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Bring It Back: Need for Speed Underground Edition

What it was:

Need for Speed Underground was the series’ departure into the tuner world. Released during the Fast and the Furious craze, Underground aimed to give would-be tuners a way to deck out Civics, Supras and Integras without going out and blowing all their hard-earned money. Street racing was now more mainstream than ever, and Underground gave people a way to enjoy most of the perks in the comfort of their home. Decals, rims, performance parts, paint jobs and bodykits; these are the great things about Need for Speed Underground. The tight, arcade physics helped settle the game as firm fixture of my racing game collection.

When Need for Speed Underground 2 came out with even more customization options and allowing players to freely roam the city, the series grew in great ways. While sound systems and Escalades were far from what the street racing genre needed, just having the options was great. Sadly, the series kept cranking the dial towards “story-driven” instead of “customization”. Need for Speed Most Wanted dropped customization greatly, allowing five whole bodykits to be picked from. This was the great decline, and it never really picked back up.

What it could be:

Need for Speed Underground 3 would focus on customization, much like it’s two predecessors. The over-arching story would take a back seat, but be relevant in the scope of unlocking new areas. Multiple bodykit pieces would return and in grand fashion. Dozens upon dozens of pieces to pick from. Car selection would be vast and as per typical Need for Speed, you would start with bottom-tier cars; only instead of focusing on top-end cars, Underground 3 would focus on middle-class cars. Some high-class cars will be available, I assure you.

Physics will also return to form. Not to say new Need for Speed games are lacking in that department, but a slight arcade-bias would allow easier drifting for racers of all types. Drifting would also be a-focal point, with just as much drifting as racing. If you don’t like the open-city model, you could quickly start events from the menu. Why force players to play a particular way when they don’t like to, right? But those people would miss out on the highway races against random opponents.

One of the series’ greatest innovations is the Autolog. If you’re a competitive gamer and haven’t experience this feature yet, you’ll be glad to know Autolog brags for you and rubs it in when other people beat your times. It doesn’t get old and honestly keeps me playing old tracks just to stay on top. The XP boost for beating someone is a great resource, too, so a level up mechanic to unlock parts  and cars would be in place.

Online racing would be an obvious feature, allowing people to race their tuned cars. The new hook to Underground 3′s online play would be “Car shows”.  Daily and weekly shows with different guidelines will allow people to submit their tricked out rides  and vote on other peoples’ cars. This would play into the focus on customization and cement the game as a true step forward for the series.

Why it should happen:

There has been a lack of customization in street racing games lately, and none of them compare to the Underground games from a car tuner’s perspective. If it offered a more robust selection of parts than even Underground 2, the third Underground game would certainly mean business. While the last Need for Speed game (The Run) really proved a story-driven racing game could work, returning to the street-racing days of Underground is what I hope Need for Speed does next.

“Bring It Back” is a semi-regular column where writer Don Parsons takes a look back at some of his favorite games throughout his extensive years as a gamer, and dreams of having a follow-up. New games, old games.. none are off-limits.

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Bring It Back: Wizards & Warriors Edition

What it was:

The Wizards & Warriors series will always hold a special place in my heart. Growing up, my aunt had this game at her house on the Nintendo Entertainment System (NES). I would go over on weekends and spend hours playing through trying to get to a new level.

Developed by Rare and published by Acclaim, this epic adventure was lead by Kuros. As a kid, I had no idea there was a story, I just loved the platforming and complex levels. The original game features large environments; both horizontal and vertical. Loot (treasure, weapons, gadgets, etc.) could be found in so many different places and if you didn’t take the time to explore the levels, you could miss quite a bit. One could easily speed through the game with some skill and knowledge of a direct route, but exploring was half the fun.

Each stage had a drastically different look to it and always ended with a larger-than-life boss. If video game music is your thing, the original Wizards & Warriors title had some of the creepiest music in an NES title, too.

Later games didn’t quite capture the charm of the original, but featured the same emphasis on large, open areas with plenty of exploring. A shop mechanic was added, and the difficulty seemed to have spiked in Iron Sword: Wizards & Warriors I (though, admittingly, I never played the third Wizards & Warriors title).

