, and some you may want more than any of these. Also, dates are always subject to change, which is why Inversion and Ghost Recon: Future Soldier are not part of this list. Enjoy! ~ Don

Heroes of Ruin
Developer: n-space
Publisher: Square-Enix
Projected Release: April 2012

The lack of quality games on the Nintendo 3DS has been a major issue with the system, but early in 2012 things have picked up with a good variety of quality games. Heroes of Ruin looks to continue that trend in quarter two as Square Enix drops the unique action roleplaying game on gamers. Featuring, what Square Enix calls, a seamless drop-in, drop-out multiplayer experience, a deep customization system and new challenges to download daily via Spot Pass, Heroes of Ruin has the potential to change the handheld landscape.

- Chris Scott

Kinect Star-Wars
Developer: Terminal Reality
Publisher: Microsoft Game Studios
Projected Release: April 2012

The success of the Kinect is certainly debatable but there is one thing I cannot deny and that is that my kids love playing it. You know what else they love? Star Wars. Sure, Kinect Star Wars (or is that Star Wars Kinect) looks like a combination of mini-games but when it comes to motion gaming, those games tend to work best as they can offer quick bursts of fun and not wear out their welcome. As long as Kinect Star Wars allows me to lightsaber fight my son and “use” the force to do cool things on my television, this game will be a winner.

- Chris Scott

The Witcher 2: Assassins of Kings
Developer: CD Projekt Red Studios
Publisher: Warner Bros. Interactive Entertainment
Projected Release: April 2012

The Witcher 2 was one of the top RPGs of last year, but its PC only status — and the behemoth that was Skyrim — meant that it did not nearly get the billing it deserved. Thankfully, the console release is nearly upon us. I hope your high fantasy hankerings haven’t been fulfilled by Skyrim and Kingdoms of Amalur, because the Witcher 2: Assassins of Kings provides a much more mature and visceral experience. This offering is the full “Enhanced” treatment, giving you the opportunity to explore the full version of an already widely acclaimed action rpg. Challenging combat, tough decisions (resulting in a plethora of different endings and wildly different play through possibilities) and a true adult experience another fantasy go around that much more satisfying.

- Tony Odett

Mario Tennis Open
Developer: Camelot Software Planning
Publisher: Nintendo of America
Projected Release: May 2012

While the Mario Kart series is the most well-known of the Mario themed sports titles, the Camelot developed Golf and Tennis games are largely regarded as some of the most fun on their respective platforms. Camelot will bring Mario Tennis Open, the first new Mario Tennis title in over six years, to the 3DS, strengthening an already impressive 2012 slate of releases. While support for the 3DS’s gyroscope might be a minor touch, the ability to play online matches could make Mario Tennis the go to game for competitive play.

- Chris Scott

Note: This is what you can do when you pre-order. You know you want to.

Sniper Elite V2
Developer: Rebellion
Publisher: 505 Games
Projected Release: May 2012

One might say a developer would be insane to go back to World War 2 and do another shooter. However, with the proper spin, and a few new details, they might be able to go back to the well once more. Sniper Elite V2 has done just that, adding heavily detail sniping mechanics with a unique co-op system to put a new twist on the greatest war Earth has ever known. Add some visceral, bloody, and jaw dropping sniping cam shots showing bones breaking, lungs puncturing and heads being ripped apart, and you have a game that is definitely worth a solid look. The last Sniper Elite game was a solid title that was sadly overlooked. So, for some solid 3rdperson shooting action, with an extra helping of gore, look no further than Sniper Elite V2.

- Tony Odett

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Street Fighter X Tekken hits the Vita this Fall with 12 extra characters

Capcom has announced that this fall, in relation to their Street Fighter 25th Anniversary celebration, they would be bringing the upcoming fighter to the Playstation Vita this fall.

The good part of the deal is that you’ll be getting your hands on 12 additional characters which include Elena, Guy, Cody, Sakura, Dudley and Blanka from the Street Fighter universe and Alisa, Christie, Jack, Brian, Lars and Lei from the Tekken universe.

What this says to me about the console version of the game releasing on the 6th of March in North America and the 9th in Europe, is that those 12 characters will most likely end up becoming DLC. Knowing Capcom, you may have to break out your wallets if you want to be any of said characters. It’s either that, or Capcom may release Super Street Fighter X Tekken or Ultimate Street Fighter X Tekken.

Capcom also stated that the fighter crossover will be hitting the on May 11th with no release day for the Vita version.

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Teaser for The Witcher 2: Enhanced Edition for the Xbox 360

A new trailer has been released by CD Projekt for The Witcher 2′s Assassins of Kings Enhanced Edition.

