Playing Indie: Terraria

Each week Vagary.tv takes a look at a new game from the world of indie development.  From shooters to puzzlers, we cover the games you should be buying or avoiding within the indie development scene.

Nothing quite lives up to the ability to design your own house, adventure across unknown lands, oh and beating the tar out of giant mutant eyeballs. Be it exploring large caverns, digging to the depths of hell, grouping up for a dungeon, or building a village for npc merchants, all this and more is available in the 2D side scrolling sandbox adventure from Terraria.

Designed by Andrew Sprinks, Terraria won’t look like much at first. However, Sprite graphics and only 2 dimensions shouldn’t scare you away from this terrific title.  You start as a lone adventurer with only a pick, an axe and a npc guide to help you.  The mission is simple: use the world’s resources to build yourself a house, find treasure, and/or take on savage beasts and giant bosses for glory.

Everything in Terraria is usable in some manner.  Much like the hit Minecraft, there is an extensive crafting side to Terraria.  Wood can be used to make weapons, furniture, platforms, walls, doors and more.  Mix in some iron and gold and the options begin to skyrocket.  At a point I was even able to forge new armors from fallen meteors and the burning rocks of hell.  No joke.  Every substance from dirt to hellstone has a use and something that can be crafted from its refined state.  Many of the aesthetic pieces serve a dual purpose, adding to your crafting options while making your home look spiffy.  Terraria’s world allows you to terraform and build up however you choose using an extensive array of patterns and materials.

Crafting isn’t the only side to Terraria.  Farming materials can be just as important as exploring deep caverns or the surface of the world. Monsters spawn during the day and night, allowing you to farm other materials and drops.  Treasure chests are found hidden in caves, containing riches and unique items that can’t be crafted.  Adventuring and exploration open up new areas with unique enemies, often times leading to more unique rewards.  At the end of each zone, a large dungeon awaits adventurers, filled with items, chests, and hordes of undead skeletons.

Need a greater challenge?  Collecting certain materials from enemies allows you to make items that summon terrible bosses.  The Eye of Cuthulu, Eater of Worlds, and Skeletron all pose enhanced challenges for growing players.  With health pools that represent their increased size, these bosses may require more than one player to take down if they don’t have the appropriate gear. Now that it has dedicated server options, you can put together servers for you and your friends to play on! If the players are successful, they are rewarded well with unique ore, weapons, and lots of extra coin.

The great thing about Terraria is that it mixes old adventure games with modern minecraft-like crafting.  After playing nearly 60 hours, I don’t have much left to explore within the game, but for $10 bucks on steam, that is much more game time than I have had in a large budget title in years.  Even more exciting will be future additions the developers add as time goes on.  So if you are into sandbox adventures and fun sprite battle action, this game is an incredible value for a lot of fun. I absolutely recommend this game for anyone who enjoyed minecraft and grew up with a love for sprite based adventure games.

For more info look up Terraria on Steam or check out Terraria.org to watch the official trailer.

 

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Author: VTV Staff View all posts by