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About Author: Royel Edwards

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I love indie games and watching terrible moves.

Posts by Royel Edwards

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Playstation Spring Showcase

Every time Sony has some sort of event going on in Toronto, I always try my best to attend because you get personal hands on time with amazing games that are yet to hit store shelves. This year, Sony’s theme was ‘Playstation <3 Canada’ where most of the games that were shown were being made by Canadian developers. Most of the games I played were extremely fun and I can’t wait to get my hands on the final copy of these games when they release this spring and summer.

Soundshapes

I’m a huge fan of games that blend music with gameplay. Soundshapes for the Playstation Vita is something I can’t wait to play when it comes out. The animation is really smooth and looks great on the Vita.

As you make your way through a level, your actions will make small pieces of music that will continue to build as you progress. It’s really fun to make music within a video game and I think more developers should explore it.

Lights! Camera! Party!

Looking at the crowd gathering around the people currently playing a round, I instantly saw that it was a different twist on party games. The first thing that came to mind was that it kind of had a Mario Party vibe, yet it didn’t have a giant board game to walk around and had no die to roll.

Being a Playstation Move title, I can definitely see people making good use of the controller which needs a little more titles under its belt. There were a lot of different mini-games to play in the game’s current build and most of the game’s charm was because of the humorous touchesin those mini-games; they used crazy little monkeys that had you doing everything from beating your chest using the move controller to painting an outhouse door to give the monkey a little bit of privacy as he sits on the toilet shouting at you. I laughed. Things like these make game party games worth playing.

Retro City Rampage

First of all, I have to say that this 8-bit open world game looks amazing on the Vita.

As soon as the Vita was given to me I was on a bus in the game. I had no idea what I was supposed to be doing, so I drove around the area until I accidentally hit a few pedestrians moments later. It gave me a lot of points so I decided to cause a little bit more mayhem by driving the school bus through a park, killing everyone I saw, which gave me a chain combo which brought a smile to my face. What happened next was hilarious. A few police cars started chasing me around the city but I didn’t let that stop me. I quickly did a U-turn and smashed into three of the police cruisers following me. I figured out how to get out the bus and things just got better. Apparently I was equipped with a bazooka so I did what anyone else would (in a game of course) and I blew them to smithereens until the game told me I had acquired a silver metal.

Papo & Yo

I’ll admit that I haven’t heard a lot about this game but, after  just watching someone play it for three minutes, I can’t wait to play it in the comfort of my own home. I have to say from what I saw in the demo that this game is incredibly unique. In Papo & Yo, a PSN exclusive, you take control of a young boy adventuring through the streets of South America solving puzzles to continue. My favourite part of the game was when the guy who was playing the demo wasn’t sure what he was doing or what he was supposed to do and there was a box on the floor in-game that said “hint.” Obviously I thought it would bring up some sort of menu or text would appear on screen giving you a little bump to get the puzzle completed, but nope, none of the above. The character put the box over his head and there were hand drawn clues in the box. I thought it was funny and really creative. You could even move the box around to get more clues and I just loved that.

Dyad

Dyad was the second musical game at the showcase. I was excited because it was the only game that had some crazy visuals that were always flashing, moving, and spinning. At first I wasn’t sure what the object of the game was, but after they explained it to me, it was pie. The only way to move through the level was to grab flashing lights to pull yourself along. On your own you don’t move at all and trying to pull on enemies will slow you down.

Sorcery

Sony is finally making a game that will put the Move controller to good use with what seems to be a pretty big title. I didn’t have enough time to try it myself but from what I saw there is going to be a lot of mixing different spells together to make more powerful ones such as fire. You can also swing your arm in the air to make whirlwinds to send at your enemies. This game is looking a lot better than what it used to look like when I saw it around E3 2011. They’ve added a lot more detail. I do think, however, that this game isn’t exactly for people looking for an approachable pick up and play Move title. I’m sure a game of this kind is definitely going to need to have a training mode. Either way, if you want to make good use of your Move controller, Sorcery is it.