What it could be:

Wizards & Warriors IV: The Return of Kuros (my fictitious title for the game) would release on Playstation Network and Xbox Live Arcade as a hot summer title. In stunning HD, this 2D platformer would feature the same exaggerated jumping physics as the original and keep the shop from Iron Sword. The environments would all have different themes and continue the trend of having large, sprawling areas to explore (complete with hidden areas).

On a completely wild note that probably no one else would like, there could even be a competitive mode (much like Crash Commando) with different options such as Deathmatch, Team Deathmatch and maybe even an objective based mode. To add another layer of content, perhaps a co-op mode with two people playing to reach the same objective. One person could focus on exploring, say, the right side, while the other player explores the left. Mini-bosses could be a Co-op only feature, and require two people to work together.

The focus would be on the levels, though, and the loot within. Regardless of other modes, the single player has to be challenging. Given the trends in current-gen gaming, even finding various armors/colors to add a pinch of customization would be a fine addition (especially if there is any sort of co-op/versus).

Why it should be:

It’s always a 50/50 chance that a retro title being resurrected is going to suck. That’s a fact. But some come out and are so good that they make you want more (ie. Mega Man 9). Wizards & Warriors has plenty of potential in today’s market and would make a fine addition to any digital library. I would love to see a competitive mode for the simple fact that Crash Commando was amazing, and the more time that idea marinates in my little brain, the more excited I get for it. The more I think about the whole idea of a Wizards & Warriors IV, though, the more depressed I get that it hasn’t happened.

 

“Bring It Back” is a semi-regular column where writer Don Parsons takes a look back at some of his favorite games throughout his extensive years as a gamer, and dreams of having a follow-up. New games, old games.. none are off-limits.

 

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Coming to Stores: March 27th Edition

Quarter 2 is upon us, and the releases finally simmer down and give us some breathing room. The last three to four weeks have been hectic and we end the quarter with golfing, dancing and some MMA. You can’t get much better than that, can you? We’ll have a review of Tiger Woods in the coming week, so be sure to check back. As a “non-golf guy”, I am loving the game and having a lot of fun with it. ~ Don

Please note dates are subject to change, and these do not account for digital releases, which can sometimes be as important as retail releases. Don’s personal picks are highlighted in red.

Console

That top would look amazing on me..

Multi-platform:

  • Tuesday, March 27 ~ Tiger Woods PGA Tour 13 (PS3 & X360)

X360 only:

  • Tuesday, March 27 ~ Country Dance All-Stars

Golf games get a more realistic approach as Tiger Woods PGA Tour 13 hits store shelves. I skipped last year, but I received an early copy from EA Sports, and I can confirm that the realism is absurdly accurate. They also added an interesting mode which lets you play key points in Tiger’s career (which started at age 2, mind you). If golf isn’t your thing, put on your cowboy boots and get in line for some good ole’ fashioned country line dancing with Country Dance All-Stars.

Handheld

Haha, top-mount posit- no, nevermind. Not going there.. -.-

Nintendo 3DS:

Sorry, between four sites (three retail, and the other being GameFAQs), no one had any firm releases. No big games this week though, either way.

Sony Playstation Vita

  • Tuesday, March 27 ~ Supremacy MMA: Unrestricted

Yay! A Vita game! Oh.. it’s a mixed-martial arts game? Yes, Supremacy MMA: Unrestricted comes out this week to tickle the realistic fighting game fan in us all. Or is it?

 

 What are you picking up this week? Let us know in the comments below!!

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Progressing Through The Modern Battlefield

It doesn’t matter whether I am mashing the button to get through the green waveform that greets me when I boot up Call of Duty: Modern Warfare 3, or  the dirty, distorted bass before the menu of Battlefield 3; either way there is only one thing on my mind. No, not social interaction, a key element in first-person shooters to a lot of people, but that next reward. I was only so many kills from unlocking the next weapon last time I quit, and I’ve been anxious to finally be rewarded for my service time and skill.

