Dissidia Final Fantasy is easily my favorite fighting game. With a deep character development system, more equipment than you can shake a stick at, and an easy-to-grasp fighting system, it’s hard for RPG geeks and fighting game advocates to not find at least some enjoyment out of Square-Enix’s fighting game endeavor.
The first game featured a generic story, but moving around the “battle board” and deciding who to fight and who not to fight kept the story mode entertaining enough to keep playing. Of course, that and leveling up your character. My favorite part of an RPG is character progression. I want options. I want to see my stats go up, and learn new abilities. And the way you pick and choose what limited abilities you can take into battle made you really sit back and think, also allowing you to get the most out of your personal fighting style.
The second game added a second layer to the the story mode, and remade the original story; adding more hours to sink your teeth into. The world map feature was a very nice touch, and the added characters gave players of the first game more to tinker with. But it still lacked a story mode for the villians. Two separate campaigns would of been ideal in the sequel (erm, prequel technically); a light and dark path to take.
If another Dissidia game is announced, it is bound to be better. Why, you ask? Quite simply, the Playstation Vita. Or Playstation 3. Either route they choose, it’s a winning situation. The differences are scarce; either a portable game, or a game that you can enjoy on your 50″ HD TV.
The PSV adds everything wrong with the PSP, and then some. For the sake of this article, I will only mention the perks pertaining to this particular series. First and foremost, two analog sticks. The camera was my biggest problem with the Dissidia games. Certain levels were worse about it, but if you got in a tight spot, the camera would fidget around, freak out, and figure out which direction to face; often making me get taken advantage of by my opponent. With a second analog stick, you would be able to rotate the camera around with the right thumb, like most 3D perspective games. I was hoping for the second Dissidia game to be announced for the Playstation 3, to remedy this, but I obviously didn’t get my wish.
More characters. Yes, more. More is always better, and the list of viable characters that are worthy of battle in a Final Fantasy battle royale are near-endless. Instead of one or two good guys and one villian, you could stack three or more heroes against at least two villians. For symmetry’s sake, add three of each. And maybe add one or two from each game for “support”. The cast, as is, is overwhelming, sure, but there are still some potentially amazing characters that haven’t seen the battlefield.
And of course, you can’t talk about a PSP series’ PSV/PS3 transition without mentioning trophies. The game has in-game trophies, but for one, I want to see what my friends have done, and two, I want to add to my trophy count while I am at it. Make them all achievable without some crazy antics, and we’re golden, Square-Enix.
A nice brush of HD-paint never hurt a game either. The cut-scenes in the first two games are some of the best on the PSP, just think of what they are going to be capable of if they have the proper hardware to work with.
The possibilities for the touch panels are endless, and honestly, during battle, they could do without. But it would make navigating the vast menus in the game much more convenient with the touch panels at your fingertips.
All in all, if we see another Dissidia game, it’s really going to be hard to screw up. Say what you want about Square-Enix; yes, they may have severed the heart of their Final Fantasy franchise by making the games more linear, but Dissidia is a must-own game for the underrated PSP. And if they make the transition to consoles, we are looking at the possibilities of a richer story, a better fielded roster, and easier to access multiplayer. If they decide to go the handheld route, the same things hold true, but on the go.