The Legend of Zelda: Skyward Sword (Wii/2011)

Ryan’s thoughts: I like the new style of this game, while I’d prefer to see it lean even more towards Ocarina of Time or Twilight Princess, seeing it not be another Wind Waker is definitely a step in the right direction. I had a chance to play this at E3 and overall, I feel pretty excited for the game which is scheduled for a 2011 release.

The controls for the sword with motion plus seem to be a lot better than those of Twilight Princess.  Another good feature is the ability to drink potions on the fly, in the past it used to go to a cut scene of Link – no longer the case.  This allows you to heal up and keep on fighting.  I’m not crazy on how the shield or the bow and arrow worked in my demo, but again the game still has quite a while in development so I won’t say anything bad about it now. The first boss that I played (and beat) required angled sword attacks that are driven by the motion plus to defeat it, motion plus will add new complexity to many bosses and puzzles.

There are several new items, and new takes on old weapons.  One notable new item is a beetle which link will launch off of Link’s arm and you control with the Wiimote.  The beetle reminds me a lot of the seagull in Wind Waker in that you can use him to see areas you cannot reach on your own; you can also use it to retrieve objects.  Bombs are back but one new feature is that you can essentially bowl with them.  You can roll bombs at enemies, doors and so on.

In closing, this new Zelda title is the first one I’ve been excited for since Twilight Princess.  I often have a hard time getting behind cartoon Link, while the games are definitely Zelda games – the style is too distracting for me.  I am looking forward to seeing it on the shelves next year.


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Author: Ryan Kenward View all posts by
Ryan is the Founder of Vagary.TV - he currently works in a free lance capacity and as an advisor. He formerly hosted the Game Seers Podcast, was the first Editor-in-Chief and is generally, a badass.