When shooters took RPG elements and added them to the mix, it was an evolution in the genre. That “just one more game and I’m sure to unlock (insert weapon/attachment/camo here)” mentality is an addictive quality for shooters. Few have mastered the progressive tree of unlocks, but two big franchises you can count on are Call of Duty and Battlefield. They both offer incredibly deep  unlock systems that can cater to various individuals. I’ve sat down and spent some time (3 hours to be exact) with both games and jotted down some numbers to share.

01:00 Hours – The Frontlines

Battlefield 3′s matches lasted longer, which is the most obvious observation. During the first hour of play, I only got four rounds in. Ribbons, something awarded for doing certain things (ie. get 7 assault rifle kills in a round), come frequently and eventually lead to medals. Both are a great source of XP, so collecting as many as you can benefits you in many ways. Throughout those four games in the opening hour, 61 unfortunate soldiers died by my hand and 19 ribbons were unlocked. Most importantly, I leveled up three times, unlocked one gun, and seven attachments (I tried to use the same two guns to keep some sort of consistency).

After an hour, the sense of reward came from leveling up my class (I played Assault pretty much exclusively for this report) to unlock a gun I could use on either side of the battlefield. The first gun in each class is different depending on which side you are playing. So picking a class and sticking with it is beneficial in the beginning, though once you get a sense of how things work, swapping classes to whatever your team needs is how a good soldier fights.

This is where the experiment got fun. Modern Warfare 3 proved its difference in structure from the opening few games. In an hour, nine games were played (opposed to four), 106 opponents were killed (nearly twice as many as in Battlefield), and 12 levels were gained. Let me repeat that part; at the end of hour one, I was level 13. I had unlocked four weapons, and six attachments (again, I used the same two guns exclusively for this experiment). Instead of ribbons, you get accolades, though they don’t add up to much when it comes to progression. I stopped keeping track of them because of that, and that usually after every game I had four to five (five being the max).

My sense of reward in Modern Warfare 3 was simply leveling up. Each level brought something new; weapons, perks, equipment, challenges (something I didn’t keep track of, but they are a serious way to level up if you pay attention to them), and more. Emblems and titles are interchangeable and you unlock them at a fairly decent rate. I unlocked nine emblems and 45 titles (at one level, I unlocked a plethora of flag emblems).

02:00 Hours – The Fight for the Middle

The second hour of Battlefield 3 was a little more tense, and I was on a better team. That meant matches were shorter and equated to more games played. Six games later and I had killed 96 people and unlocked three new guns. One particular game had massive results (33-7 on Rush), so I gained a whopping 41 ribbons during this hour.

Two levels later, I could tell progress was much slower compared to Modern Warfare 3. I didn’t feel let down at all though, as the reward system still offered plenty in terms of weight. I was unlocking ribbons like crazy, and the attachment system (which is much like Modern Warfare 3′s) kept me itching for that next kill.

During the second hour of Modern Warfare 3, I only obtained 77 kills, putting the total up to 183 (opposed to 157 total in Battlefield 3) and got seven games in. Three weapons were unlocked, with seven attachments, but by this point I was level 19. In comparison, I was only level 7 in Battlefield 3.

The close-combat and faster gameplay style of Modern Warfare 3 was definitely showing in numbers. I didn’t need to play a third hour to come to this conclusion, but since I sat down and named the requirements for this field report ahead of time, I decided to stick with it.

03:00 Hours – The Final Hour

In the last sitting, 51 kills were had and one level was gained. Nothing surprising by this point, but five games were played and 21 ribbons were obtained. I unlocked one new gun and four new attachments during this session. While all of these numbers will vary per person, the totals are vastly different between the two games, just like my feelings towards them both in terms of their addictive nature.

First, let’s wrap up with Modern Warfare 3. Progression slowed down (as it should), as during these final nine games, I only gained four levels to hit the final number at level 23. Only one new gun was unlocked (truth be told, I was very happy with my USAS for small maps and the SCAR for more open maps, so new guns didn’t intrigue me), and three more attachments for the guns I used most. My kill count for this hour was a total of 111 kills.

