Quick Attack: Need for Speed The Run

Quick Attack is where Vagary takes a look at a game we are working on for review, and want to give you, the reader, a small taste of what we are experiencing. Think of it as a bullet-point preview with a review to follow.

In this Quick Attack I will give some thoughts on Need for Speed: The Run for the Playstation 3.

Gameplay footage from E3

 

  • Uck. I hate quick-time events, especially during cut-scenes; Need For Speed: The Run opens up with one.
  • The story is dramatic and entertaining. Right from the start, you have to quick-time-event yourself out of a car. The scripted event that unfolds gets you excited to get the hell out of Dodge, and for the first time that I recall, the writing is actually well written so far. The character backgrounds being presented during load screens leaves a lot to desire, but I digress.
  • I’ve started the game with a Nissan 240Z. Yes, old school. The choices were actually really good ; they had a new Mustang, Camaro, Porsche, and one or two others.
  • Load time is bleh, but as per any racing game I have personally played, that seems to be the standard (no installation either, so I shouldn’t complain). That said, I find it more and more irritating as I have to restart races more frequently and after your five “rewinds” -the game’s equivalent of lives-  it reloads the whole race.
  • I’ve experienced three race types; pass races (you have to pass so many cars in a certain distance), checkpoint races (standard time trial), and battle races (you have a certain time frame to catch and pass an opponent)
  • I beat the first stage with the Z-car. No chance to swap. Stage 2, you get told you can pit at gas stations to swap cars. Interesting idea.
  • You earn XP, which will net you universal upgrades and skills such as Nitrous and bonuses that fill Nitrous. I just used XP to unlock the ability to Draft at level seven.
  • Challenges are cool and give you a break from the story. You can select a car in a certain category (more unlock by doing challenges and racing online), and then you either do a standard race (what I did) or a time attack. At this point, I’m not sure what other challenges there are, but I feel I will really enjoy the challenges, as I have in past NFS games. Also, Autolog (the now-standard social leaderboard for the series) sucks when you get the game early before any of your friends.
Stay tuned for the full review. I expect a pretty solid arcade racing game out of this. The physics are what you would likely expect out of a NFS title, but I really REALLY miss the Underground series. Hope you enjoyed this quick look at the upcoming racer, Need for Speed The Run.

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Author: Don Parsons View all posts by
Starting out as a founding member of Gamingcore Podcast, Don ventured on to start Gameciety; which began as a podcast, and ended as a blog. Don now handles Vagary.tv's PR work, is part of the reviews staff and has various other little projects he does for the site.