A few months ago, Capcom released another incarnation of Street Fighter IV on the PC/PS3 and XBox 360. They also launched Super Street Fighter IV: 3D edition on the 3DS, which I previously reviewed here. If there is one thing that we learned from the 3DS version of the game, 3D works well with Street Fighter. I recently had a chance to check out SSFIV the Arcade Edition on my PC that’s equipped with NVIDIA’s 3D Vision.
The first thing I noticed, was the 3D wasn’t looking too hot; however, there was a solution. You need to have the latest beta drivers from NVIDIA. This makes everything much more polished. (Download NVIDIA Drivers, 280.19 BETA here) Once that was out of the way, I was able to get a little further into the game. One issue that I wish would be resolved is the lack of 3D menus, health meters, and combo meters. The 2D on 3D can be a little hard on the eyes. If you can learn to ignore it then you will find yourself immersed in a beautiful 3D environment.
Character models, backgrounds, and special moves look awesome in 3D. The pre-fight cut scenes are also in 3D but the story cut scenes in arcade mode are not. A very big difference between the 3DS version and playing with 3D vision are the backgrounds during the fights. On the 3DS, the characters and other objects in the background do not move at all which looks odd, to say the least. In the PC version with 3D vision, the levels come to life and actually visually enhance the game a tremendous amount – much more than they do in 2D.
Overall, the parts that are in 3D are another fantastic example of the power 3D vision has; the parts in 2D can result in some unfortunate eye strain. Hopefully these issues are addressed in future patches. One thing that remained a constant truth for me was, whether it’s 2D or 3D, I really suck at Street Fighter against human opponents.
Ryan – Over and out!
3D Vision equipment provided for Vagary.TV by NVIDIA, to find out the system requirements to run 3D vision please check this link 3D Vision Requirements.
Review System Specs
Processor: Intel i7 960 Over clocked @ 3.53 GHz
Memory: 8 GB Corsair LP DDR3 1600
GPU: eVGA GTX 570 (Provided by NVIDIA) Over clocked System Core: 875 MHz / Shader Clock: 1750 MHz / Memory Clock: 1900 MHz
OS: Windows 7 Home Edition
Disclaimer: Over clocking can be dangerous to your PC Components, prior to attempting any over clocking we strongly suggest doing your home work! Ensure you have an adequate power supply as a first step!