Quick Attack: Naruto Shippuden: Ultimate Ninja Storm 3

Quick Attacks are Vagary.TV’s way of giving you, the reader, a glimpse at a game we are playing. This could be a game we are reviewing in full or just something we picked up for a few days to kill some time but either way it will highlight thoughts and impressions from the first hour or two of gameplay.

In this Quick Attack, Don hits the bullet points during a one hour session with the new Naruto Shippuden: Ultimate Ninja Storm 3 game for Playstation 3. 

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  •  The opening music is pretty lovely. By opening music, I mean the ten minute install. It’s actually quite beautiful the more I listen to it. I may have to find the OST, even if it’s just for this song. A soft piano arrangement. It sounds like it was ripped straight from an emotional scene in a Final Fantasy game.
  • I was being serious about that ten minute bit. I spent the last ten minutes tapping my foot along to that piano, reading Twitter, and Tony’s “The Republic” expansion review for my beloved Crusader Kings II. Then I took the trash out, grabbed a soda and a cookie, and it was finally done. Except when I hit “x” to continue, I was greeted with a 30 second trophy install….-.-
  • Of course, I’m playing Ultimate Adventure (ie. The story). The actual opening to it is an anime cut-scene setting up the story. After that, you are instantly thrown into an “Ultimate Decision”, which directs the path you take (Hero Route or Legend Route). I picked the Hero Path. It was easier. *ahem* What?! It’s my first playthrough! (pansy- editor)
  • Opening with a boss battle is kind of messed up. Moving around was awkward and took a bit of time to get used to, and making me get used to that in a boss fight against big-ass Nine Tails isn’t cool. I won, but adjusting to movement took a few minutes.
  • Quick time events. Ugh. The environment is 3D, and meeting up with an ally during the first fight will allow a powerful, snazzy looking attack. Except you have to do a QTE to actually do the attack.
  • The first real one-on-one battle was, again, a learning experience. Instead of bouncing around on buildings, I was actually in combat. After lots of trial and error, I got some of the basic combos down. I also collected enough stars to unlock a Secret Factor (a hidden video).
  • That was the end of the prologue, and I unlocked four or so characters to play with in other modes.
  • That Nine Tails looks scary…. D:
  • After the prologue, you start playing as Naruto and are allowed to frolic through a village in “free movement”. You can talk to random people, investigate areas for money and collectibles, and accept jobs. Jobs, for instance, like getting materials to put up a birdhouse. No, that is not a joke. Also, there was no gang fight after the bird house was put up. Color me disappointed.
  • It’s been an hour, and Chapter One just officially started. I decided to back out and scope out a free match (since I’ve only had two battles), then go through the shops and other features real quick. There really isn’t much else from here. Online Battle and Free Match.

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Fans of the series are, of course, most likely going to love this. The story keeps things up to date with what has happened so far in the Japanese anime, too, so another major perk for fans. The different paths you can take through the adventure mode was the most interesting addition this year, though, as it encourages multiple playthroughs. Naruto fans, please sign up.

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Author: Don Parsons View all posts by
Starting out as a founding member of Gamingcore Podcast, Don ventured on to start Gameciety; which began as a podcast, and ended as a blog. Don now handles Vagary.tv's PR work, is part of the reviews staff and has various other little projects he does for the site.