The Final Numbers

Games Played:

Battlefield 3: 15

Modern Warfare 3: 24

Total Kills:

Battlefield 3: 208

Modern Warfare 3: 294

Final Level:

Battlefield 3: Level 7

Modern Warfare 3: Level 23

Weapons Unlocked:

Battlefield 3: 5 guns, 21 attachments

Modern Warfare 3: 8 guns, 16 attachments

Field Report Conclusion

The two games here do progression in amazing ways. While different and unique they also both offer similar concepts, but the real difference isn’t what you are unlocking or why, but the addictive nature of them both and how they are so different. In Battlefield 3′s case, it was leveling up the class I preferred to play to make sure I had both great guns to select from and the proper gear to do my role on the battlefield efficiently. Even though progress seemed slower, I was progressing in different ways.

In the case of Modern Warfare 3, everything is simply faster. The rewards system matches the gameplay, which is a great pairing. You gain levels like crazy, and each level grants you something new; whether a perk, a gadget or a gun. So for the first few hours, you honestly don’t go a single game without unlocking something (with even mediocre skill).

Other games have their own unique (okay, sometimes not unique but blatant copies that still don’t stack up against these two) progression system, but what DICE and Infinity Ward did with their games is unprecedented. They are both true masters of their craft and have designed an addictive architecture to the shooter genre.

Activision provided Call of Duty: Modern Warfare 3 for this article. EA provided Battlefield 3 for review late last year, which was used for this article as well.

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2011 Year End Awards- Don Parsons’ Picks

2011 is behind us. Looking back, it has been an amazing year for games. While everyone has a very different outlook on the past year’s selection, I’ll take a little time to shed light on some of the shining gems (and dull rocks) I’ve had the pleasure (and horror) of playing. Take into account I haven’t played EVERY game, and I don’t nominate those I haven’t played. With that in mind, enjoy the following pages of thoughts and opinions and be sure to leave a comment with your own opinions.

With love,

Don

Read the rest of this entry »

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Skinning a Bat: Arkham City Skins

Batman: Arkham City is one of the best games I have played this year. An overall improvement over what Arkham Asylum started, Arkham City actually makes me want to go back and play the game again with a New Game Plus. It seems developer Rocksteady Studios has caught wind of my love for this game, because they recently released a pack of skins on PSN/XBLA.

For $4.99 (on PSN), you get seven different costumes. These skins are just that – skins. There are no new animations or moves involved. Each skin is simply a new outfit to play through the game or challenge rooms in. In essence, it’s nothing functional at all. So why did this grab my attention when I was browsing the store and saw this available for purchase? Allow me to explain.

When I “finished” Batman: Arkham City for review (read here), I wasn’t even 50% complete with the game. The game is so good as a whole, but the story was amazing and I couldn’t drag myself away from it long enough to start too many of the various side-missions the game has to offer. So I told myself I was going to do a New Game Plus and do more of the side-missions, with New Game Plus basically being hard mode, judging from what I played of it post-DLC download. You start from the beginning with all of your gear and upgrades intact. However, I’ve heard the arrangement of enemies is different (I honestly don’t notice, as it’s been a few months since I’ve been through the whole game), and you no longer get the alert that you are being attacked. That said, I have died a lot more frequently, and there seems to be a lot more enemies this time around.

I’ve been playing as Batman Beyond-style Batman this round because he looks the most different. When you finally get your suit in the beginning (spoiler?), it’s quite hilarious that all the cutscenes show Batman in the original suit, as the new skins are only shown during gameplay. I’m not going to say that this DLC pack is ground breaking or adds another layer of gameplay, but it does add a visual layer of difference for the second time through.

As good as Arkham City is, a second time through is a must. The skins DLC showing up was a great reminder of me not finishing one of the greatest releases of the year. If you found yourself buried in great games this season like me, now is a perfect time to pick up this skins pack and replay through with a fresh, new look.

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What Makes LittleBigPlanet 2: Special Edition Special?

LittleBigPlanet 2 is one of the Playstation 3’s most popular platforming game. Featuring all new levels and even more costumes, Media Molecule has upped the ante this holiday season for those that have yet to pick up their “Play. Create. Share.” game. Introducing LittleBigPlanet 2: Special Edition.