The trailer shows a little taste of what’s to come with the Xbox 360 version of the game as well as what PC users can expect from the game when it releases in spring.

Going by the trailer, the game is looking really good and I can’t wait to see it running on the 360 with all of dragon slaying included. It’s not going to be released on the PS3 either, at least not now.

The Witcher 2: Enhanced Edition will be out for the Xbox 360 on April 17th.

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PC Game Preview: King Arthur 2

 

Can't do that in Total War.

Shogun: Total War founded the genre of the hybrid RTS/turn-based strategy game over a decade ago. But while the Total War series has long been the most well-known in the genre, it has grown stale over time, with frequent installments upgrading the graphics, re-using the same ideas, and, over time, eroding the enemy AI to a degree that player triumph in nearly every battle is inevitable.  Thankfully, there is another player in the sub-genre, and they are bringing something fresh to the table.

The 2007 release of King Arthur: The Role Playing Wargame brought a new spin to the game. Instead of simply raising troops and fighting battles, it challenged the player to take on a new role-playing experience as well. This hybrid, instead of merely providing you a few new units to fight the same battles, led to playthroughs that felt completely different from any of the Total War efforts (which, at the end of the day, all felt very similar). And now with the King Arthur II release at hand, Paradox provided us with a preview code to look at their next effort.

Despite some hokey voice acting, King Arthur 2 presents a grand tale that begs the player to continue onward. It’s refreshing to have a strong story element to a grand strategy game, which gives the campaign more weight. Instead of fighting battles to take a province and get more funds for raising troops, I’m battling to stop evil, or save my home from rebels. This is a significant departure from the genre norm, as other games typically focused solely on taking territory for the sake of glory or victory conditions. Narrative gives meaning to battles, and attaches one much more closely to the action.

A nice of vipers. Sounds like a good place for a nap.

The RPG elements add an interesting twist to the action. While other games have generals who possess traits, the decisions you make along the way will determine what qualities your main character possesses on the battlefield. Is he a wizard? A powerful warrior? Then he will wield magic or strong combat abilities when a foe is on hand.  And like any good RPG, the game includes boss fights against unique enemies.

If I were to caution anything about these games, it’s that they take a lot of machine to run. The stunning visuals (they attempt here to take your breath away as often as possible) will eat your video card alive if you aren’t properly equipped. Each unit’s soldiers are uniquely rendered, and the massive battlefields are littered with beautiful terrain. Paradox is known for games that are more substance than style, so the King Arthur games are a bit of a departure from their normal fare.  Having been brought into the Paradox fold by Europa Universalis and Hearts of Iron, I was surprised to see that this game was so graphically heavy.  Don’t get me wrong: I like it. I just wish I didn’t have the urge to go out and buy a $4,000 laptop after playing it.

The battles themselves may seem like the typical “order masses of men into each other” that you get in the genre, with flanking tactics and mixed units being the keys to victory. However, these battles are changed significantly by the additions of hero units, along with huge and dangerous enemies that can easily smash your units to bits.

In a games industry that seems complacent, that never pushes boundaries and offers consumers exactly what they wanted and no more, King Arthur II is a boundary pusher.  I’ve really enjoyed the time I’ve spent with King Arthur II so far, and can’t wait to get into the full game when it launches January 27th. Having battled back the hordes with Arthur’s knights, and returned from the dead to kick some ass in Dead Legions, I look forward to see what else Paradox has in store.  Look for Vagary’s review in the coming weeks.

Guarantees an "arrowing" experience.

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Release Radar- 15 Games in Q1 2012 You Should Know About

The days of the “Fall gaming season” are over. Yes we still get a massive influx of great games in time for the holiday, but it’s been apparent for a few years now that great games can still release during other times of the year and still succeed. This is a good thing for gamers, because it gives us things to look forward to all year-round. So with “Winter gaming season” upon us, a few staff members and I wanted to briefly highlight some of the games we are looking forward to coming out in the next few months. Keep in mind, while these are our top picks, there are still plenty of other great games accompanying them on the calender. Also note, dates can change at any given time. We hope you enjoy!

 

Final Fantasy XIII-2
Developer: Square-Enix & Tri-Ace
Publisher: Square-Enix
Projected Release: January 2012
When Final Fantasy XIII was released to the masses, most fans of the series cried foul. In an effort to extend the story (and no doubt redeem themselves), Square-Enix has listened to the complaints and is giving us something they don’t do often; a sequel. There are far too many changes to XIII-2 for me to list here, but a revamped level-up system, a more open world, a tweaked battle system and time travel are just a few to look forward to. Fans of the game, and even those that didn’t like XIII, should keep open minds and give it a try.

