iOS Review: Battleloot Adventure

After playing Battleheart on my iPod, I longed for a similar structure but with classic RPG elements. On paper, Battleloot Adventure sounds just like that; lots of quests, different character classes to level up and manage and an assortment of equipment to arm yourself with. The perk here is the turn-based battle system, as opposed to the drag-and-attack nature of Battleheart.

Battleloot starts you off with a warrior-class and quickly introduces the mechanics. Combat is simple and starts with you tapping who you wish to use, and then double-tap who you wish to attack. Defense can be increased by tapping the character being attacked and they will parry. The caveat is that you only have so much energy, which is used for parrying and combo attacks. But in the grand scheme of things, the control system is genuinely easy to use (Note: I generally don’t like controls in iOS games.).

Once you have multiple characters in your party, you can use your energy to chain attacks together. While it depletes your energy, you also gain stars for doing so which are handy once you have unlocked skills. With the assorted character types being assigned a color, and the Pokemon [Water] > [Fire] > [Grass]  approach being used, combat is a matter of matching your party’s strengths against the weaknesses.

The problem with this becomes apparent after an hour or so of play. You can only have three members in your party and there are four class-types. If a class is not weak against anything in your party, battles become drawn out annoyances. In Battlehearts, you picked your party based on preference and skills. In Battleloot, you struggle through a battle mad that you didn’t pick your Rogue-class because all you ran into were Warriors.

Skills in Battleloot are rather bland and un-inventive. The Knight, instead of having some devastating physical blow, heals some HP each turn  instead. That is the payoff for reaching level five. While the Knight helps defend other units, he doesn’t personally take damage during this so it seemed rather moot.

The rest of the aspects to the game are rather pleasant. Graphically, the cartoon characters pop out of the vibrant backdrops while dancing back and forth. The sound effects are ear-catching, and never really got old. The large over-map drops you into a more detailed area map where you accept your quests. The characters have little quips that are entertaining, though the story is obviously not supposed to be taken seriously. It all presents itself in a whimsical way that shouldn’t be ignore because of the few problems I mentioned before.

For a limited time, Battleloot Adventure is on sale for $0.99 USD, so it may be worth grabbing now. Despite the shortcomings, it was an enjoyable adventure that was worth the money. An added bonus is the fact that weapons and gear all change your overall appearance. Battleheart stole my heart for a much longer period of time, but I don’t regret picking up this turn-based variant at all.


  • Beautiful, eye-catching visuals
  • Turn-based RPG, unlike every-other action-RPG on the iTunes Store
  • Weapons and armor change your look


  • Combat gets tedious
  • Skills are rather lackluster

Score: 3/5


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Author: Don Parsons View all posts by
Starting out as a founding member of Gamingcore Podcast, Don ventured on to start Gameciety; which began as a podcast, and ended as a blog. Don now handles's PR work, is part of the reviews staff and has various other little projects he does for the site.