Designed for Playstation Move owners (ie. if you don’t have the Move, this edition of the game isn’t really for you.), LBP2:SE introduces Sackboy to “Rise of the Cakling”, a downloadable level pack that gives you five new levels, seven mini-levels, and more. Starring Victoria (a character from the regular LBP2 story), she creates a few things, but one takes on a life of its own. Controlling Sackboy with the navigational controller, you’ll use the wand to grab objects in order to move them, grapple from certain things, and even shoot objects. It plays like more LBP2, with the same charm and same gameplay, only you HAVE to have the Move to access “Rise of the Cakling”.

As a hardcore player (speaking for myself and my wife, both of us have put a considerable amount of time into LBP2), the Move controls are simply different. There isn’t really a perk to it, nor is it easier to use (ie. Air Conflicts: Secret War, where Move was preferable to the Dualshock). The motion controls aren’t bad, mind you, and it is worth a try if you have the Move and have yet to play LBP2 with it.

Creating levels, which I figured would have been better with the Move controls, felt the same way. If you have a steady hand (I drink too much caffeine), you might prefer using the wand, but there’s a few extra layers of precision with the analog sticks. That extra precision makes for a quicker, easier experience creating things, too. But with the Move pack, you get access to a paint tool, more materials, more objects, and more stickers. So you get a lot of creation content with ‘Rise of the Cakling.”

The Move addition has made new shooter variations possible in the Created levels department. For example, instead of just playing a knock off of Super Mario Bros., you can now also play the accompanied Duck Hunt clones as well! I didn’t play any Move-only levels that blew my mind, but they have to exist, and I only played a small handful. If you have seen some of the regular created levels, you know what I mean. The brilliant thing about the LBP games is the creative audience and the abundance of fantastic and genius levels some of them design.

Moving past the Move portion of the game (pardon the pun), there is a little more content that doesn’t require the Move. Though this is geared towards Sony’s motion controller, you’ll also swing the Toy Story level pack and costumes. This collection of levels doesn’t require the Move, but can be played with it. Sackboy teams up to help the toys during one of Andy’s playtime adventures across five levels and includes two mini-levels as well. You can even look the part, as the Special Edition comes with various costumes from the Disney/Pixar trilogy.

My wife’s only complaint was that the Toy Story characters talked in LBP gibberish, and not voiced by the original cast. She followed that with “I understand why”, but I will admit, it looses a little bit of charm without the characters voices.

Is all of that not enough to finally break the bank and grab one of Sony’s wide-audience appealing titles? How about another dozen costumes to dress up as? The Special Edition comes bundled with the Cats Costume Pack, Dogs Costume Pack, and the Even More Animals Costume Pack. All together, you are looking at $35 worth of extra content, for $20 more than the regular edition of LittleBigPlanet. So if you have a Playstation Move, and don’t have LittleBigPlanet 2 yet, this should be on your Christmas list. And if you don’t have a Move, perhaps you’ve been good enough to get both the Move peripheral AND LittleBigPlanet 2: Special Edition.

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Wii & PS3 Review – X-Men: Destiny

PS3 Review: By Don Parsons
I am going to say two things, and I want you to say the first thing that comes to mind. “Action-RPG” and “X-Men”. Now I’m going to read your mind and say your first thought was X-Men Legends, a legendary action-RPG featuring Marvel’s finest team. When X-Men: Legends came out, I was in heaven. Mixing some of my favorite gameplay elements (button mashing and RPG mechanics) with my favorite superheroes was a golden idea. They followed it up with X-Men: Legends 2, then switched to the Marvel Ultimate Alliance branding. So you can guess that when I heard Silicon Knights, developers of Too Human, was working on X-Men: Destiny, I got excited. But the contents of this game are anything but exciting.
To set the stage briefly, Professor X has died, the X-Men are in shambles and led by Cyclops, and the Brotherhood is fighting for mutant supremacy. It’s nothing revolutionary, but it’s hard to expect more. While the overall story arch is generic, the actual writing to the story is atrocious. You play as a new mutant. By new, I mean you play a character without a developed story, and they try to develop this character in the span of the game. What would normally take months, if not years of comic book writing to go from “I have powers, I’m scared!” to “I’m ready to take on the world!”, X-Men: Destiny accomplishes in less than an hour of storytelling. Each character has a different background, but the main story remains the same; fight the Purifiers.