I can’t wait to see how Square-Enix handles this game, and it is easily my most anticipated title personally. I loved XIII. It was one of my favorite games of this generation, and I am very excited to see how the story continues for Lightning and company.

- Don Parsons

NeverDead
Developer: Rebellion
Publisher: Konami
Release Date: January 2012

With the exception of Bayonetta, the character action genre has been feeling extremely tired recently. Rebellion’s NeverDead hopes to breath some life into it. On the surface, NeverDead looks to be nothing special, just another character action game with a moody hero. But NeverDead has a secret weapon in the form of its gameplay mechanic (gimmick), where players can be completely dismembered and continue to fight on. It is an interesting gameplay choice and with the proper aesthetic, NeverDead could be an early surprise of 2012.

- Chris Scott

Resident Evil: Revelations
Developer: Capcom
Publisher: Capcom
Release Date: February 2012


The notion that Resident Evil has lost its way is at this point so widely held giving up on the series for good is understandable. However, that might turn out to be a mistake in the near future. Enter Resident Evil: Revelations, a touted return to the slower pace, denser atmosphere and lower focus on action of Resi’s past. Luckily, while the atmospheric elements of classic Resident Evil are resurrected, the infuriating controls and clunky gameplay is left in the grave, as the game uses a tweaked version of the RE4/5 template that allows free camera movement, strafing while shooting and other such modernities. Revelations sports cooperative game modes, wide location variety, a seemingly twist-tastic plot, and most noticeably of all, graphics just inches away from current-gen console-quality. Brush up on your herb-mixing skills and combine SHOTGUN AMMO with SHOTGUN in February exclusively for the Nintendo 3DS.

- Magnus Risebro

Syndicate
Developer: Starbreeze Studios
Publisher: Electronic Arts
Release Date: February 2012

Remakes are all the rage, we had quite a few HD remakes we wanted to include in our list even, however complete re-imaginings of a franchise are always a tricky prospect. Electronic Arts is hoping that the name Syndicate still holds some amount of weight in the gaming world and that Starbreeze Studios can capitalize on that and give EA an early year hit. What is most interesting about Syndicate though is that the original game was a strategy game and this rework is a first person shooter. Fans of the original are already in an uproar over the change of focus and that alone warrants some added focus on the title, additionally however Starbreeze has developed some of the most interesting FPS games of the past few years and seeing what they can do inside the world of Syndicate is truly the most interesting thing about it all.

- Chris Scott

SSX
Developer: EA Canada
Publisher: Electronic Arts
Release Date: February 2012

At one point in time SSX was one of the biggest franchises on the market but this generation has not been kind to the extreme sports genre, with even the mighty Tony Hawk struggling to maintain a hold in the highly competitive marketplace. Thus this new SSX has a lot of questions surrounding it. Amongst them, can it capture the magic of the original games and do so in a high definition world? But maybe most importantly, can it revitalize a struggling genre that was once a dominant force in the industry. So far everything looks great and provided they can implement a simple to use, yet complicated to master trick system, SSX could be the breath of life this genre needs.

- Chris Scott

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Diablo III: Beta, First Impressions

For the last two weeks I have been tinkering around in the Diablo 3 beta.  For anyone reading this right now that has not experienced Diablo 1 and 2, you missed out on two epic games.  With the first games being huge, there is a lot at stake by releasing a third chapter in the franchise.  Perhaps that may be why 10 years has passed by since Diablo 2 launched.  The Diablo franchise is the epitome of a hack and slash adventure game in my eyes.  For full disclosure, I was very skeptical upon firing up the beta.

 

It’s not earth shattering news that there are new classes to choose from, which were Wizard (which I picked), Witch Doctor, Monk, Barbarian and Demon Hunter.  The beta begins outside of the gates of New Tristram.  My initial reaction was one of disappointment, after being in development for so many years I expected more.  As I progressed through the beta and made it into some dungeons I realized while the exterior locations were a tad drab, the dungeons actually looked pretty good.  The entire skill/spell system has been revamped, no more carefully picking stats as you level, or finding spell books.  The new system works, although a huge change from the first two games.  The best part of the new system is the ability to be able to go back and make changes, whereas in the first two games once you used a stat point, that was it.  In the case of the wizard, I had a handful of spells to pick through for each skill level.  You can select one and then put them in your toolbar.  This allows for some interesting spell combos, for instance I used an ice blast spell to freeze enemies, then a force push to shatter them.  It was actually pretty cool.