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Skullgirls PC to be cross-compatible with PS3

If you’ve been enjoying playing the crisp-looking female fighter Skullgirls, here’s a little bit of great news. Reverge Labs has confirmed via Twitter that the upcoming PC version of Skullgirls will be compatible with the Playstation 3. That means those of you fighting gamers can play against your friends who are their computer.

Reverge Labs will be optimizing the game as well as adding a few extra features for some the game modes. No release date has been revealed, but when it does release, you’ll be able to buy it on GameFly, GamersGate, GameStop PC Downloads, Origin, and Steam.

 

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Vita Review: Touch My Katamari

Imagine you have the power to create planets from rolling up countless items into a ball – everything from the smallest gold coin to a Hippopotamus just lazing around at the local zoo, you’d have a lot ahead of you and that is one of the many things I had to deal while playing Touch My Katamari.

The story begins as the King of Cosmos overhears a conversation of the earthlings talking about how no one cares about him. The obvious only way to fix this problem is to take advantage of his son, the Prince to do all the dirty work to restore the world into working order through his eyes to make people like him again.

During each level you are given a little Katamari ball and it is your job to roll as many items as you possibly can to get the desired size Katamari. You do this to not only please your father but the people of the world as well. At the end of each level, the King of Cosmos will analyze your ball and if it fits his standards, he’ll consume it, make weird feminine body gestures and produce a planet from his gut. Every time he does it, I had to smile a little because he just looks so awkward making planets in that fashion.

Touch My Katamari is fairly short and only contains 12 stages. If you’re a master Katamari roller, you will fly right through this game, however for all the treasure hunters there are a few hidden treasures located within each level giving you some additional things to look for while rolling up stop signs and small puppies.

Each level will contain a royal cousin hiding somewhere where you have to run them over to acquire them as well as special items called Curos. The more items collected during a stage, the more the King will be proud of you and give you a higher score. You are definitely going to have to find some during a level because if you don’t you’ll be greeted with the aura of lightning and thunder and the King telling you how much you suck.

Upon completion of a stage, you are given a score between 1-100 and depending on your performance you are given candy, which is used as currency to buy neat items from a legit in-game fashion stylist to purchase clothing for you and the king. I wanted my king to look like a pretty princess so I cloaked him with a white cape and dressed the king to wear a pretty bridal gown.

The humor in the game is great and sometimes in-between levels the king will start rambling that he can prove his ‘coolness’ to the world but he just keeps talking and talking. All the colorful fonts that the text is displayed with was rainbow-filled and jiggling and to be honest, it was a little bit annoying, but I got used to it.

The most interesting part of playing Touch My Katamari was that the the game made very good use of the Playstation Vita’s rear touch panel. By bringing your fingers together or spreading them apart, you were able to morph the Katamari ball to different sizes in order to get hard to reach collectibles while in game.

I found it to be a little hard to balance both moving around using the traditional thumbstick controls and using rear touch controls at the same time. I would have to briefly do one at a time, but it still works very well.

I really enjoyed playing Touch My Katamari with all the cute animations the various kinds of things you can roll up, but I feel like that game could have been much more. The game is too short and the fact that they tossed in a mode where you in a sense, roll till you drop, just wasn’t enough and had me hoping that there was more levels for me to play rather than going back to previously played levels to better my score each time. Hopefully they’ll add additional levels for users to play as DLC sometime down the road to satisfy my appetite to roll the perfect Katamari.

Pros:

  • Very catchy soundtrack
  • Playing Katamari—style dress up is fun
  • Fun humor

Cons:

  • Way too short
  • Some levels can be frustrating

3/5 

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Gravity Rush Demo coming to PSN Late May

 

Gravity Rush (formerly known as Gravity Daze in Japan) is finally going to be making its way to North America and Europe in the form of a demo on May 29th and 30th respectively.

Japan Studio’s all-over gravity-shifting game will be out for the Playstation Vita mid-June.