While you can’t play AS an X-Men character, you can plug in X-Genes, which give you some of their perks. For example, you have a suit (mostly for aesthetics), and three X-Genes you can equip. Equipping Wolverines offense gene raises attack, and regenerates health. Some genes change your appearance, like Colossus’ gene. There are a whole slew of X-Genes and suits, but they are randomly generated, which means if you have to restore a checkpoint, and get a gene again, it will be different. Or it might even be a suit. It’s a frustrating mechanic to say the least.

The whole “plug and play supermutant” was really what ruined this game for me. I could live with the choppy framerate, or the bad graphics. But between the terrible writing and the X-gene concept, I couldn’t stand the 5-6 hours I spent playing this game. Here’s the kicker, though, I actually beat the game in that amount of time!

In the end, this has been my biggest let down of 2011. And how not only Activision, but Marvel, could sign off on this baffles me to no end. If it wasn’t for the button-mashing side of me, or the trophies I earned, I would have given this a 1 alongside Ryan.

Pros: trophies, button mashing for modern brawler fans

Cons: everything else

Score: 2 out of 5

Wii Review: by Ryan Kenward
Any time a comic book becomes a video game, there is almost always very bi-polar results.  The games are either pretty good, or pretty bad.  Unfortunately X-Men: Destiny on the Wii is the latter.  The concept, was somewhat promising if not a little tired.  You control a new character who has just discovered their mutation, you must decide if you will join the X-Men, or the brotherhood when things go awry after the death of Charles Xavier.  The over arching story is a very generic X-Men theme, the X-Men want there to be peace between mutants and non-mutants and the Brotherhood wants mutants to rule over the non-mutants.The game utilizes comic book like panels for cut scenes, unfortunately these feel more like a cop out than anything else as the majority of the character models come across fairly sloppy.  Simple things like moving mouths during dialog were tossed to the wind, the games feels like it was rushed through development.  This rushed look is noticeable everywhere, very generic stages, repeated objects although different colors (cars for instance, which by the way you can’t interact with), repeated enemies.  Destiny does not look or play like a game of this generation.The ability to create your own mutant could have been cool, if it were not so limited.  There are only a few powers to choose from when you begin (3 to be precise) and from there you can “collect” the powers of other mutants by finding X-genes randomly, though these generally are pretty lame.  Also having to chose between 1 of the 3 characters is also another strike, since these characters are clearly non-canon why not let us generate our own heroes? You will easily button mash your way through the game, which luckily will be a fairly quick run.  How about the controls?  Your only option is Wiimote and Nunchuck, though what would have been the best would have been the classic controller (or just any other options at all) – the game won’t let you play unless you have the nunchuck connected to your Wiimote.  Stacking bad controls on top of a game that looks like the Wii may have been an afterthought is bad juju.

For those out there that may blame the Wii for X-Men: Destiny’s bad looks, consider Super Mario Galaxy and Donkey Kong Country Returns.

Pros: Game is short.

Cons: Everything else.

1 out of 5.

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Retail Releases: 10-17-2011 through 10-23-2011

Incoming!!

Sony Playstation 3
10-18-2011 Batman: Arkham City Trailer
10-18-2011 Rocksmith Trailer
10-18-2011 Ratchet & Clank: All 4 One Trailer
10-18-2011 JASF: Jane’s Advanced Strike Fighters Trailer
10-18-2011 Everybody Dance Trailer
10-18-2011 Dance Magic No trailer

Don says: “The PS3-exclusive Ratchet & Clank: All 4 One is going to be overshadowed this week by the Dark Knight himself, as the sequel to Batman: Arkham Asylum finally hits retail. Two dancing games, and a probably-not-near-as-good-as-Ace-Combat flying game also come to store shelves this week. Obviously, I’m going to recommend Batman. Also note the PSN is getting three major releases this week, all of which we will be reviewing; Rocket Birds, Payday, and Dungeon Defenders.”

Nintendo Wii
10-18-2011 Family Fued 2012 Edition No trailer

Don says: “Umm. Wait for Zelda?”

