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Just In Bailey: It’s a Hard Knock Life

I’ve been playing video games since I was 3.  I haven’t stopped and don’t plan on stopping any time soon.  Or any time later for that matter.  Everyone who knows me knows that I’m a gamer.  Heck, I’m wearing a Wind Waker shirt as I type this article.  What I find funny is that when people try to relate to me, they do it through video games (some have failed miserably, but I try not to tell them that).  What’s even funnier to me is that when I was a kid I was made fun of for playing video games, by the same types of people who are now trying to relate to me.

Growing up as a gamer was fun at home, but the cause of a lot of strife at school, on the playground, at summer camp, and everywhere else that jocks ruled.  The popular kids made me feel out of place for liking video games.  While they were shooting hoops with dreams of becoming the next Jordan or Bird, I was playing Jordan vs. Bird on the NES.  I was laughed at for reading Game Informer instead of Sports Illustrated.  I was actually pretty lucky to have friends who played video games as well.  The popular kids made fun out of all of us for this.

 

Nowadays, gaming is not so much part of the counter culture as it once was.  Gamers are now anyone from kids to grandparents.  Age and social status make no difference.  Actually, the more I think on it, gaming is the great equalizer, similar to a metal chair in a WWE match.  Yeah, I may not be athletic, but I will whoop some ass in Mortal Kombat.  And what’s more embarrassing really?  Go ahead and dunk over me.  I’m only 5’ 5”.  You’ll change your tune pretty quick when I’m holding your spinal column in my hands.

This article ended up more as a stream of consciousness piece than I originally intended.  I guess my point here is that I’ve noticed a change in the way gamers are perceived by those outside of our realm.  It’s cooler to be good at Call of Duty than it is to have a mean crossover.  And if you don’t have a mean crossover in real life, you can still have one in NBA 2k12.  I’m happy to see it as an accepted form of society. I would like kids to know it’s cool to be a gamer.  It really is the age of the geek.  Video games may be a scapegoat for media and irresponsible or ignorant parents, but I’ve made more friends with my Hadoken than I ever did with my fade-away jumper.

On a side note, next week I’m going to be at the Anime Central (ACEN) convention in Rosemont, IL.  I’m hoping to have a lot of cool pictures for you faithful readers out there, and some interesting stories to tell.

Just In Bailey –an homage to the secret code from Metroid, which allowed you to play as Samus Aran without her suit– is an editorial column at Vagary.TV brought to you by Joey Alesia. What started as an alternate perspective on different parts of video games has since become a more wide-ranged look at the gaming industry from a gamer’s perspective with over 25 years of gaming knowledge and a twisted sense of humor.  Follow Joey on Twitter (@wrkngclsswrtr) or email him at Joey.Alesia@Vagary.tv.

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C2E2 2012: Box-o-Zombies – Miniatures

For the true, hardcore Tabletop gamer, it’s hard to imagine a gaming session without some sort of set pieces to signify monsters or player characters. While Warhammer and Warhammer 40k may be the most prominent topic when talk of miniatures is brought up, there are plenty of figures for games like Dungeons and Dragons, World of Darkness, and even Shadowrun to go around. Even so, the miniature market is still small and under-tapped, with only a few companies producing the products that people want.

Immersive Realms, Inc. is a company looking to get into that market. Started in 2010 by Shawn Recinto of Chicago, Immersive Realms develops a miniatures set called “Box-o-Zombies”. While it might not leave much to the imagination as to what may be inside said box, the figures themselves are highly detailed, and ripe for the picking for the miniature enthusiast. As of right now, the Zombies come in a choice of either “Sickly Slime Green” or “Puke Purple” and retail at $14.99 for a set of 6.

The solid color choice and build of high quality PVC make these Zombies the perfect choice for collectors and players looking to detail their own living dead. At C2E2, they had a Samurai Zombie on display that had been detailed by a local artist and looked fantastic. On top of that, they also have a Steampunk Zombie line in the works. Clockwork + Zombies? Yes please!