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Zen Pinball 2 releasing on Vita and PS3 this spring

If you’re a die hard pinball fan you’ll be happy to learn that Sony’s releasing a new version of their virtual pinball game playable on both the Playstation 3 as well as the Vita.

Already own the first Zen Pinball or even Marvel pinball? Well you get Zen Pinball 2 for free which is great. Not only do you have all previous games into one, but the update also boasts new ball physics, trophies and even deeper social integration with Facebook giving players the ability to post their scores.

Zen Studios is tossing in cross-platform play with the game as well. If you purchase it on the Vita, you can play it on the PS3 and vice-versa.

No release date has been given, but on the Playstation Blog, Zen Studios says it’ll release alongside Marvel Pinball: Avengers Chronicles.

 

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Review: Street Fighter X Tekken

Street Fighter X Tekken is the latest crossover fighter made from the talented designers over at Capcom. Ever since Capcom released Street Fighter II, I was madly in love. I don’t consider myself a hardcore professional player like the guys you’d see play at the Evolution tournaments, but I can hold my ground when playing any of Capcom’s fighting games.

This time around Capcom decided to team up with Tekken. I think it would be safe to say that a lot of people saw this coming a long time ago, but alas, it’s finally here and I got to check out Street Fighter X Tekken.

If you’ve played any game from the Street Fighter IV series, the menu format is very familiar and easy to navigate through with the obvious art of various characters taking over much of the screen.

Speaking of characters, fighting games are all about controls. If the controls don’t work for a character, you pretty much have a broken game on your hands. However, this is Capcom we’re talking about and, for the Street Fighter character side of the game, it’s definitely spot on; from Ryu’s Hadouken to Hugo’s Gigas Breaker, the moves are extremely fluid and work just how you’d be able to control them in any other game they’ve been in.

The roster of characters for the game is really good as well; 38 characters is a lot and it gives a great variety of play styles and it’s your job to find the perfect matchup. There are 12 more planned DLC characters on the way for the Playstation Vita version of the game due this summer.

Remember, this is a Capcom game so there is sure to be different versions of the final product. There are a few things that may tick some people off. On the Xbox 360 version you can’t fight on teams with a friend online. You’re going to have to fly it solo for this one as Capcom decided to leave that support out. However, in the Ps3 version, you can have a friend and go all out online which is great if you like playing fighters with other people that you know. The PS3 version also boasts an extra five exclusive characters that include Cole from Infamous, Toro and Kuro from Sony Japan, Pacman, and even Megaman. Well… not the one you’d expect, but he’s in there.

Controlling a character is ridiculously easy as well with the inclusion of three different types of inputs for character move sets – normal, easy and super easy, which can allow even the most terrible player the chance to perform really spectacular combos. I’m assuming that the reason this was implemented was so that players who are new to fighting games can all be on the same playing field. This is fair until someone who knows the game inside and out will be able to do the same.

I admit I’m not much of a Tekken fan. I’ve played enough of their games to understand a few of the character moves, but the controls for the characters were actually easier for me to use as well as execute for some reason. When I played against the computer I was actually able to do a proper combo without knowing what moves certain characters possessed while using characters I wasn’t familiar with.

The detail of visuals of the game kept the same 2.5D that Capcom has been using since Street Fighter IV came out back in 2009 and I have to say that not only does it make the characters pop, but it makes outstanding background detail for all of the fighting stages. Muscles and breasts from both generations of fighters are well defined and you could tell that Capcom has put in time to make them very visible.

For the gameplay it’s like most other fighters – Knock out the other player before they do the same to you or before the time runs out. Simple enough, but nothing is ever too simple with Capcom.

Another twist to the gameplay is Pandora mode, which gives you only 10 seconds to beat down your opponent. In exchange, you have unlimited EX meter and you better finish off your rival in that amount of time because, if you don’t, you’ll automatically lose the match. Some may call it something similar to the X- Factor mechanic that’s used in Ultimate Marvel vs. Capcom 3.

