Quick Attack: Fire Emblem: Awakening

Quick Attacks are Vagary.TV’s way of giving you, the reader, a glimpse at a game we are playing. This could be a game we are reviewing in full or just something we picked up for a few days to kill some time but either way it will highlight thoughts and impressions from the first hour or two of gameplay.

In this Quick Attack, Don Parsons takes a look at the first three hours of Fire Emblem: Awakening on the Nintendo 3DS.


  • The implementation of your created character is rather generic. Without spoiling things, you have amnesia and the main cast stumbles upon you. That said, the options to create your character are a little more in depth than I would have figured. I assumed it would be “name, class, gender”. Instead, you get to select your name, gender, and pick from a few different facial features. You also get to pick a strong attribute and a weak one. However, when I picked Strength to be higher and Magic to be lower I did not realize they would start me with both magic and a sword.
  • Combat is a lot of fun. I really enjoyed every battle, and was even challenged once in the first few hours. I played on Casual, and my last battle prior to writing this would have completely screwed up my game. I probably lost half of my team. Thankfully, for people who don’t want to be brutally punished, the Casual setting brings those soldiers back. Unlike other tactical strategy RPG’s, every character (so far) is story related. So I wouldn’t be able to just buy some new units and grind through a few battles to level up before continuing. The battles are still challenging using the Casual setting, but no longer *as* stressful.
  • I love the “danger zone” highlighter. Areas highlighted in pink are unsafe, and landing on one could mean you get attacked by a unit. It’s actually a really neat feature to glance at without having to hilight each and every enemy and see their range and such.
  • As much as I love the battles, the game is about 25% combat, 75% story as of the three hour mark.
  • At this point in the game, the story has not grabbed me in the slightest. I have attached myself to a few characters based on their ineteractions with each other, but the main story has no standout qualities. I have no desire to stop this evil force from conquering my kingdom, outside of the fact that I love the battle system. Keep in mind, this is at the three hour mark. There’s still a lot of room left for improvement.
  • Every mission/battle in the first few hours is story related. I have yet to see if you can run around randomly and grind characters. But don’t expect the chance in the opening hours.

As much as I love the tactical combat in Fire Emblem: Awakening, the fact that it plays second fiddle to a story that just doesn’t make me care about the game is disheartening. I can’t stress enough how much I love the battles. But being an adult with such limited game time, it’s hard to commit to a serious SRPG when the fun parts are few and far between.



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Author: Don Parsons View all posts by
Starting out as a founding member of Gamingcore Podcast, Don ventured on to start Gameciety; which began as a podcast, and ended as a blog. Don now handles Vagary.tv's PR work, is part of the reviews staff and has various other little projects he does for the site.