All in all, if you’re a tabletop gamer, collector of miniatures, or just like Zombie figures, definitely check these guys out at www.boxozombies.com. And if you’re looking for a game to play where they can be used, check out my article from yesterday on Dystopia Rising. They pair perfectly!

Box-O-Zombies

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C2E2 2012: Dystopia Rising – Tabletop RPG

For Tabletop Pen and Paper RPG fans, it’s always exciting to find a new world to delve into. When touching on the subject, fantasy games like Dungeons and Dragons are usually the first to come to mind. To anyone that’s played them, they can be an escape from the real world. Players are able to dive head first into a fantasy realm where Elves, Dwarves, Orcs, and Trolls rule, and lush forests or vast cave systems are to be explored (and imagined) to the hearts content.

Enter Dystopia Rising. Kiss all of your happy spappy memories of your Tabletop Gaming of the past goodbye. This game is dark and foreboding. Zombies can be waiting around any corner to take a bite out of your jugular (or really whatever they can get their mouths on).

The game, set in a future somewhere between two and four generations AFTER the Zombie Apocalypse, is not the RPG of your childhood. From talking to some of the creators of the game at C2E2, they want to bring Pen and Paper RPGs to a whole new level. Their game includes faced paced combat, and encourages strong teamwork in order to survive. If someone decides to be the vigilante and make their own way in the world, they’re only digging their own grave.

While I’ve been reassured that there is plenty of humor to lighten the mood –like the fact that the citizens find it hard to believe that families before the zombies came had an alter in their house where God would tell them the weather and current events– the world is still very gritty and unforgiving. It seems to me like the folks over at Eschaton Media Productions have really done an excellent job of shaping the world and the back-story of Dystopia Rising into something that will continue to be built upon for years to come.

From their side alone, with two source books already available and plans for a whole lot more in the near future, this game has definitely got legs. On top of that, with future fan-made and official campaigns, and live LARPing events scheduled, it would seem that the infection that is Dystopia Rising is spreading at an incredible pace. I truly look forward to giving the game a try myself in the near future, and you can bet you’ll be hearing all about it here at Vagary.

Interested in giving Dystopia Rising a try? Click this link for a list of where to buy the source books or downloadable PDFs.

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Just In Bailey: Parental Advisory

Video games are more main stream now than they have ever been.  Gamers aren’t just nerds and geeks.  Even the elderly are gaming.  Due to the surge in gaming popularity, the media has sought to bash games as mindless and not educational.  They knock on gaming as a waste of time and the cause of anger issues in children.  And just when this young industry takes a step forward in becoming accepted by society, some idiot goes and screws it up.

I read an article this week about a 20 year old gamer who got upset at his son for crying while he was playing a game.  The guy was so angry he shook the 3 week old baby and swore at him.  Later that night, after coming home from work, the baby woke up crying and the man held the baby while the mother prepared a bottle.  He fell asleep with the baby in his arms.  When he woke up, the baby was bleeding.  At the hospital, the baby was pronounced dead.

I’m going to be a first-time father in about 5 months and reading this story made me sick to my stomach.  I could never imagine hurting my child over something as trivial as a video game.  This was a 3 week old child.  How screwed up is this man’s priorities that he chose video games over his baby?  Why is he procreating?  The same example  happened just a couple years ago.  When Farmville became a hit, a mother shook her child because the 3 month old was interrupting her gaming.   And this sort of thing is happening way too often.  Which is why I feel the need to give some advice to gaming parents: from one gamer to another, get your head right.  Don’t put video games before your child.

This is still a young industry and one that I’m happy to be a part of.  It is an industry I want to protect.  If you like playing video games, even if it’s casually, you need to do it responsibly.  If your baby is crying, put the damn controller down and be a parent.  There will come a time when your kid is grown up enough that you can take time to play video games (maybe even together!~Ed. Note – Jeremy).  Until that time, act like a friggin’ adult or don’t have kids.  I don’t think these people realize the harm they are causing.  You take an innocent life because you can’t stand being a parent.  Not to mention, then the game gets blamed for the idiotic action you took.  The news media just loves it when video games can be blamed for something this severe.