In addition to Pandora mode, they’ve implemented a Gem system to power up your character, allowing them to make impressive combos as well as do crossover counters with your second character if you’re playing on a team.

There are six different gems in total that allow you to power up your character: attack, defense, speed, cross gauge, vitality, and assist.

There are several kinds of gems in Street Fighter X Tekken. For example, a boost gem will increase a character’s attributes during battle, a red gem will increase attack power, yellow increases defense, and the green increases speed. The gems can also be used when you call an assist while you’re playing on teams, allowing for a long combo that does impressive damage.

Capcom has added a few extra features this time around in the online mode which now includes a practice mode so you can hone your skills. You can also use the replay mode that allows you to filter out what you want to watch by character which can be a big deal if you’re looking to perfect a characters combo.

I’ve always been a Capcom fan because every game they release. They implement some features that are so crazy and, no matter how broken it may be, it’s a lot of fun to play with friends. With so many play styles to choose from, it won’t be much of a big deal between versions because Capcom has a weird way of keeping their fans satisfied.

 

Pros

  • Kick-ass variety of fighters
  • Fun online play
  • Well needed cross-over fighter

 

Cons

  • Gems can make battles unbalanced sometimes
  • No online team support for the 360 version

 4/5

 

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BIT.TRIP RUNNER 2 Delayed

 

Looks like Commander Video is running a bit late this year as Gaijin games has confirmed that the Bit.Trip sequel is going to be delayed until November.

Gaijin Games artist Mike Roush told Eurogamer today that they’re close to half-way and that they were planning to make one game and cross-platform it to the best of their ability.

Bit.Trip Runner first released on February 28th 2011 and is available on Steam for Windows/Mac as well as the 3DS and is coming soon to Wii Ware.

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PS3 Review: Journey

My relationship with Thatgamecompany, developer of Journey, is quite healthy. Their games have a way of making me see things in ways I can only imagine. I’ll be honest, visuals are important to me in a video game. They often expresses simplicity, something that doesn’t complicate anything, but tells me enough information that I can figure out what my goal is, and that the objective is clear.

I first played Journey for a few minutes when I went to the Toronto Playstation Event and I admit that when I picked up the controller all I did was move the camera as the landscape looked breathtakingly amazing, especially since it wasn’t the final build. Not only that, but I had no idea what I was supposed to do. Yes, I moved around with my little scarf blowing in the wind behind me, but I just couldn’t grasp what was going on.

The first thing Journey introduces the player to is the beauty of the desert setting. You’re surrounded by shimmering golden sand as far as the eye can see, with a mountain in the far distance displaying a brilliant light gleaming from its peak that pierces the sky. The easiest part of the game is looking at it. It’s beauty calling out to you to ‘come here.’ Getting there, however, is a whole new chapter in exploration. I moved the left thumbstick up to start walking and my Journey began.

At first glace Journey seems like it would be a short walk through the park. An adventure that would be of relative ease, but it’s not – far from it. The game begins with your character. You. Encircled by relics and sandy hills waiting to be climbed. Your scarf blows in the wind for every step you take, following you to your goal. For most places on your journey the mountain stares at you. Really getting into the game I asked myself if getting there was worth the adventure, but I pressed on, I had to find out what was up there no matter what.

Journey is a short game. After an hour and a half, I was done, but I was satisfied. You may come across short games have many unanswered questions that leave you clueless and bored. Journey doesn’t take a piece of that cake. Upon completion of the game I thought to myself that a straightforward “wow” was not good enough to explain how fulfilled I felt.

There are parts where you explore destroyed ruins that are lifeless and empty, but as you progress through you see the beauty of everything you come across in a deep artistic approach. I’ve heard people argue that ThatGameCompany’s games are more than games – that they’re showing what games could and should be when you bring an artistic approach to the table. Journey definitely appeals to the eyes, but there’s a line where you play a game because it looks nice and playing a game that makes you think and reflect on real life decisions and actions like a painting in a museum.

