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Just In Bailey: Say “Fuzzy Pickles”

Once a year, the Chicagoland area is overrun with a totally different breed of people.  Grown men dressed as Sailor Moon are hanging around with girls dressed as Cloud from Final Fantasy VII.  It is truly a sight to behold.  What makes the sight even better are the looks on the faces of people who just don’t get it.  So, what is this magical event?  Why, it’s Anime Central, or ACEN for short.  ACEN is a three day event that pops up between April and June every year at the Donald E. Stephens Convention Center in Rosemont, a town just outside of Chicago.  What makes ACEN so special?  Follow me on a short journey if you will.

ACEN is a convention that showcases not only anime and manga, but video games as well.  The convention has several components.  There’s the exhibition hall, which is the area where merchants hawk their wares.  You’ll find tons of cool stuff to spend your hard-earned cash on.  There is a wide variety of graphic t-shirts to buy.  Forget Hot Topic.  If you want something cool or witty or just plain geeky to wear, this is the place to get it.  You will also find all sorts of replica weaponry to buy.  The only issue with that is you need a place to store it once you buy it.  ACEN is extremely strict on their weapon policy.  The hall also has toys, books, movies, and even import video games.  It’s a very dangerous place for your wallet to be as you could easily spend a grand and not realize it.

Another cool area to visit is the artist alley.  Independent and starving artists inhabit this area of the convention.  The talent here is pretty amazing.  What’s even cooler is that for a small fee, you can commission an artist to draw something of your choosing.  Ever want to see Link and Cloud locked in combat?  All you need to do is just ask.  Not only will you find some pretty sweet drawings, there are also handmade plush dolls, articles of clothing and more pins than you can count.

A lot of the pictures you can buy are prints.  Most of the original art can be found in the auction area where you can place bids or purchase pieces outright.  Just like the exhibition hall, the artist alley is another place where you can drop a great deal of money in a short period of time.

When you aren’t spending time and money, you can visit one of dozens of panels during the ACEN weekend. These panels are open to anyone and each has a specific topic.  Sometimes they are run by professionals in the anime or gaming worlds.  Other times, the panels can be run by just passionate fans.  We went to a panel this time that was Professor Layton themed.  The folks running it put together a puzzle competition.  There were 4 rounds of 10 minutes each.  The participants split into groups and each group received a packet of puzzles.  Every puzzle was worth a certain number of picarts (the points in the Professor Layton games).  The group with the most picarts competed in a final round.  The winning group received a small Layton doll and the grand prize was a larger doll.  These panels allow for great times with people and some even allow for quality discussion.

 

What makes ACEN such a great convention isn’t the art or the merch or the discussions.  What makes ACEN an experience is the cosplay.  It isn’t just Wookies and Storm Troopers here.  That isn’t to say you won’t find one.  The ACEN cosplay covers all areas of pop culture.  We saw people dressed as the White Power Ranger, Cloud, Mario, and even Doctor Who.  The article would go on and on with the different cosplayers we saw.  They even have photo shoots for like-dressed individuals.  The first year I went to ACEN, I dressed as Solid Snake and was part of a shoot with all kinds of Metal Gear-themed cosplayers.

People who don’t understand the anime or video game cultures may think ACEN is just a bunch of dorks dressing up like fools.  I think they can learn a thing or two from the convention.  What I love more than anything, what makes ACEN such a cool event, is the excitement and acceptance.  You can be anyone — or anything — you want and people will treat you no different.  Actually, the more unique you are, the more people will stop and ask to take your picture.  ACEN is a shining example of how tolerant people can be if they choose to.

So, if you live in or around the Chicago, or even if you’re from Alaska, I urge you to check out ACEN if you can.  It’s not just a typical convention.  Bring your craziest costume and get into character.  Bring your cash and your credit card.  Bring your camera.  And if someone stops you to take a picture don’t forget to say “Fuzzy Pickles.”