Video games don’t hurt kids.  Video games don’t hurt anyone.  Irresponsibility and being messed up in the head hurts people.  Activist groups and politicians and the news media are always so quick to blame video games for the ills of the world.  Did they ever stop to think that maybe they need to look at the parents?  Wait, more importantly, do they ever stop to think period?  Like I said before, if you can’t handle being a parent, and that means putting your child before everything else in the world, then you should not be having kids.  If you put video games first and have the gall to do any sort of harm to your child, there’s a special kind of hell for people like you.

Just In Bailey –an homage to the secret code from Metriod, which allowed you to play as Samus Aran without her suit– is an editorial column at Vagary.TV brought to you by Joey Alesia. Each week Joey will challenge you to look at a different perspective of the characters, gameplay, and/or plot in your favorite games. Chat up your thoughts below, or send Joey an e-mail at Joey.Alesia@vagary.tv and remember to follow him on Twitter @wrkngclsswrtr.

 

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C2E2 2012: Introduction

This past Saturday, I had the privilege to spend the entire day at McCormick Place in Chicago, attending C2E2: The Chicago Comic and Entertainment Expo. It was an extremely productive day for me, and I had the honor to meet some great people within the “Geek Culture” world. While I did get to spend some time at the big boy tables, like Marvel and DC, I made it a point to get to know the “Up and Comers.” Some of the things I found were nothing short of awe-inspiring.

I plan on sharing my findings with the readers here in C2E2-centric posts over the next few days, as well as follow up articles, interviews, and podcast specials. Here are just a few of the nifty gems that I came across and will be writing more about:

1. A Tabletop RPG set in a Post Apocalyptic  future, in the aftermath of a Zombie invasion.

2.  A company focusing on making miniatures for games, including Zombies (aptly titled Box-o-Zombies) which pair perfectly with #1.

3. A brand new fantasy setting that will span the course of many comics and graphic novels, as well as book series.

4. Fun mobile apps to make finding comics, and soon more types of media much, much easier.

Keep your eye on Vagary this coming week and beyond for write ups of some of the cool stuff I saw or experienced at the show, as well as interviews and guest spotlights on the website and future episodes of Vagrant Gamers.

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Bring It Back: Wizards & Warriors Edition

What it was:

The Wizards & Warriors series will always hold a special place in my heart. Growing up, my aunt had this game at her house on the Nintendo Entertainment System (NES). I would go over on weekends and spend hours playing through trying to get to a new level.

Developed by Rare and published by Acclaim, this epic adventure was lead by Kuros. As a kid, I had no idea there was a story, I just loved the platforming and complex levels. The original game features large environments; both horizontal and vertical. Loot (treasure, weapons, gadgets, etc.) could be found in so many different places and if you didn’t take the time to explore the levels, you could miss quite a bit. One could easily speed through the game with some skill and knowledge of a direct route, but exploring was half the fun.

Each stage had a drastically different look to it and always ended with a larger-than-life boss. If video game music is your thing, the original Wizards & Warriors title had some of the creepiest music in an NES title, too.

Later games didn’t quite capture the charm of the original, but featured the same emphasis on large, open areas with plenty of exploring. A shop mechanic was added, and the difficulty seemed to have spiked in Iron Sword: Wizards & Warriors I (though, admittingly, I never played the third Wizards & Warriors title).

What it could be:

Wizards & Warriors IV: The Return of Kuros (my fictitious title for the game) would release on Playstation Network and Xbox Live Arcade as a hot summer title. In stunning HD, this 2D platformer would feature the same exaggerated jumping physics as the original and keep the shop from Iron Sword. The environments would all have different themes and continue the trend of having large, sprawling areas to explore (complete with hidden areas).

On a completely wild note that probably no one else would like, there could even be a competitive mode (much like Crash Commando) with different options such as Deathmatch, Team Deathmatch and maybe even an objective based mode. To add another layer of content, perhaps a co-op mode with two people playing to reach the same objective. One person could focus on exploring, say, the right side, while the other player explores the left. Mini-bosses could be a Co-op only feature, and require two people to work together.