Once you begin, there’s no turning back. Without words the game tells you that goals don’t follow you. You have to follow them to see it for yourself, to experience something you want no matter the sacrifices you make. You don’t know what awaits you, but you know you have to get there no matter what challenges you have to face.

The few controls for the game really help set the mood as well. A simple push of the circle button and your character emits a small halo-shaped shout in the form of an echo that’s used to communicate and interact with things around you. You can jump, but there’s a small catch. If you want to get up to that high ledge you’re going to have to scour the corners of the desert looking for a hidden ball of light that when absorbed, you gain fabric fragments that lengthens your scarf allowing you to double jump or more.

Journey features something very interesting for a game of it’s kind: multiplayer. This version of multiplayer is very minimal. There is no lobby of any sort, no voice-chat, no special menus or anything of the sort. If you’re connected to PSN while playing, you can run into another player and you continue your journey – together. I thought the stripped down multiplayer approach was impressive. It gave me the vibe that would relate to people in the real world. You have a goal and you’re working to reach it. You can run into someone who you don’t know who has the same goal, so why not work together to reach it?

I wouldn’t complain about the lack of puzzles either. Astonishment was the victor as I made my way through the game. Pulling me in more and more making me feel like I was there myself. In terms of difficulty, there’s nothing too hard or too easy.

Every time you triumph through a section of the desert, you’re rewarded with something that I personally call story time. You take a seat on the sandy floor and a quick glimpse is shown of what’s to come. At first you may not understand what it means, but when you see it, you’ll know what to do and maybe even what you shouldn’t do.

You’re not alone on your way to wherever you’re going during your play through the game. You have both allies and enemies. Your allies appear to be playful creatures that want to help you reach your goal. Your enemies, however, want to tear you apart. They don’t think you can complete what you set out to accomplish so they search for you, trying to break your spirit any way they can.

The list for what I didn’t like about this game is small. There was a few times where I was asking myself where the hell I was going. I even almost ended up going in a complete circle twice without even realizing it. I found it to be great fun. It wouldn’t be much of an adventure if you didn’t come across a few hiccups.

My main argument for the game is it’s price. At $14.99, it is a bit expensive especially for a short game regardless of how pretty it looks. Personally, if the game were priced at $9.99 I would have thought it was absolutely perfect. You can tell the team worked extremely hard to bring this game and everything in it to life from the soothing appeal of surfing down large sand hills, to the evening sunset beaming over vacant ruins.

Journey is a stunning game that tries to tie in players with the game itself telling players through story a rigorous escapade to reflect on their own lives in the making. It tells you of all the things you’ve dealt with, all the friends that may come and go you still have to push onward until the very end. If there’s something you need to get to, go for it. The only thing stopping you is you.

 

Pros:

  • Amazing environments and visuals
  • Simplistic controls
  • Interesting use of online play

Cons:

  • A little bit expensive
  • Too short

Score: 5/5

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Sega Says No More to Sonic 4 Episodes

So here’s the short story on Sonic 4. Sega said they were going to make it episodic and now they’re calling it quits. It already took Sega quite a bit of time to make Sonic 4: Episode I and that game was incredibly short.

Sonic Team’s producer Takashi Iizuka spoke to Digital Sky saying they’re “not planning to release another episode.”

For one, I hope that Episode II is going to be an adequate length to fully enjoy it and isn’t as bad as previous Sonic games and that Sega is working on a new Sonic Rush game since they can do that properly… I think.

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Sega Releases Jet Set Radio HD Trailer

Sega of America has released a new trailer for the Dreamcast favourite Jet Set Radio (or Jet Grind Radio for us folks in North America) and it’s incredibly nice to look at.

Right away you’ll hear a familiar song from the soundtrack and nostalgia will ensue.

There’s no date for the graffiti-painting adventure except for a summer 2012 release window. I hope Jet Set Radio Future HD is next on Sega’s to-do list.

Jet Set/Grind Radio will release on PSN and on XBLA.