Diablo III - Online with New Battle Combo message

The online multiplayer seemed interesting; you have the ability to make your personal game public or join someone else’s with your character.  I’m not sure what the full functionality will be in the future with this.  That brings us to the part everyone has been raving about.  The auction house that will let players sell items for in game currency or real world currency.  It is yet to be determined if I will be quitting my work at Vagary.TV to sell fancy swords to twelve year old Diablo III addicts in Korea, the concept is interesting.  Only time will tell how successful it will be.  To me, it doesn’t play like an MMO (where I see this system being a huge money maker) — but as we roll into a full build of the game, this opinion may be swayed.  Aside from the previously mentioned points, Diablo III not surprisingly plays very similarly to it’s predecessors. The quest system feels like a polished version of the old.

Diablo III feels like a hit, the beta is fun and it leaves me hungry for more.

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Why Battlefield Hasn’t Beat CoD (And Why They’re Closer Than Ever Before)

Amongst shooter fans, there are two camps: that of Call of Duty and Battlefield. For years these two sides have thrown venom at each other. To be fair, it was mostly EA throwing the collective monkey-poo but animosity has flowed both ways. As heir to the throne apparent, EA and DICE (the studio behind Battlefield 3) have worked hard to seed the gaming community with doubt for CoD’s killer formula. There’s more to shooting guns than shooting guns, y’know. The games have gotten better and better, each series coming more into its own with every iteration, but one thing has kept Battlefield from seizing the throne. You, America. You’re the problem… but maybe not for long.

Sit a minute while I weave a tale of two matches. In Call of Duty, you join the game, pick the load out, then sprint around the map, shot-gunning, grenade launching, and knife-killing noobs before someone snipes you from a far off window. In Battlefield: Bad Company, you do pretty much the same, except for one key difference: you spawn on your squad. You take cover in trenches and behind crumbling buildings. You rush towards the objective only to find you’ve run off alone and — you’re dead. In CoD your K/D ratio soars. In BF it doesn’t much matter. CoD makes you the army. Battlefield makes you a soldier.

And that, my friends, is why Battlefield has lost to Call of Duty each and every year smack has flown. The game makes you rely on other people in a time when players want nothing more than the world itself; it forces teamwork or it makes you fail. And you know what that means. Mics. No one ever has a mic (on PS3). No one even wants a mic because, well, you’re on the other end. And they’re playing like it’s CoD. Call of Duty  makes no such gestures. You have a team but you can safely ignore it. Battlefield doesn’t reward you for playing it like a game but like a war simulator; you don’t act as a squad in a real battle, you’re dead.

That’s also why Battlefield 3 is so important. The match-up against Modern Warfare 3 will be the last before we know if the shooter audience is changing hands… and DICE-EA seem keen to make sure the Call of Duty franchise plays second fiddle. By making a number of small tweaks to weapon damage and health, DICE has blended the best of both worlds. Guns, even pistols, seem powerful and never weak like Bad Company 2. Enemies drop fast if you’re aiming and it’s easy to feel deadly – even when you’re squadless. It fits like an old glove on a Call of Duty players hands and adds depth they didn’t even know they wanted.

Reading that, you might be tempted to think Battlefield 3 has finally cracked and embraced the CoD model but you couldn’t be further from the truth. Players who work as a team will always do better than those who don’t. Location, plan of attack, and load-out choice are still as strategic as ever, if not more so. XP rewards highly encourage that teamwork, too; a player who attacks and defends objectives, or the players attacking those objectives, will always outscore stationary sniper. Finally, the addition of prone and many tweaks to loadouts and gadgets make surviving a close-call much more likely. Machine gunners are also medics, so when you drop to your belly under a hail of fire, there’s a much better chance of hitting a first-aid kit and making it to cover.

Modern Warfare 3 will almost surely outsell Battlefield 3, but if they want to keep their top spot, they really need to impress. If their final product feels like an iteration when Battlefield seems like an evolution, the days of “Call of Duty  #1!” being a foregone conclusion might well be over. By this time next year, the landscape of first person shooters might be swinging in a new direction.

Battlefield 3 releases October 25th, 2011
Call of Duty: Modern Warfare 3 releases November 8th, 2011

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First Impression from the Battlefield 3 Beta [PC]

War comes home

The beta for Battlefield has come and it was worth the wait. As I write this, I’m just now coming up air after spending the last three hours shooting through Operation Metro, a sprawling city park/subway/courtyard map that has redefined my expectations of a modern shooter. Coming from someone with a, let’s say… troubled relationship with Bad Company 2, I was astounded at how much fun I was having. It was, if you’ll pardon the pun, a blast.