The focus would be on the levels, though, and the loot within. Regardless of other modes, the single player has to be challenging. Given the trends in current-gen gaming, even finding various armors/colors to add a pinch of customization would be a fine addition (especially if there is any sort of co-op/versus).

Why it should be:

It’s always a 50/50 chance that a retro title being resurrected is going to suck. That’s a fact. But some come out and are so good that they make you want more (ie. Mega Man 9). Wizards & Warriors has plenty of potential in today’s market and would make a fine addition to any digital library. I would love to see a competitive mode for the simple fact that Crash Commando was amazing, and the more time that idea marinates in my little brain, the more excited I get for it. The more I think about the whole idea of a Wizards & Warriors IV, though, the more depressed I get that it hasn’t happened.

 

“Bring It Back” is a semi-regular column where writer Don Parsons takes a look back at some of his favorite games throughout his extensive years as a gamer, and dreams of having a follow-up. New games, old games.. none are off-limits.

 

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Just In Bailey: Brains…BRAINS!

There was a time…when I was so brokenhearted.  Brokenhearted, bloodied, dragging my feet, I was hurt.  And yet, all I wanted to do was eat.  And there were others like me.  Hundreds, thousands of us, all craving our next meal.  Death wasn’t much of a friend of mine.  I went from the big screen to the small screen to the handheld.  I am the undead.  I am a…wait!  Are we supposed to use the “Z” word?  Well, either way, I want to take a look at some of the games of my people and see what made them great.  Great, that is, until the world of gaming was completely overrun with zombie games like some sort of outbreak.  These are my top three favorite zombie games:

3.  The Dead Rising Series
Frank West and Chuck Greene have a tough task.  They both end up trapped, with thousands upon thousands of the undead looking for their next meal.  The Dead Rising series allows gamers a lot of freedom.  There is freedom in where to go and what to do.  There is freedom in how to dress and how to dispatch of the multitude of zombie fodder just ambling about.  The stories of West and Greene take a total back seat to the action and humor that the Dead Rising games provide.  The only thing I dislike is the time limit.  Everything has a time limit.  It makes sense within the context of the story but it has a tendency to put a damper on the game.  With the release of Dead Rising 2: Off the Record, Capcom provided a sandbox mode without a time limit.  Unfortunately, these games can get somewhat monotonous.  Despite that, the Dead Rising series is a fun time had by all; save the undead of course.

2. Zombies Ate My Neighbors
Yep, that’s right.  Remember this gem of the Super Nintendo era?  Forget Left 4 Dead and Dead Island and the rest of the new generation of zombie games.  This was the original zombie action game.  Everything from the box art to the 2-player co-op gameplay, this game was awesome.  It had a very campy horror theme and didn’t just have zombies as enemies.  Players faced off against werewolves, vampires, and numerous other creepy crawly nightmarish creatures while trying to rescue their remaining neighbors.  Even the main characters, Zeke and Julie had a crazy cartoony look to them.  Zombies Ate My Neighbors was a great action game that was totally unappreciated until it became a cult classic.  Luckily, it’s available on the Wii Virtual Console for a new generation or for those of us who love the classics.

1. The Resident Evil Series (1-Code Veronica)
I know, obvious right?  Resident Evil brought zombies front and center in the video game world.  And the reason I’m only including the first three numberedgames and Code Veronica is because the enemies in four and five weren’t technically zombies.  You have to come back from the dead to be a zombie, being just “infected” doesn’t cut it.  The story of the Umbrella Corporation and the zombie outbreak may be campy horror, but it is still entertaining.  The voice acting may be god-awful, but lines like “Barry.  Where’s Barry?” and “I hope this is not Chris’s blood” are some of the most memorable lines in video games.  Resident Evil has gone more action than horror as of late, and it seems this is the direction it will continue.  I think that’s a shame.  I really enjoy being scared when playing a video game, and the Resident Evil games provided hours upon hours of sweaty palms and screams.