Just In Bailey –an homage to the secret code from Metroid, which allowed you to play as Samus Aran without her suit– is an editorial column at Vagary.TV brought to you by Joey Alesia. What started as an alternate perspective on different parts of video games has since become a more wide-ranged look at the gaming industry from a gamer’s perspective with over 25 years of gaming knowledge and a twisted sense of humor.  Follow Joey on Twitter (@wrkngclsswrtr) or email him at Joey.Alesia@Vagary.tv.

 

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C2E2 2012: Box-o-Zombies – Miniatures

For the true, hardcore Tabletop gamer, it’s hard to imagine a gaming session without some sort of set pieces to signify monsters or player characters. While Warhammer and Warhammer 40k may be the most prominent topic when talk of miniatures is brought up, there are plenty of figures for games like Dungeons and Dragons, World of Darkness, and even Shadowrun to go around. Even so, the miniature market is still small and under-tapped, with only a few companies producing the products that people want.

Immersive Realms, Inc. is a company looking to get into that market. Started in 2010 by Shawn Recinto of Chicago, Immersive Realms develops a miniatures set called “Box-o-Zombies”. While it might not leave much to the imagination as to what may be inside said box, the figures themselves are highly detailed, and ripe for the picking for the miniature enthusiast. As of right now, the Zombies come in a choice of either “Sickly Slime Green” or “Puke Purple” and retail at $14.99 for a set of 6.

The solid color choice and build of high quality PVC make these Zombies the perfect choice for collectors and players looking to detail their own living dead. At C2E2, they had a Samurai Zombie on display that had been detailed by a local artist and looked fantastic. On top of that, they also have a Steampunk Zombie line in the works. Clockwork + Zombies? Yes please!

All in all, if you’re a tabletop gamer, collector of miniatures, or just like Zombie figures, definitely check these guys out at www.boxozombies.com. And if you’re looking for a game to play where they can be used, check out my article from yesterday on Dystopia Rising. They pair perfectly!

Box-O-Zombies

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C2E2 2012: Dystopia Rising – Tabletop RPG

For Tabletop Pen and Paper RPG fans, it’s always exciting to find a new world to delve into. When touching on the subject, fantasy games like Dungeons and Dragons are usually the first to come to mind. To anyone that’s played them, they can be an escape from the real world. Players are able to dive head first into a fantasy realm where Elves, Dwarves, Orcs, and Trolls rule, and lush forests or vast cave systems are to be explored (and imagined) to the hearts content.

Enter Dystopia Rising. Kiss all of your happy spappy memories of your Tabletop Gaming of the past goodbye. This game is dark and foreboding. Zombies can be waiting around any corner to take a bite out of your jugular (or really whatever they can get their mouths on).

The game, set in a future somewhere between two and four generations AFTER the Zombie Apocalypse, is not the RPG of your childhood. From talking to some of the creators of the game at C2E2, they want to bring Pen and Paper RPGs to a whole new level. Their game includes faced paced combat, and encourages strong teamwork in order to survive. If someone decides to be the vigilante and make their own way in the world, they’re only digging their own grave.

While I’ve been reassured that there is plenty of humor to lighten the mood –like the fact that the citizens find it hard to believe that families before the zombies came had an alter in their house where God would tell them the weather and current events– the world is still very gritty and unforgiving. It seems to me like the folks over at Eschaton Media Productions have really done an excellent job of shaping the world and the back-story of Dystopia Rising into something that will continue to be built upon for years to come.

From their side alone, with two source books already available and plans for a whole lot more in the near future, this game has definitely got legs. On top of that, with future fan-made and official campaigns, and live LARPing events scheduled, it would seem that the infection that is Dystopia Rising is spreading at an incredible pace. I truly look forward to giving the game a try myself in the near future, and you can bet you’ll be hearing all about it here at Vagary.

Interested in giving Dystopia Rising a try? Click this link for a list of where to buy the source books or downloadable PDFs.

