Quick Attack: Diablo III

Quick Attacks are Vagary.TV’s way of giving you, the reader, a glimpse at a game we are playing. This could be a game we are reviewing in full or just something we picked up for a few days to kill some time but either way it will highlight thoughts and impressions from the first hour or two of gameplay. Opinions could change before our final though.

In this Quick Attack, we look at the first few hours of Diablo III on the PC.

  • Diablo III has quite the intricate install, registration and authentication process. Like previous Blizzard titles though, there is a nice story recap on the install screen to catch players up on the previous happenings in the game world complete with a section of the soundtrack. Once installed to the computer and registered on Blizzard’s website, Diablo III can finally launch and I am treated to the opening cutscene, which as always is some of the best animation in the business.
  • After the awesome intro the three step authentication process can begin. Oops, I won’t be playing right now, servers are evidently down. Time to go play Max Payne 3.
  • OK second try. In we go, no problems. Fairly fast authentication process but having to do it every time I want to play the game though, I’m not sure how I feel about that.
  • The game has five classes; I gravitate instantly to my usual standby for games like these, the ranged class which is called the Demon Hunter. The girl looks cooler than the guy so I choose to run with her, Nagrom the Demon Hunter.
  • While the core cutscenes are the same for everyone, classes have their own introductory backstory told via narration by the character and drawings on scrolls. In fact, cutscenes are also told this way. It all helps to facilitate a feeling of ownership over the story, something that past Diablo titles have not ever captured. For that matter, who cared about the story in past Diablo games?
  • The game kicks off in familiar territory, setting you just outside the locale of the first game. It eases you back into the mechanics, giving me a couple zombies to take care of as I made my way to the city gate and then hitting me with my first swarm. Yep, this is Diablo.
  • The core loop is in full effect, kill enemies, pick up loot, and move forward to do it again. It is as addictive as ever.
  • While Blizzard has delivered the same core gameplay loop, they have changed some things including streamlining the character progression. Skills/Perks are unlocked in an almost Call of Dutyish  progression instead of being unlocked through point distribution. It takes a little bit of getting used to but all the customization seems to still be there, just distributed differently. Still leveling up is not delivering me the same gratification as it did in Diablo II.
  • There is crafting, I need to explore it more but I seem to be finding better stuff than I can craft.
  • Blizzard is really pushing the story here. There is supplemental lore everywhere and tons of characters to talk to.

All in all, Diablo III is a lot of fun. Blizzard has delivered pure gameplay crack of the highest quality. Look for my full review soon.

 

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Author: Chris Scott View all posts by
Chris is the Reviews Editor here at Vagary as well as the co-host of The Perfectly Sane Show and the Movie Dudes podcast.He is long time gamer and film fan that also happens to be full of opinions and a desire to share them with others, even if you don't want to hear them.