PC Review: Legends of Pegasus

My excitement for Legends of Pegasus knew no bounds. A space 4X game with a complete single player campaign is a fantastic idea, thought I. As it neared release, the marketing focused on comparisons to Stardock’s Sins of a Solar Empire, begging us to forget our sins. It was brazen, it was aggressive, and it got me even more pumped for the release. Sadly, Legends of Pegasus in its current state won’t make anyone forget anything.

Here we come to ruin your day!

The game includes (unlike most 4X games) a complete single player campaign (well, technically 3 different single player campaigns, consisting of multiple episodes). These episodes are fully voiced, thought actual “cut scenes” consist of static images viewed through a moving camera. The game begins as humanity is being crushed in a war, and a small group of ships is forced to flee through a worm hole, leaving them cutoff, alone in a foreign universe. Or are they? The situation immediate breaks down into intense combat. They may have fled the war, but they are still fighting for their lives.

As the player, you’ll be fighting too. Not only will you have to battle the enemy, but you’ll have to battle a horrendous interface. Numerous details are hidden from view. Scenario victory conditions will be displayed in text boxes that appear halfway off of the screen. Don’t think changing the display settings will change this, however. My attempt to do so resulted in a crash to desk top. It was difficult, when looking at my planet, to figure out the planet’s status. Unlike Galactic Civilizations 2 or Endless Space, information was extremely difficult to find. I didn’t know what my colony needed, or what buildings did, and nothing in the interface would clue me into that in any way. The grid that displays the buildings constructed isn’t well explained, and it’s an ugly spot on what otherwise would be a beautiful planet.

Here are some things on your planet. Doing… something.

Numerous bugs mar the experience. Waypoints disappear. Random crashes kill the game. The AI is brain dead, and don’t even think about trying to play this game online, as it combines weak match making with numerous bugs. The fact that the game has already be patched multiple times in the two weeks since its release speaks volumes for the unfinished state in which Legends of Pegasus hit the market. This one should have spent more time in the hopper.

Beware my green!

While moves on the map occur in turn-based fashion (good luck, mind you, figuring out how far your ships can go in one turn, as nothing tells you), combat is in real time. When the enemy moves ships within a certain distance, you gain real time control, and can move your ships around to attack the enemy. Though this is the most fun part of games in the genre, I found the combat lacked the flavor of other games, and in comparison with something like Sins of a Solar Empire, it was very ugly to watch.

At the end of the day, there really is very little to like about Legends of Pegasus. It’s ugly, it has a horrendous interface and the enemy AI couldn’t get a starving man to eat a cheese burger. And, perhaps the greatest sin of all: it’s not even finished, as it’s broken in so many ways. In Greek myth, the Pegasus was a winged horse, born from the blood of the slain Medusa. I recommend you jump on board and fly as far away from this title as possible.


  • Includes single player campaign


  • Unintelligible Interface
  • AI couldn’t find a needle in a stack of needles
  • Numerous bugs make online play impossible, and badly maul single player experience



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Author: Tony Odett View all posts by
A member of the Perfectly Sane Show crew and Vagary.tv's Features Editor, Tony brings the smart and funny (and the rapine and pillage...). Also known as The Strategy Gamer, Tony declares it his duty to get as much coverage as possible for what should be everyone's most loved genre.