Let’s address that last point first. Don’t get me wrong, I bought Bad Company 2 – three times actually, but that’s a story for another day – and had a lot of fun in it. The problem was, I couldn’t be faithful. I play too many damn games and found out pretty quick that as challenging as getting your groove the first time can be, getting it back is something else entirely. I liked the game, very much, but trying to re-enter it after three months of total abstinence? I died. A lot. The learning curve on BC2 was and is higher than most other shooters. With Battlefield 3, DICE made a wise decision. They’ve chosen to make the game more forgiving while also keeping the strategy, team-play, and skill high.

Battlefield 3 brings a number of small changes that really alter the feel of the game. You can take more damage before you die. You can go prone quickly and freely. These two things give the player a fighting chance to survive once they’ve been spotted. That extra cushion keeps the tension high. If you go prone quickly, you might be able to dodge the killing bullet, but thanks to the Frostbite 2 engine, whatever cover you’ve found is likely only temporary against the onslaught of enemy fire.


An example of the level of deconstruction detail produced by the Frostbite 2 engine. It’s not uncommon to see pillars chipped away, holes blown, and enemies unwittingly revealed.

The guns are fantastic. They’re highly detailed (of course) but the feel is just right. Anyone who’s played more than a couple of shooters will know what I mean by that. For those that haven’t, suffice it to say that they’re finely tuned enough to feel satisfying with every shot. They’ve removed some of the franchise’s distinctive weight but not so much as to seem insubstantial. Every gun has its own feel. The sounds for these are also fantastic and wholly natural.

This is all aided by the supreme audio engine first introduced in Bad Company 2. And what sounds there are. Unlike visuals, it’s much harder for sound designers to blow us away. At first, you might not even notice how deep the sound design in Battlefield 3 actually goes. Given time, however, you’ll begin to hear how the sounds of your gunfire, the echo of your boots, the harried shouts of your squad-mates, alter depending on your environment. This was true in BC2, of course, but they’ve dramatically increased the effect. You’ll hear a difference when you’re surrounded by glass instead of cement; outdoors, underground, or in a city street, it’s all different. There are many tiny details, too, such as the impeccable and idiosyncratic voice work. The sound-work draws you in, subtle, until you wake up and realize how enthralled in the experience you were.


The only map available during beta is Operation Metro and the only mode “Rush.” Thankfully, it’s also one of the most varied maps I recall seeing. There are four phases, taking place in three different environments. Phase I is a city park, with lots of hills, rocks, trees, and bushes to hide in. Phases two and three are in a ruined subway — which you see and hear being ruined by a giant rocket — full of tight corridors, upper and lower levels, and sniper lanes. The last section is a city courtyard with upstairs apartments, a glass-fronted city building, stone stairwells, and soldier-hiding banisters. All of this lends itself wonderfully to switching between classes strategically depending on what route you’d like to take. It is, hands down, one of the best designed maps in the franchise’s history.

Like any good beta, there are also some bugs to be worked out. Mostly they involve the camera clipping under the world. There are quite a few terrain issues, as well. I’ve unintentionally dove under the map, sometimes partially, sometimes completely, when leaping upon a hillock or raised terrain. These are especially concerning since it happens so frequently, but the beta crowd has by-and-large avoided exploiting them. While I don’t subscribe to the “it’s a beta!” excuse when the “beta” is so clearly a marketing event, I tend to think that this is the kind of stuff they’re collecting data on as we speak and will be fixed before launch.

This is an image of a dude with a flashlight. This is also very similar to how scope reflections look in broad daylight from across the map. Or in darkened subways.

There’s also a strange quirk with scope reflections. Yes, you heard that right: light now reflects off of your (or that sniper’s) scope. The problem is it’s really, really bright right now. Like, “highlight the sniper with a big white dot” kind of bright. At times, it’s very un-natural, such as in the darkness of the subway when the “reflection” looks a lot more like a high-powered flashlight. Honestly, though, this might not be a bug at all. Snipers do still have the advantage, what with their high-powered long distance rifles and all, and it also encourages strategic movement and less camping. I do wish they’d touch it down a tad, though, and I couldn’t stand for the effect to be far cut back on the ACOGs.

But I digress. Suffice it to say that I need to stop writing this preview so I can go back to playing. If you’re enjoying it on the PC, shoot me a request @ GameByNight. I’ve been collecting video clips, so stay tuned for more content straight from beta!