So, there you have it.  These are my top zombie video games.  My hope for the future of zombie games is that the industry slows down on them.  These things are cyclical.  Vampires, zombies, Ricky Martin, they are popular, fade away for a bit, and then come back.  What are some of your favorite games starring the shambling undead?

Just In Bailey –an homage to the secret code from Metriod, which allowed you to play as Samus Aran without her suit– is an editorial column at Vagary.TV brought to you by Joey Alesia. Each week Joey will challenge you to look at a different perspective of the characters, gameplay, and/or plot in your favorite games. Chat up your thoughts below, or send Joey an e-mail at Joey.Alesia@vagary.tv and remember to follow him on Twitter @wrkngclsswrtr.

 

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What’s Up With Vagary #9

While the Vagary staff is comprised of a large group of like-minded individuals, that group has an eclectic range of tastes. What’s Up With Vagary is a chance for a selection of our staff to fill you in on what is sucking up the majority of their time during the past week.

Kyle Baron – Editor in Chief

Starcraft 2 is to me what Call of Duty is to others – a deep game that brings me and my friends together. After experiencing Mass Effect 3, which has a good ending, it was time for me to see just how bad I’d gotten at Starcraft 2 since Mass Effect 3 had me in its clutches for two weeks. The “metagame,” also known as the trending techniques of players, had changed enough that my old spellcaster-focused style was ill suited to the 1 v 1 leagues and this lead to a big losing streak before I wised up and adapted.

Team games are fun, charging into seige tank lines isn't

When I wasn’t adjusting to the unforgiving landscape of 1v1 matches, I was playing with friends night after night with Starcraft 2 on one monitor and a Skype or Steam chat window on the other monitor [with an online-ordered pizza underneath the latter]. Unlike a lot of online shooters, playing in team games with friends on Starcraft 2 requires a ton of communication. Each of my teammates specializing in a different one of the three races available in Starcraft 2, we have to make sure that we’re using our racial strengths to complement our teammates. Mike, my Terran buddy, would grab cheap marines so that he could build siege tanks for long range artillery. Dat or Craig, my Protoss buddies, would grab a solid ground army that would allow me, being the quick insect-like Zerg to snag a highly mobile airforce to cripple the enemy’s economy. Because team games depend so much on every teammate working together so cohesively, it makes losses that much more crushing and victories all the more triumphant. I know Diablo 3 is coming out soon, but I really can’t wait for Starcraft 2: Heart of The Swarm

 Don Parsons – Publisher Relations Liaison and Review Staff

 This week has been an odd week for me. There are so many games to play but, I spent most of my time playing the one I liked the least. Hot Shots Golf: World Invitational isn’t a bad game, by any means, quite the opposite actually, but after reviewing Tiger Woods PGA Tour 13, and loving it, it was hard to move to a more casual take on a sport with which I already have a weird relationship. I would continually curse about the sub-par comparisons, yet, I couldn’t put it down. Anytime I turned on my Vita, I was playing Hot Shots, and that was quite often.

Outside of the other PS3 titles I played (Birds of Steel, Ridge Racer: Unbounded, I Am Alive and Battlefield 3), I’ve almost finished my second viewing of season 7 of The Office. It’s been a LONG time since I have found a sitcom that I have fallen in love with but, The Office ranks right up there with (you guessed it) Friends. Jim and Pam are probably the best TV couple I have ever seen. The chemistry between them is unrivaled. I really have no idea what will entertain me after I finish my second round of this show.

Khristopher Reardon – News & Review Staff

I recently went to the lone remaining local arcade with some friends. It’s been awhile since treading into the arcade for me so there was a lot of new stuff there I hadn’t seen before.

Most remarkably there was this game called Deadstorm Pirates, it’s a sit down cabinet with two tripod style guns and a steering wheel. We originally went into this game because there were three of us, so two of us took the guns and the other one took the steering wheel. We had a blast, we played through the entire game and honestly it’s one of the most enjoyable arcade experiences I’ve ever had. Everything from the team up attacks where both guns are firing on the same target for additional damage, to my girlfriends frantic yelling whenever she had to steer, it was all just awesome and fun.