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C2E2 2012: Introduction

This past Saturday, I had the privilege to spend the entire day at McCormick Place in Chicago, attending C2E2: The Chicago Comic and Entertainment Expo. It was an extremely productive day for me, and I had the honor to meet some great people within the “Geek Culture” world. While I did get to spend some time at the big boy tables, like Marvel and DC, I made it a point to get to know the “Up and Comers.” Some of the things I found were nothing short of awe-inspiring.

I plan on sharing my findings with the readers here in C2E2-centric posts over the next few days, as well as follow up articles, interviews, and podcast specials. Here are just a few of the nifty gems that I came across and will be writing more about:

1. A Tabletop RPG set in a Post Apocalyptic  future, in the aftermath of a Zombie invasion.

2.  A company focusing on making miniatures for games, including Zombies (aptly titled Box-o-Zombies) which pair perfectly with #1.

3. A brand new fantasy setting that will span the course of many comics and graphic novels, as well as book series.

4. Fun mobile apps to make finding comics, and soon more types of media much, much easier.

Keep your eye on Vagary this coming week and beyond for write ups of some of the cool stuff I saw or experienced at the show, as well as interviews and guest spotlights on the website and future episodes of Vagrant Gamers.

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Gamescom 2011: Binary Domain Preview

Upon first glimpse of Binary Domain, you’d be forgiven for a shrug and a disinterested facial expression. Dudes in armor carrying assault rifles, attaching their backs to flat surfaces and leaning around them to blast robots in ruined cityscapes. Whoop-de-doo.

Beyond the unexciting surface however, Binary Domain presents some very good arguments for why you ought to care about it: First of all, the pedigree behind the game is highly respectable:

Much of the creativity responsible for the ever-loved Yakuza series are developing it, promising for the quality of the narrative. Second, Binary Domain has some legitimately cool tricks up it’s sleeve (more on those later). Finally, the aforementioned wall-hugging, robo-blastin’ action looks to be reassuringly solid, surpassing most of its cover-based shooter peers.

Binary Domain is set in a 2080‘s Tokyo where robots make up a large part of society, both as servants and as regular citizens. Trouble starts when so-called “hollow children” – ‘bots that look and act indistinguishable from humans, and think themselves to be one – start appearing around the world. Robots like these are strictly illegal, so a black-ops team consisting of the player and his squad-mates is sent into Tokyo to infiltrate a corporation suspected of producing hollow children. The metropolis is divided into halves, the post-apocalyptic slums of the undercity, and the clean, utopian overcity. As one might expect, the game will take you through both.

The demonstration I was shown featured a three-man team composed of average Joe-Soldier, Sniper-Girl, and a preposterous French gentleman robot  fighting their way into the upper city, gunning down security bots in an attempt to get through a train-station. This black ops team is apparently so deeply “black” that even Tokyo’s security forces are unwarned of their arrival, meaning they must be blown to bits in the name of greater good. And get blown to bits they did, courtesy of cool hit location-specific damage.

Shoot a bot in the legs, and he’ll crawl towards you, blow one arm off, and he’ll be unable to reload, score a headshot, and their electronic brains will fail to tell ally from foe, targeting every animate object in sight.

Speaking of electronic brains, the enemy AI seemed unusually clever, using squad-tactics such as covering allies taking point, as well as being wary to stay in cover. Enemies also reacted convincingly to rough and sudden amputation of limbs by means of machine gun, drastically changing tactics depending on whether legs and arms were in place.

However, Binary Domain’s most interesting quirk was neither the robo-destruction nor the AI, but the trust system, a cool take on the morality/conversation systems found in other games. Instead of only influencing the direction of the story when making concrete choices and selecting dialogue options, moment-to-moment combat will push the narrative in different directions, specifically with regards to how your team-members view and treat you. Revive them when they get downed, lead the way upon request, and play cooperatively, and they will return the favors. Disregard their pleas for help and cooperation, and you will score less assists and more kills, boosting your XP for character-building purposes, but sinking your allies’ trust levels.

In addition to being affected by your performance in combat, trust will also be influenced by navigation traditional dialogue trees, exemplified when Sniper-Girl complained about Joe Soldier’s dickish behavior during a firefight. Shrugging her complaint off with an arrogant remark, her trust level fell even further. A cool touch is that the different characters you will have in your squad as the game progresses will react differently to various kinds of behavior. Some might trust you more for constant aggression and lack of helpfulness.