Microsoft Xbox 360
10-18-2011 Batman: Arkham City Trailer
10-18-2011 Rocksmith Trailer
10-18-2011 Otomedius Excellent Trailer
10-18-2011 Tropico 4 Trailer
10-18-2011 Minute to Win It Trailer

Don says: “Batman: Arkham City is pretty much the only thing I am recommending this week. But also, Dungeon Defenders is coming out on XBLA as well. Minute to Win It might be a viable option for those looking for mini-games (what I gathered from the trailer) and Kinect/Avatar use.”

Nintendo DS/3DS
10-17-2011 Professor Layton and the Last Specter [DS] Trailer
10-18-2011 Pet Zombies [3DS] Gameplay Footage

Don says: “Professor Layton gets a lot of credit for being one of the best franchises on the handheld, so either you are already buying this, or you probably should. And pet zombies. I personally want those. In real life, though a game will suffice.”

PC
10-18-2011 Airline Tycoon II Trailer

Don says: “I thought the trailer looked pretty cool for Airline Tycoon 2. But then again, I am into simulation and “tycoon” games. That said, obviously, it’s not for everyone.”

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Retail Releases: 10-10-2011 through 10-16-2011

"You're going to feel a little more than just a pinch; we have a lot of releases this week. Ready?"

Sony Playstation 3
10-11-11 Ace Combat: Assault Horizon Trailer
10-10-11 Red Dead Redemption: Game of the Year Edition No trailer
10-11-11 Rune Factory: Tides of Destiny Trailer
10-11-11 Dead Rising 2: Off the Record Trailer

Don says: “While there isn’t much in regards of “star power” this week, you have a Red Dead Redemption collection if you haven’t bought the game yet. Look for a review of Ace Combat on the 11th, I have been working on it over the weekend. For RPG fans, of course there’s Rune Factory. But you after Rage last week, you are probably better off saving your money because Batman comes out next week. Also, PSN gets Sideway: New York, which I will be reviewing by the end of the week.”

Nintendo Wii
10-11-11 Rune Factory: Tides of Destiny Trailer
10-16-11 Skylanders Spyro’s Adventures Trailer

Don says: “Skylanders features toys, which you scan into the game. The toy itself can be transferred into any console version, and keeps it’s level status. How awesome is that? I say that in a serious tone, that sounds awesome.”

Microsoft Xbox 360
10-11-11 Forza Motorsports 4 Trailer
10-11-11 Ace Combat: Assault Horizon Trailer
10-10-11 Red Dead Redemption: Game of the Year Edition No trailer
10-11-11 Dead Rising 2: Off the Record Trailer
10-11-11 Hulk Hogan’s Main Event Trailer
10-11-11 Michael Phelps: Push the Limit Trailer
10-11-11 Sesame Street: Once Upon A Monster Trailer

Don says: “360 owners get their Gran Turismo this week. Most 360 owners will argue it is better than GT, but one thing is for sure; look for a review on Vagary at some point. Also, Hulk Hogan’s Main Event; I tried to get us a review of that as well. Watch the trailer. Please.”

Nintendo DS/3DS
10-11-11 Harvest Moon 3D: The Tale of Two Towns [3DS] Trailer
10-11-11 Aliens: Infestation [DS] Trailer
10-11-11 Marvel Super Hero Squad: The Infinity Gauntlet [3DS] Trailer
10-11-11 Cooking Mama 4: Kitchen Magic [3DS] Japanese Trailer
10-11-11 Mahjong Cub3d [3DS] Trailer

Don says: “Harvest Moon, while the DS version was released already, is getting its 3D homecoming. Outside of that, we have Cooking Mama (yay?). Mario 3D Land is coming in the next month, so hold out a little longer for a few of the big games we have all waited for since launch”

PC
10-14-11 Renegade Ops Our Review
10-12-11 Orcs Must Die! Our Review
10-11-11 Might & Magic Heroes VI Trailer
10-11-11 Dead Rising 2: Off the Record Trailer

Don says: “The PC is getting an old classic I loved as a kid, Might & Magic Heroes VI. Stragey gamers should defiantly check it out. Also, two bite-sized-but-tasty games, which we reviewed on console recently, are coming to PC. Both of which you should buy.”

[Note: Special thanks to Magnus for his help this week on the release list. Without his help, this would not have gotten done.]