Another game we played was Pac Man VS. I’m an obsessed Pac Man freak since Championship DX came out, so whenever I spot a Pac Man game now I have to play it. This was a little slower than I thought it was going to be but, it was a lot of fun chasing after friends after eating the power pellets or running away and trying to get all the pellets, etc.

Both of these games were made by Namco. I’m glad Namco is still in the arcade business, they really know how to make good social game experiences for the arcade.

  So that is what we have been up to, what about you? Fill us in by dropping us a comment.

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Vita Review: Escape Plan

Being a good friend can be taxing,  but is very rewarding in the end.  Whether it’s helping them through relationship issues or saving them from captivity, you can make a world of difference in someone’s life.  Escape Plan for Sony’s new Playstation Vita is a testament to the importance of friendship and quick reflexes, but mostly friendship.

The story unfolds with characters Lil and Laarg are being held captive by the diabolical Bakuki.  What narrative there is plays out through still images.  The story really isn’t the main aspect of Escape Plan, but there are some adorable moments.  I found Escape Plan to be pretty charming, and heart-warming.  In a gaming world of death and destruction, it is refreshing to have a feel-good game.

Escape Plan’s gameplay serves a major purpose: it showcases the Vita’s touch capabilities.  Almost everything is done via touch screen, save for camera controls.  You control Lil and Laarg, sometimes separately, sometimes together.  In order to get them to walk, you swipe across them in the direction they need to move.  Occasionally, the game requires you to pinch the front screen and back panel, such as when Lil has a bit of coffee and needs to scoot quickly, or he sucks on some helium and needs some released in a flatulent manner.  The controls are pretty intuitive, although I would sometimes find myself hitting the back touch panel on accident, and occasionally with hazardous results.  But that’s more due to the system’s design, so I can’t really fault the developers.

Each stage is broken up into several rooms.  Each room is a puzzle in itself and most everything can be deadly.  The puzzles can be challenging, but they are never frustrating.  It takes careful timing to make sure Lil and Laarg don’t fall too far without a platform, or get hit by spinning fan blades.  The environment is just as deadly as the enemies.  Escape Plan is great for short bursts of play, as well as longer sessions.  It barely takes a minute to clear a room.  The challenge lies in getting through a room quickly and with as few moves as possible.

You are ranked on a scale of three stars, and your total deaths with each character are tallied on the numbers on their chests.  Mine totaled around 70 for Lil and 50 for Laarg.  As a side note — I missed this until late in the game — there are different signs hidden throughout the rooms that you can collect.

What I enjoyed most about Escape Plan was the style.  Lil and Laarg aren’t overly detailed, but they are lovable.  The enemies scattered throughout the rooms look like Shy Guys from the Mario games, but they definitely have more personality.  The black and white visuals are gorgeous on the Vita’s OLED screen.  Each object really pops.  The death splats and fart noises are hilarious.  Escape Plan’s soundtrack is also phenomenal.  The classical tracks really add to the game’s charming personality.  There’s also an awesome rendition of “Lean On Me” at the end of the game that got me singing along.

All in all, I really enjoyed Escape Plan.  My only real gripe is the price tag.  $15 may be a little steep for some people, especially after having dropped $250-$300 on the Vita itself.  It’s also only available on the Playstation Store.  However, if you’re looking for a way to show off your new Vita to friends and family, Escape Plan is the right game.  It is a charming puzzle game that anyone can enjoy and a refreshing break from the multitude of “blockbuster” releases that seem to pop up every other week.