As western as all this squad-based cover-shooting and tactical robot dismemberment sounds, Binary Domain is distinctively Japanese outside moment-to-moment combat. For example, the story, like other high-concept Japanese videogame stories, is rendered with ridiculous melodrama, quirk and heavy-handedness (check out the story trailer to see what I mean). This was apparent in the aforementioned complaint from Sniper-Girl, who’s tone and wording sounded nothing like how you’d imagine a professional special-ops soldier to act. Not to mention, one of your teammates is a robot with a cartoony French accent and gentlemanly mannerisms dropping lines like “A worthy opponent, a most formidable enemy!” and ridiculously over-congratulating you on being great when his trust level is high.

But if you, like me, can stomach and even appreciate this kind of quirkiness mixed with heavy melodrama about the human soul and whatnot in your third-person shooters (in other words; if you enjoy Metal Gear Solid), then the story should be right up your alley.

It’s true that the core gameplay in Binary Domain is not revolutionary in the least but compelling storytelling and some neat tricks combined with good execution of tried and true gameplay has in the past produced some fantastic games. And so far, Binary Domain seems to be fulfilling all the above criteria.

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Gamescom 2011: Sony Details Resistance: Burning Skies

A little more light was shed on the Resistance title announced for Sony’s upcoming PSVita handheld today in Cologne, Germany. Titled, Resistance: Burning Skies, you play the part of fireman Tom Riley in an all new story against the Chimera. Using all of the features of the PSVita, you’ll be using your analog controls, swiping over multiple targets with the CFG gun, and using the sixaxis to peek in and out of cover.

No release has been announced. With Sony promising a good launch for the PSVita, do you think we will see the handheld Resistance coming out alongside the hardware? Let us know in the comments what you think.

Source: Sony Playstation Blog, 1UP Preview

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Playstation 3 Now $249

A bit of news came from the Sony Conference at Gamescom today:  a pricedrop for the 160GB Playstation 3 console to $249. The 320GB model will also be getting a drop in price, as well as inFamous 2 bundled with it and a 30 day Playstation Plus membership for $299.

Making the console more accessible to future PS3 owners, the price drop goes into effect immedietly. What are your thoughts on the PS3 pricedrop? If you don’t have one already, has this convinced you to purchase one?

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FIFA Street Announced

The return of FIFA Street was announced today from Gamescom via EA’s press conference. Powered by the FIFA 12 engine, FIFA Street will take players to 35 different locations around the world, including London, Rio, and Barcelona. Set to release in early 2012, the game is also set to feature a one-touch passing system for quick, precise passes.

“This is the first time our award-winning FIFA development team is creating a street soccer game, and we are going to deliver a level of authenticity never before seen in this genre, along with amazing gameplay,” said Matt Bilbey, Vice President and GM of Soccer, EA SPORTS. “FIFA Street will appeal to new fans that are looking for a unique, fun soccer experience, and long-time FIFA fans looking for an authentic street soccer experience with the level of quality that they know and love from the FIFA franchise.”

As an added bonus, EA SPORTS Season Ticket holders will get early, full access to the game. The game is coming to both Playstation 3 and Xbox 360.

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Miyamoto StreetPassed!

After taking a closer look at my StreetPass plaza I was amazed to see that I had passed Nintendo legend Shigeru Miyamoto at E3 a few weeks ago!  He has his trademark gold pants and you can also see he lists his location as Nintendo.  I was dumbfounded that it took me nearly 3 weeks to notice this!  This is the man that created Super Mario Brothers and the Legend of Zelda.  Here are the pics:

Here we can see Miyamoto's gold pants!

Notice where it says Nintendo as his location.

 

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The Girls of E3

Regardless how you feel about booth babes, it is clear that the girls are here to stay.  Here are a few pictures of those that could be seen around the show floor at E3 2011. Enjoy!