E3 2012: LittleBigPlanet Vita Hands-On

The Playstation Vita selection on the show floor at E3 was robust. There were a few titles I had never heard of, a few games that were out or close to being out and then a few games that have been known about for awhile with no release date in sight. LittleBigPlanet Vita falls into the latter group of upcoming games. So I decided to stop and see what was “new” about LBP Vita for a few minutes.

As to be expected, the screen is smaller. Yes, I figured I would knock the obvious out first. I mention this because it’s not as enjoyable to see your decorated Sackboy on a smaller screen. That’s not to say it doesn’t look good, it’s just a small step back.

The touch screen comes into the picture during gameplay by dragging certain things, like launchers you would see in a pinball machine. Jump onto the colored block, drag the block back and off Sackboy goes. This implementation felt a little tacked on to be honest, but it worked. The other cool addition using the touch screen had you pushing blocks with the front and back touch pad. Pushing half of a puzzle block out, jumping on it, then pushing the other out and running across felt like the correct way to add touch features.

LBP Vita will allow you to import your complete catalog of Playstation Store purchases, too. The game feels like a LBP game should feel, just on a smaller screen. It is a very fun game if you are a LBP fan, and it presents an all-new story.While that is not a bad thing at all, the smaller screen does take a little bit of the charm out of the LittleBigPicture.

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Author: Don Parsons View all posts by
Starting out as a founding member of Gamingcore Podcast, Don ventured on to start Gameciety; which began as a podcast, and ended as a blog. Don now handles Vagary.tv's PR work, is part of the reviews staff and has various other little projects he does for the site.