Wii Review: Go Vacation

Clear your living room, and dig out your Wii’s and all the many peripherals, it’s time for a vacation! And by vacation, I mean a vacation to the luxurious Kawasaki Island and it’s four resorts. Equipped with your Wiimote, Nunchuk, wheel, Wiimotion+ and balance board, you will experience everything the island has to offer. Whether you want to spend your vacation romping around by yourself exploring or tagging along with friends and family, Namco’s Go Vacation aims to give you the best possible vacation for your money.

Now that I have sold you on the game, let’s break down what this latest mini-game collection has to offer. Let me make this perfectly clear, first off, I have played my fair share of mini-game compilations in my day. But it has been awhile, and I’m sure things have changed. Go Vacation starts you off by picking your Mii, and then dumping you into a happy-go-lucky resort. Your guide (sadly, not me) then explains how things work, and how the progression of the game will be.

Unlike most games of this type (and trust me, there are plenty), youhave free roam of the island. While that adds length and freedom to your experience, I found getting to the events more of a hassle than anything. Outside of the jetski, all other modes of transportation seemed either slow or hard to handle. The ATV, for example, had poor handling, and just plain walking was a slow, tedious task.

Being allowed to roam freely around, you can find treasure chests which give you equipment for your character, and even animals that will follow you around. I had a dog following me for a good portion of the first resort.

While you can play the events in whatever resort you are occupying in any order, the game utilizes a “Stamp” card. Your guide (which you will wish is me by the end of things) will suggest an event to do in order to keep the game moving. Getting so many stamps will unlock the next resort. And don’t worry, if you aren’t very good at volleyball either, you don’t need to actually win the event to get a stamp.

The events work the way they should, I never had any serious technical issues (outside of some typical “shakey pointer”, despite having steady hands). However, having to unplug and re-plug the nunchuck back in between certain events was something I didn’t care for. In a simplistic way, this would be remedied by having a more basic interface, or events that only use the same hardware. But with the amount of events offered, this is an excusable problem.

Again, I haven’t played a collection of mini-games in years, and Namco delivers a varied selection (from volley-ball to surfing, and even jet ski racing) of games, with a deeper sense of gameplay by simply offering you the ability to run around. If you need a new game to kick start your next Wii party (assuming people still do those), take a vacation with Namco’s Go Vacation.

Pros: 50 events, Mii character selection, makes use of all peripherals
Cons: too much freedom for a party game

Score: 3/5


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Author: Don Parsons View all posts by
Starting out as a founding member of Gamingcore Podcast, Don ventured on to start Gameciety; which began as a podcast, and ended as a blog. Don now handles Vagary.tv's PR work, is part of the reviews staff and has various other little projects he does for the site.