Farming Simulator 2013 vs. Farmville

Every time Raptr posts anything related to me playing Farming Simulator 2013 on Facebook, a new person laughs and/or makes some sort of comparison to Farmville. As an ex-Farmville player, I can tell you that the only thing the two have in common is the farming theme. So even though it has been a few years since I have truly played Farmville (my brief stint in Farmville 2 doesn’t count, as it lasted only one day), I thought I would line out a few things and clear the crops. Erm – clear the air.

In Farmville you spend one second clicking a crop to harvest. In Farming Simulator 2013 you spend at LEAST half an hour harvesting a crop.

Gone are the days of clickity-clicks doing everything super fast. Farming Simulator 2013 makes you the farmer, with actual (digital) farm tools to use. You’ll spend twenty minutes riding a harvester with a small cache and make frequent trips to the trailer to empty it. Using the starting tipper, you’ll have to drive that over to the storage silo or the store at least twice with the first, small field you start with. Oh, and after all of that is done, add another half hour to clean up the field and plow it, about 15-20 minutes to sow the seeds (plant them), and another 5-10 minutes to fertilize.

In Farmville you spend money and time decorating your precious farm. In Farming Simulator 2013 you spend time and money WORKING the farm.

There are no “Sweet Home” signs to place in Farming Simulator 2013. That $10k you just earned from that wheat field can either go back to repaying the loan you start with or put towards some more equipment. Better yet, use it to purchase another field, because one field may feed the family but that new harvester isn’t going to buy itself. There is no time to place little statues when you run a large farm by yourself.

In Farmville you have to wait until you have energy to do something. In Farming Simulator 2013 you can go all..night…long.

It’s common practice for Facebook games to give you a certain amount of actions/turns/etc. in an allotted period of time. So you hop on Facebook, post a status update, poke a few friends, like a picture, and spend a few minutes playing Farmville. That’s great, but when I want to enjoy a game, I want to have the option to sit down and play for a few hours at a time. In Farming Simulator 2013, you can work your farm until you are exhausted. True story: As night time approached my first day on the farm, I got worried the game was tell me to “wait until morning for your energy to refill”. Thankfully, that did not happen.

In Farmville social interaction is done by doing five tasks that the owner can veto. In Farming Simulator 2013 you become a friend’s (or stranger’s) hard-working farmhand.

Farmville has a very disconnected mutliplayer aspect. You don’t hop into a friends farm and start chatting with them. Hell, you could both be in your farm and you wouldn’t known right off the bat. It’s rather scary to think about someone creeping up in your farm, handling your business without asking. Farming Simulator 2013 lets you go into another farm and actually work it. By work it, I of course mean the farm (thank God- I was picturing Don breaking it down and was instantly terrified- editor). There’s also a handy text chat option so you can communicate. Who would have thought: communicating while playing a game together?

At the end of the day, these are on the complete opposite farm scales. One is meant to be enjoyed in short bursts while the other can be a completely exhausting experience. One lets one target demographic design and maintain a pretty farm while the other is meant to be a more realistic game. I, for one, prefer to get my hands dirty, plowing my fields and raising my crops, without having to navigate the confusing world of Facebook and social networks. Now, if you will excuse me, I have some some wheat to harvest.

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Author: Don Parsons View all posts by
Starting out as a founding member of Gamingcore Podcast, Don ventured on to start Gameciety; which began as a podcast, and ended as a blog. Don now handles Vagary.tv's PR work, is part of the reviews staff and has various other little projects he does for the site.