Pros:
-Charming gameplay
-Challenging Puzzles
-Good showcase of the Playstation Vita’s controls

Cons:
-$15 price tag might be a bit steep for some
-It’s over too quickly

Rating: 5/5

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XBLA Review: Sine Mora

As someone who favors the atmosphere/story-driven side of gaming over the score-chasing one, my experience with Shoot-‘Em-Ups (Schmups among friends) is limited. The odd flash title or bonus minigame aside, I hadn’t penetrated the world of diabolical bullet patterns and gradually improving laser cannons and honestly, had little drive to do so. Sine Mora’s fascinating story concept and alluring art design overcame my biases, but even with the quality of these elements very high, the game is a slightly dubious value proposition to non-Schmup-enthusiasts.

The premise is creative to say the least. Set in a dieselpunk universe where one race has almost driven another extinct, it cycles perspective, place and time with every level and handles topics as high-concept as genocide and time-travel. Furthering the peculiarity, characters are depicted as hungarian-speaking anthropomorphized animals. I say “depicted” because the bison-man’s son is a cat-man and the characters’ animal species is never addressed, seemingly irrelevant to the aforementioned ethnical struggles.

The story can be hard to follow due to foggy narrative, but is strong nonetheless. Chapters are introduced by voiced text-vignettes containing a 40/60 split of relevant plot info and anecdotal nuggets of exposition. These are beautifully written and infallibly compelling, but as the sole form of story delivery besides ingame chatter, they leave much to the player’s guessing. This is arguably a merit, as it creates a strong sense of mystique and wonder about what is essentially a rather basic plotline – an effect somewhat offset by the literal encyclopedia unlocked at the campaign’s completion. Still, the story is certainly memorable, and easily one of the game’s strong suits.

Even distilled down to pure Schmup-gameplay, Sine Mora is decidedly solid and entertaining: The screen scrolls automatically while the player pilots a ship on a 2D plane of movement, ducking seas of projectiles and firing back at a gallery of airships, tanks, boats, insects, giant larvae, robo-spiders and laser-cannons disguised as observatories.

Besides an upgradeable standard gun, you have at your disposal a character-specific, limited-ammo special attack and the F.E.A.R-style ability to temporarily slow down time, governed by a bar refillable with pickups. The primary gameplay twist is the replacement of the health bar with an arcade-racing-style timer: Each hit from an enemy slices off precious seconds and each enemy killed regains them. While this health system won’t reinvent your Shoot-’em-up tactics, it secures a marked sense of urgency and tension that would otherwise disappear when your ship is a fully pimped-out death-machine. The game’s difficulty level is well above-average, too. Beating the campaign requires discipline, conscious strategy and many retries, and despite intermittently cheap trial-and-error design, this means a fulfilling sense of fair victory at every level’s end.

As worthy as the raw gameplay is, Sine Mora is more defined by its sharp art style and music: The colorful backgrounds show a beautiful world stuck between Sci-Fi and early 20th century while the electronic soundtrack pumps out tunes simultaneously gloomy and uplifting. The presentation’s high standard may not surprise with the famed Grasshopper Manufacture studio behind it, but the game’s art is a far cry from that of No More Heroes or Killer7. Combined with the aforementioned narrative, the visuals and music give Sine Mora a nuanced feel distinct from most videogames.

Besides the campaign, which – even with my iffy skill level – takes a mere three hours to complete, there’s a few score-focused bonus modes. If you want to wring out every ounce of depth from the gameplay, they’re perfect. An academic understanding of the mechanics is needed here, and luckily, they stand up to the scrutiny and stir up a sense of conquest far stronger than anything in the campaign at every improved highscore. To the less hardcore, they’re worth a spin to try out custom combinations of characters and ships, but little more.

Sine Mora is an interesting game by the merits of its story, music and visuals, but hardly interesting enough to warrant a $15 purchase for a measly two hours. Snooty Braid-loving types like myself should wait for a sale or price drop. In the meantime, Shoot-’Em-Up veterans can saturate the leaderboards with impossible-to-reach scores.

Pros:

  • Beautiful visuals
  • Beautiful music
  • Wonderfully original, surprisingly dark storyline and setting
  • Tight gameplay

Cons:

  • Short
  • Trial-and-error design
  • Overpriced, especially as a single-use experience.

3 out of 5